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Author Topic: What's going on in your modding?  (Read 273160 times)

PinkyThePinkBlob

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Re: What's going on in your modding?
« Reply #15 on: August 14, 2017, 11:59:54 pm »

Spike tank?
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KittyTac

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Re: What's going on in your modding?
« Reply #16 on: August 15, 2017, 12:31:13 am »

Spike tank?

It's a rammer tank in diep.io. Spiketank done.
« Last Edit: August 15, 2017, 12:45:53 am by KittyTac »
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ZM5

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Re: What's going on in your modding?
« Reply #17 on: August 15, 2017, 01:20:23 am »

Hey ZM5, do you know where you heard about this bug before?
IIRC it was on the modding channel on the DF discord a few weeks back.

overseer05-15

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Re: What's going on in your modding?
« Reply #18 on: August 15, 2017, 02:27:15 am »

Today I made a t-rex, and an ultra-rare caste of chicken that lays pitchblende eggs.
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Greiger

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Re: What's going on in your modding?
« Reply #19 on: August 15, 2017, 02:47:52 am »

Modded in griffons as an excuse to toy around a bit with bodyplans.  I had a non-myth tagged griffon creature for awhile, but decided to make it properly have fur on the lion half and feathers on the front half.

Seems to work as intended in arena mode, haven't gotten around to testing it live though.
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bloop_bleep

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Re: What's going on in your modding?
« Reply #20 on: August 15, 2017, 02:50:59 am »

I'm curious how you're implementing the diep.io mod. How do you model transformations between tank types? An interaction is the obvious  way to go, but how do you delay the ability to use the interaction until you have scored enough points -- and for that matter, how do you define points?
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blapnk

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Re: What's going on in your modding?
« Reply #21 on: August 15, 2017, 09:35:02 am »

Been making a custon race of snake-like people with prehensile tails. Basically goes upper tail [LIMB] lowertail [STANCE] tail tip [GRASP]. Finished the custom armor items, since grasp parts are going wear GLOVES items I've made generic sounding items like "wraps" and "bands". Custom reactions to make the non-handed versions for the tail. Have to test it all and work out how to check for extra details to make sure the tails haven't sprouted fingers and toes.
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KittyTac

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Re: What's going on in your modding?
« Reply #22 on: August 15, 2017, 09:56:35 am »

I'm curious how you're implementing the diep.io mod. How do you model transformations between tank types? An interaction is the obvious  way to go, but how do you delay the ability to use the interaction until you have scored enough points -- and for that matter, how do you define points?

Never really thought of that. Maybe add a grasp to the tanks, then use the corpses of tanks to gain some items called points. Once you scored enough, you can do an interaction that transforms you into another tank.
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Enemy post

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Re: What's going on in your modding?
« Reply #23 on: August 15, 2017, 03:32:10 pm »

Hey ZM5, do you know where you heard about this bug before?
IIRC it was on the modding channel on the DF discord a few weeks back.

Thanks. I went ahead and updated without the last couple castes. Maybe they'll magically start working again later.
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overseer05-15

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Re: What's going on in your modding?
« Reply #24 on: August 15, 2017, 05:01:20 pm »

I'm curious how you're implementing the diep.io mod. How do you model transformations between tank types? An interaction is the obvious  way to go, but how do you delay the ability to use the interaction until you have scored enough points -- and for that matter, how do you define points?

Never really thought of that. Maybe add a grasp to the tanks, then use the corpses of tanks to gain some items called points. Once you scored enough, you can do an interaction that transforms you into another tank.
This is both rad and very, very weird

Idea: small tanks have itemcorpses of something called 1 point, which cab be crafted with other points into higher denominations, to use in interactions to evolve into stronger tanks
« Last Edit: August 15, 2017, 10:25:07 pm by overseer05-15 »
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peasant cretin

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Re: What's going on in your modding?
« Reply #25 on: August 15, 2017, 08:53:40 pm »

Working with fur. Added yarn to yaks. Pretty much cloak coat oriented stuff.

I'm also homogenizing equipment. The language of armor is French. Mail is from maille and that's from a Latin term IIRC for mesh. As there are metal chain leggings, I figure to go with metal chain coats, hoods and shirts. Trying to be culturally non-specific, tho things like halberds can't be changed as easily, unless I go with polearm. Nomenclature's always a winding road.

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Klisz

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Re: What's going on in your modding?
« Reply #26 on: August 16, 2017, 05:20:08 pm »

PTW
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Lordsservent-san

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Re: What's going on in your modding?
« Reply #27 on: August 17, 2017, 04:22:58 pm »

Well, I'm just playing around with a deity mod at the moment, and it is both cool anencephaly insane, so dwarf fortress as usual.
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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #28 on: August 17, 2017, 06:51:22 pm »

Mod learning continues.
My dark elves are happily producing grown-steel (like grown-wood but more evil and involves torturing trees) and making weapons and ammo out of it (many a bold adventurer died to check that this is working). Their death squads insist on wearing fine silk garments instead of practical leather stuff though. I'll put this down to a personality trait until I figure it out.
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Klisz

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Re: What's going on in your modding?
« Reply #29 on: August 17, 2017, 07:29:59 pm »

(many a bold adventurer died to check that this is working).

Wouldn't it be simpler to make dark elves playable and play a dark elf adventurer to check that? (If you don't want them playable in the release version you could of course remove the playability token once you've confirmed things are working properly.)
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