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Author Topic: What's going on in your modding?  (Read 273788 times)

Shonai_Dweller

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Re: What's going on in your modding?
« Reply #30 on: August 17, 2017, 11:56:55 pm »

(many a bold adventurer died to check that this is working).

Wouldn't it be simpler to make dark elves playable and play a dark elf adventurer to check that? (If you don't want them playable in the release version you could of course remove the playability token once you've confirmed things are working properly.)
Yes, I considered that of course. Will do so soon.
But it's a lot of fun trying to change dark elf values and see how long people survive. And this modding stuff is primarily for my own amusement.

Also, weird stuff happens that you don't expect. Like just now, I was ambushed by one of their death squads who had two axe dwarves with them.

Due to a quirk, non-dark elves are currently armed with two shields. At the start of the ambush I got an 'axedwarf rearranges his equipment' message. Disagreeing with Toady's fine equipment assigning engine, the dwarves both dropped one of their shields and drew wooden lute-like instruments instead. Gave me a slight advantage (until taking a grown-steel bolt to the brain).

Wouldn't have noticed that if the death squad were on my side.
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Enemy post

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Re: What's going on in your modding?
« Reply #31 on: August 19, 2017, 11:34:16 am »

I've been experimenting with giant creatures.

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ZM5

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Re: What's going on in your modding?
« Reply #32 on: August 19, 2017, 12:25:49 pm »

I've been experimenting with giant creatures.


Oh dear.

What's the exact size you put for the Godzilla? I'd love to have it arena fight some of my own megas.

I've added the last 5 creatures for the next update I'm planning to make and also genning a world to do some live testing along with other changes I made, though I'm still withholding on releasing it until the next big DF update.
Figured I'd also alter the site types of some of the races to cities instead since they're the most fleshed out and easiest to navigate site types - hope Toady adds some way of making custom site types sometime since admittedly I'm running into the issue of figuring out what to use for some of the Warcraft races, since none of the in-game sites fit them.

Enemy post

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Re: What's going on in your modding?
« Reply #33 on: August 19, 2017, 12:49:50 pm »

What's the exact size you put for the Godzilla? I'd love to have it arena fight some of my own megas.

I'd appreciate you testing it against your own work. It'll be good to see how someone else uses it. It should currently be at about 200,000,000 body size, using an exploit to bypass the usual limits on creature size. This makes it a bit larger than a giant sperm whale. *Edit, I think I figured out how to make it even bigger. **Nevermind, it didn't work out.

Code: [Select]
[CREATURE:GODZILLA_EP]
[DESCRIPTION:<Godzilla> An enormous reptillian titan. It looms over buildings and breathes radioactive fire.]
[NAME:godzilla:godzillas:godzilla]
[CASTE_NAME:godzilla:godzillas:godzilla]
[CREATURE_TILE:'G'][COLOR:0:0:1]
[PETVALUE:10000]
[PET_EXOTIC]
[TRAINABLE]
[MOUNT_EXOTIC]CRAZED put brackets around this tag if you want an apocalypse.
[BIOME:ANY_LAND]
[FREQUENCY:5][NOPAIN]He can obviously be hurt in the films, but without it he could eventually be worn down and strangled by humans.
[FIREIMMUNE_SUPER]
[FANCIFUL]
[LARGE_PREDATOR]
[MEGABEAST][DIFFICULTY:30]
[ATTACK_TRIGGER:80:10000:100000]
[SPHERE:OCEANS]
[SPHERE:FIRE]
[SPHERE:STRENGTH]
[NOFEAR][NOEXERT]
      [TL_VASCULAR:SCALE:0]
      [TL_VASCULAR:FAT:0]

[BUILDINGDESTROYER:2]
[GRASSTRAMPLE:100]
[BONECARN]
      [TRAPAVOID]
[PREFSTRING:atomic breath]
[PREFSTRING:size]
[PREFSTRING:power]
[BODY:HUMANOID_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:4TOES:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:GODZILLASPINES_EP]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
      [AMPHIBIOUS]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1]There is a hard limit on how big things can be without glitches. Using this method, I can boost size past the normal limit. Thanks to the people on the forums who figured this trick out.


[PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000]              ++
[PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500]                 -
[PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000]             +
[PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]             ++

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:whip:whips]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]Unfortunately, the flames cannot be blue.
[CDI:ADV_NAME:Breathe fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:500]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[LAIR:SIMPLE_BURROW:100]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:1422:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:29901422:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
CASTE:FEMALE I don't want them to breed, because of the hackish way their size is accomplished.
            POP_RATIO:1

FEMALE
[CASTE:MALE]
[MALE]
            [POP_RATIO:10]
[SELECT_CASTE:ALL]
      [CHANGE_BODY_SIZE_PERC:20000000000]

[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_TOKEN:US:TOOTH]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:spines:PLURAL]
[SELECT_MATERIAL:ALL]

[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]
            [IMPACT_YIELD:100000]
            [IMPACT_FRACTURE:100000]
            [COMPRESSIVE_YIELD:100000]
            [COMPRESSIVE_FRACTURE:100000]
            [SHEAR_YIELD:100000]
            [SHEAR_FRACTURE:100000]
            [TENSILE_YIELD:100000]
            [TENSILE_FRACTURE:100000]
            [TORSION_YIELD:100000]
            [TORSION_FRACTURE:100000]

[SELECT_TISSUE_LAYER:ALL]
            [IMPACT_YIELD:100000]
            [IMPACT_FRACTURE:100000]
            [COMPRESSIVE_YIELD:100000]
            [COMPRESSIVE_FRACTURE:100000]
            [SHEAR_YIELD:100000]
            [SHEAR_FRACTURE:100000]
            [TENSILE_YIELD:100000]
            [TENSILE_FRACTURE:100000]
            [TORSION_YIELD:100000]
            [TORSION_FRACTURE:100000]


[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:1]

You'll also need this for his spines.

Code: [Select]
[BODY:GODZILLASPINES_EP]
[BP:US:upper spikes:upper spikes][CON:NECK][CATEGORY:TOOTH][NUMBER:6][SKELETON][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:3]
[BP:MS:central spikes:central spikes][CON:UB][CATEGORY:TOOTH][NUMBER:6][SKELETON][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:10]
[BP:LS:lower spikes:lower spikes][CON:LB][CATEGORY:TOOTH][NUMBER:6][SKELETON][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:3]
[BP:TS:tail spikes:tail spikes][CON:TAIL][CATEGORY:TOOTH][NUMBER:6][SKELETON][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:3]
« Last Edit: August 19, 2017, 01:20:55 pm by Enemy post »
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ZM5

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Re: What's going on in your modding?
« Reply #34 on: August 19, 2017, 02:09:14 pm »

Well uhh, I put it up against a Behemoth. No report, only one message - Behemoth 1 has melted.

Took a Drakeadon the second time - Godzilla almost immediately knocked it out by crushing one of its heads, then toyed with it for a bit before smashing the other one.

Next up I took an Awakened One - and some peculiar events happened.



Godzilla eventually won due to getting a gut-spilling claw attack in on the Awakened One who bled to death, but still. With 6000000 body size I didn't expect him to last that long, much less do any sort of damage.
I killed off the wounded Zilla with dfhack and spawned another one. Put it up against a Magnaron - 36000000 size for reference.



Turns out, size ain't everything.
I put it up against a normal Gronn the next time around. The Gronn died without causing any injuries.
Lastly I put it up against the Maiden of Virtue - 9000000 size.

Dead.

Enemy post

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Re: What's going on in your modding?
« Reply #35 on: August 19, 2017, 02:19:38 pm »

Thanks for the testing. I'm impressed that the Magnaron was able to beat him.
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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #36 on: August 19, 2017, 09:16:09 pm »

Noticed in Legends that while I was playing a fortress recently, two local tribal monkey-people had stolen some books while I wasn't watching.
That's great (from a modding point of view). Except wait, tribal monkey-people are baby-snatchers, not item thieves. I dug a bit further to find out what's going on.

It seems that these guys came from the nearby minotaur civ, The Impunity of Liberation (thankfully they're still in 'thieving' stage right now - steel-clad minotaurs slice through poorly defended fortresses like hot axes through unicorn butter).

The Impunity of Liberation is quite a cosmopolitan civ. Population around 23,000, there's an established community of tribal monkey-people which make up about 23% of the population. In fact for the past 260 years, the civ has been ruled by them. I guess they're just better at writing law or something.
 
Determined to find the roots of tribal monkey-people in the Impunity of Liberation, I searched back through their 530 years of history. However I reached a dead-end at Agine Lacylustful, 1st recorded tribal monkey-person civ member and tavern-keeper at the Oats of Fruit in Matchintense from the year 67-68. In 68 she joined the ill-fated expedition to found Wildnesshields and was killed by a roc along with everyone else in 79.

Nowadays Matchintense is 99% monkey-person, so it makes sense that this is where they started, but it wasn't always so. And Agine has a minotaur name, so presumably her parents (sadly unknown) were also part of the civ.

The Impunity of Liberation has never been to war with monkeypeople (despite a history of kidnappings) so the first monkey-people probably weren't part of a site takeover. Their only wars are the systematic annihilation of the Elves of the Romantic Oak as part of their warleader's plans to bring peace to the world (Elf, former member of the Romantic Oak, warleader of the Impunity of Liberation since the year 92, rides a cave dragon).
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Enemy post

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Re: What's going on in your modding?
« Reply #37 on: August 19, 2017, 10:48:10 pm »

Godzilla seems finished, so I moved on to my next goal.

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KittyTac

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Re: What's going on in your modding?
« Reply #38 on: August 19, 2017, 10:56:00 pm »

Godzilla seems finished, so I moved on to my next goal.



Raws? Sounds like my Edgy Sladeath Blender on crack.
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Enemy post

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Re: What's going on in your modding?
« Reply #39 on: August 20, 2017, 12:03:52 am »

I still need to do a bit more testing, but here it is. I made it a Dropbox link because it has a few associated files.

https://www.dropbox.com/sh/f0ejpkj4cr07gi8/AAArj3LYrqM5SoWotv090xXua?dl=0

It's meant to just be a normal push mower that is alive.
« Last Edit: August 20, 2017, 12:05:27 am by Enemy post »
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ZM5

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Re: What's going on in your modding?
« Reply #40 on: August 21, 2017, 10:19:39 am »

I'm considering making a modpack with several megabeasts, each assigned to one of the spheres currently in the game. Would be a large undertaking but eh. That said I should probably finish my cavern revamp and Halloween projects before starting on another thing.

I was also thinking - what if modding contests were a thing on here? With certain themes, like "make a megabeast thats an emotion in physical form" or other stuff like that.

Enemy post

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Re: What's going on in your modding?
« Reply #41 on: August 21, 2017, 10:37:33 am »

That might be fun. What's your Halloween pack?
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ZM5

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Re: What's going on in your modding?
« Reply #42 on: August 21, 2017, 11:26:53 am »

That might be fun. What's your Halloween pack?
Currently thinking it'd be a 4-parter.

First part would be monsters from the original Splatterhouse trilogy - I've already worked on some of the creatures including Biggyman and the Boreworms.

Second would be monsters from the original Doom 1, 2 and 3 as cavern monsters - former humans would be an underground animal person-esque civ (though I'd still have them use crossbows and bows so its not completely immersion breaking).

Third would be a classic movie monster pack - a great werewolf, Frankenstein's monster (I'd call it reanimated creature or something since again it'd be a bit weird to have references to a specific doctor), a mummy king/queen as megabeasts, elder vampires and nosferatu as night creatures, and gill-men/women as evil lake and swamp dwellers.

Then lastly I was thinking of a pack I'd call "Face your Fears", with night troll-esque creatures based off of phobias - though in this case the original something-phobia would be more animalistic or abstract in appearance, with their spouse being turned into something-phobics that'd be grotesque, insane humanoids with the features of whatever their fear is and who perceive everyone else outside of their spouse as what they fear.
I.e a ranidaphobia (fear of frogs) would be a gargantuan frog-toad hybrid beast with many legs, egg sacs on its back and toxic slime covering their skin as a form of defense - whereas the ranidaphobic would be a humanoid crawling on their arms, weighed down by the egg sacs and having an overly large and long tongue.

Of course the last one would take a while as I'd have to think of designs for the more abstract phobia monsters - i.e nyctophobia (fear of the dark).
« Last Edit: August 21, 2017, 11:31:08 am by ZM5 »
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overseer05-15

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Re: What's going on in your modding?
« Reply #43 on: August 21, 2017, 01:21:48 pm »

Nyctaphobia could be a pitch black amoebic mass with random monstrosity bits, and nyctaphobic could be a pitch black humanoid also with bits.i swear this is not a race joke
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ZM5

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Re: What's going on in your modding?
« Reply #44 on: August 21, 2017, 02:07:08 pm »

I was thinking of something like that too - the nyctophobia resembling a completely black, slime monster-like silhouette without "depth" and tendrils of some kind that the nyctophobic would also have.
Perhaps they could have ability that makes their tile become completely black so they'd be tough to see (atleast in the ASCII tileset I guess).
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