As far as DF goes and modding it goes. I still would like to continue playing it again and my current playthrough has been in a stagnant state for months and on hiatus for far too long already.
As for the modding, last thing I changed was the concept of my Ischraayad idea (
aka adventuer-only-super-race) from a super-succubus to a super-dreanei with orange color schemes and azure eyes and, ofc; abilites of a succubus (
no wings but can fly without them by innate magic + innate abilites of a paladin including mainly resurrection) along with much more lines of info in the raw spanning about 3-5 pages if it was in a form of a book because I added all the appearance data too, takes a bit of time in the character creation to find the right appearance since I still have no idea how the heck one would get a broad body description as all previous attempts at it resulted in frustration and no result as it doesn't matter how broad the body is manually forced to be broad, despite my best attempts at forcing a very broad body on previous testing characters, so..
meh and
bleh pretty much. Anyhow-
-Detailed customizing body part material and tissue values in a creature raw to separate a creature from the rest of the lot sure takes a lot of info too but at least it's the best alternative than adding separate new tissue and material values which is more hassle than just writing in new data in a single raw file without the pain of adding and/or altering a few extra files unless I feel it to be a necessary element to add. One of the minor necessary things was to switch on a fixed temperature line finally and set the value of the creature's natural body temperature so my adventurers wouldn't feel cold nor hot except feeling as if they are in their own preferred temperature comfort zone already.
And yeah, I'm still into playing as a tough female adventurer instead than as a tough male adventurer. That and I'm more than glad about having already godly metals/alloys of my own that can withstand astronomical levels of punishment. Have yet to take on a clown/demon again and I'd rather have my eldritch close-to-impervious armor on that is made out of my ischronite rather than adamantine in 43.05 version of the game as I would hate losing my armor and I would loathe losing my mastercraft adorned drolth (
a barbaric viking-esque two-handed one-edge sword with potential to thrust and stab too) if both were made of something inferior.
Not complaining here except the issue with body broadness description feature. Everything else I already have a remedy for set in place and I am glad that I do because I've always loved playing as a god-like being in RPG games the most as I don't have to worry about dying and otherwise get wantonly my nerves lit on fire due to frustration of not being able to progress further by obstacles that might as well be invisible walls until I cheat and mod and then smash that proverbial invisible wall with Khorne's middle fingers.