So i'm totally new to this. But im interested in converting units from the game Dominions 5 over to DF. Ive been trying out several ideas but im considering keeping it simple by kicking it off like this:
i am using the Dominions 5 Mod Inspector, i choose MA Mictlan as a starting point. Why? I like the nation. It appeals to me and i feel like i should make the hard part of learning to mod as fun and interesting as possible to help me over the humps.
I already made a conceptual Mictlan entity. But it rubs me the wrong way seeing it in game. I generated some worlds and it works all fine, But i immediately realized a conceptual disconnect by seeing a given nation appear as that given nation over several different instances of worlds. Its good training wheels though. But the beauty of DF is giving History free reign to surprise you. The disconnect is premised on the idea that worldgen creates a semblance of different nations and culture based on fantasy species and branching from there? Putting in a nation based on established culture feels like cutting corners and forcing it in. I like being surprised. Id love to get some thought on this by the way. I like the idea of worlds surprising me and this is something im interested in exploring the limits off and if possible break them. (for example id love the idea of procgen created cosmology in DF and its reverbaration on cultures)
But okay im new so i need to set my sights on something attainable in the foreseeable future. My idea right now is that im considering focusing on just making a little creature pack based on MA Mictlan. Make the generic creatures first. Get them in there. Flesh them out. Pick another Dom5 nation. Get the units in DF. Flesh them out. and so on. Until eventually i can release a big Dom5 inspired modpack.
This way it seems like every step is a reasonable goal to me and helps me get my feet wet. Id also love to get feedback and thinking in terms of "blocks" of Dom5 nations feels like a good way to release something self contained while still working on an overall larger goal.
Beyond this whole Dom5 project i was really wondering if its possible to leverage the raws in dynamic ways like HUMAN CIV branch has 80% chance of using naming systems WAR:violence (or whatever) 20% WAR:peace
to differentiate cultures and worlds a bit more.