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Author Topic: My first real !!FUN!!: Weregiraffe Blues  (Read 1730 times)

KittyTac

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My first real !!FUN!!: Weregiraffe Blues
« on: August 10, 2017, 09:23:24 am »

So, it was near the end of the first year of the first fort where I was trying, then a weregiraffe appeared. I was panicking. It killed a jeweler. I figured out militia, only to find out it turned into a dwarf and I'm safe. That's what I thought. I was commanding my axedwarf (the only military dwarf in the fort) to kill some ostriches and whatnot, setting up a hospital and graveyard to tend to the injured. Killed that now-dwarf werebeast. No loyalty cascade. I thought everything was normalizing, then 2 people turned into werebeasts. I set my military dwarf to kill one as a last resort, to no avail. They killed everyone except a few children. Then I hit abandon.

Good game.
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Bradders

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Re: My first real !!FUN!!: Weregiraffe Blues
« Reply #1 on: August 10, 2017, 04:17:05 pm »

Weres cause lots of chaos, because it's often difficult to tell who fought the beast and got cursed, and one month of time in-game may not be enough for a tiny fortress to properly seal away potential were-citizens.  They're also friggin' deadly.  Apart from boredom / new ideas, werebeasts are my single largest fort-killer.  Gotta secure the fortress entrance and try not to leave unattended civilian dwarves laboring outside without any guard.
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Nep Nep

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Re: My first real !!FUN!!: Weregiraffe Blues
« Reply #2 on: August 10, 2017, 07:46:28 pm »

What I did to contain the werebeast infection was set all across the map a burrow to set the infected dwarves, because they won't starve/dehydrate (it resets on transformation) they won't die, so then you can contain the infection and prevent it from spreading

an easy way to tell which dwarves are infected are by looking at combat logs and seeing "The Werecreature bit the dwarf in the lower body, tearing the muscle/fat/skin!" (if its just bruised then you are safe), which helps containing it.
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KittyTac

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Re: My first real !!FUN!!: Weregiraffe Blues
« Reply #3 on: August 10, 2017, 09:18:49 pm »

Currently reclaiming the fort. DFhack is useful, I just typed "unforbid all" and some of my dorfs are now reclaiming the stuff strewn around the map. It's only a year, nothing too bad.
http://imgur.com/a/nh8bt
My tomb system. They're all OCCUPIED.
« Last Edit: August 10, 2017, 10:16:21 pm by KittyTac »
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Thisfox

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Re: My first real !!FUN!!: Weregiraffe Blues
« Reply #4 on: August 11, 2017, 11:10:13 pm »

My method is to lock all the doors till the werebeast goes away, and if anyone was injured, set a "hospital" in a room with a lockable door. Lock the injured dorf in when he goes there for treatment, then wall over the door. If they turn into a werebeast, leave the wall there, and the now immortal dorf stays in the walled-in hideaway until the if/when that I might need a werebeast for something. Reassign the hospital back to the main hospital, and continue as normal. If they never change, unwall them a month later, and they can get food, water and treatment.
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Libash_Thunderhead

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Re: My first real !!FUN!!: Weregiraffe Blues
« Reply #5 on: August 12, 2017, 01:42:39 am »

Reminds me of my current fort.
I was just too lazy to deal with werebeast bites, and simply let the disease spread.
Those who still stand are the best dorfs, aren't they?


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Dragonunion

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Re: My first real !!FUN!!: Weregiraffe Blues
« Reply #6 on: August 12, 2017, 03:51:12 am »

Problem with biten dwarfs: turn into werebeast. I had 3 infected dwarfs after an attack. I've sendt them into the Hospital and prisoned them.
Little mistake: one dwarfs was prisoned two. He got nearly crazy from Dehydration:D
After a month the three infected turned into werebeast and brutally murdered the one clear dwarf.

Wetrebeast are no teamplayer!
They killed each other ;D
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mikekchar

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Re: My first real !!FUN!!: Weregiraffe Blues
« Reply #7 on: August 12, 2017, 06:02:56 am »

I find it strange that nobody seems to use my technique.  Anybody who fights a werebeast is put into the military.  Near the full moon, they are stationed so that they can't see any other creature (anywhere is fine).  If they turn, *nothing* will happen.  They will still stand there as long as they see no other creature. After the full moon, you can unstation them.  I kept a werecapybara in my fortress for something like 2 years -- just stationed him in the forest every month.  He eventually was killed in an invasion.
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bloop_bleep

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Re: My first real !!FUN!!: Weregiraffe Blues
« Reply #8 on: August 12, 2017, 06:28:26 am »

I find it strange that nobody seems to use my technique.  Anybody who fights a werebeast is put into the military.  Near the full moon, they are stationed so that they can't see any other creature (anywhere is fine).  If they turn, *nothing* will happen.  They will still stand there as long as they see no other creature. After the full moon, you can unstation them.  I kept a werecapybara in my fortress for something like 2 years -- just stationed him in the forest every month.  He eventually was killed in an invasion.
Problem with that being that if forget to station him out there but *once*, your entire fortress could be destroyed.
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