Oh? I have no Eyes of God, but being the crossroads that all of your foreign policies have made me, I see shared borders between most nations, and nothing is happening on them. At all. I suppose I'm missing C'tis-Agartha, and you-Agartha actually. But pretty much every other combination of overlap I can see, and nothing is happening except war with monkeys and war with undead. That, or there's no war on particular borders and all the fighting is happening far from Ermor, which is odd in other ways given the size of the armies floating on the borders I can see. And if there's free war with the newts (as there should be, because late-game Agartha is scary Agartha), that doesn't change much. There's still a whole bunch of nations playing like this is turn 20. I've played a lot of B12 Dom games. I know they're slow and diplo-heavy. But this one is exceptional even by B12 standards. I'd write it off as a "no war 'til Ermor is re-dead" pact, but there aren't even proportional attacks on me.
Also, yeah, bailing is tempting. It isn't particularly fun; it feels like I'm being toyed with since I've spent creeping up on 40 turns where my every decision matters a lot (on one of the most ridiculously micro-heavy nations going), but my passive-aggressive neighbors appear to make essentially no critical decisions and can afford to play both casually and sloppily (again, despite it being what should be late-game). I'm not trying to argue everyone needs to change what they're doing - it's their prerogative - and I'm not saying I'm bailing yet - although it gets more tempting every turn, either by going AI, playing recklessly, or the least likely but most in national character option of razing every structure I control and attacking all my neighbors with everything at once - but it's really tiresome for the mostly-dead mouse to be lectured by the circle of cats about how much of a game-ending threat they are (with bad math, no less - geometric growth ≠ exponential growth, and how).