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Poll

Yes?

no
- 0 (0%)
No
- 0 (0%)
noooo?
- 5 (38.5%)
YES!!!
- 8 (61.5%)

Total Members Voted: 13


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Author Topic: Dominions 4 Round 28 - [Finished]  (Read 50534 times)

Jilladilla

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #390 on: December 02, 2017, 10:42:38 pm »

We've all (Well, a significant number of us) seem to have been sidetracked by Dominions 5. Give it a bit of an extension to allow the hype to be worked out of our systems?
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

ThtblovesDF

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #391 on: December 03, 2017, 05:52:47 am »

Pumping em out like clockwork here - but yeah seems resonable.

I kinda like some parts of dom4, like that I am somewhat not the worst at it.


Jesus that Agartha - Bandar Log fight - Regenerating communion slaves are disguisting.
« Last Edit: December 05, 2017, 07:57:32 am by ThtblovesDF »
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Marmaduke

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #392 on: December 08, 2017, 04:38:15 am »

Hi everybody, hope you are doing good.
Would it be possible to do turns quicker? If I am not mistaken we are on a four day cycle?
Cheers!
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ThtblovesDF

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #393 on: December 08, 2017, 09:27:53 am »

Good yes, 50 h circle plz.
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Jilladilla

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #394 on: December 08, 2017, 10:29:02 am »

Sorry sorry, I've just been absolutely busy as hell lately.. It'll clear up in 2 days though, so there's that to look forwards to.
Still, I'll likely need a brief ~12 hour extension or so here. Might be able to sneak in a last minute turn without any extension at all, but well... 'In the nick of time' turns really aren't fun at all.
I apologize for the delay of game everyone. Just bear with me here, and I'll be sure to get in a double turn. Or stale. Either or. No really, if you give me that 12 hour boon and I still manage to screw it up, then I earned the lost turn. Really, it's more a safety net than actually needing all 12 of those hours, I'd be perfectly fine with 6, for instance.
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

E. Albright

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #395 on: December 08, 2017, 02:00:06 pm »

Honestly, given how hesitantly and unenthusiastically half the nations feel like they're being played, and the delays, and Dom5, I'd be happy to call the game. I know there's a proper war in the beastlands, but the other half of the world is just the weird de facto Ermorian Peace and it's SO DULL, yet still micromanagey and stressful. It's only a combination of stubbornness and pride that's kept me from just making suicidal moves instead of playing my corpselands to the best of my abilities...
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Marmaduke

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #396 on: December 08, 2017, 02:21:58 pm »

I must admit that the war is a bit low-key. It is also a consequence of your formidable entrenchment in ghoul-packed castles with bane venom charm carriers. As a result, I am always hesitant to commit (plus, the main passage to your heartland is open only during wintertime nowadays).
But then, the same applies to you. Come and get me.

***DRUMS***

The avatar of destruction steps forth.

I DECLARE WAR!

The majestic being departs.
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E. Albright

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #397 on: December 08, 2017, 02:29:29 pm »

...that entirely ignores that I hold 1-2 points worth of thrones at any given moment, and all of 8 provinces. The game will not be won on Ermor dying or re-dying, yet for at least half the map, that's the only war going. It's turn 53, but no one is trying to win.
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Il Palazzo

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #398 on: December 08, 2017, 05:19:14 pm »

I'd be happy to call the game
I'm in the same boat. Although, full disclosure, I'm not going to last that much longer anyway.
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ThtblovesDF

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #399 on: December 08, 2017, 06:28:10 pm »

Don't end it, you can always call it on a personal basis by going AI.
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etgfrog

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #400 on: December 08, 2017, 10:38:21 pm »

...that entirely ignores that I hold 1-2 points worth of thrones at any given moment, and all of 8 provinces. The game will not be won on Ermor dying or re-dying, yet for at least half the map, that's the only war going. It's turn 53, but no one is trying to win.
Because ermor is that scary, if left alone will break out and win very fast, even dispite being contained and facing several nations, your forces continue to get larger. Unless this happens to be a bluff and its actually a bunch of commanders with effigies of war. Regardless, we are seeing the exponential nature of ermor, because nothing is actually killing your priests, they can just keep reanimating more and more.

Regardless, I think I may have a solution to this problem...should be online in...5-6 turns, should be interesting.
« Last Edit: December 08, 2017, 11:11:08 pm by etgfrog »
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"How dare you get angry after being scammed."

E. Albright

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #401 on: December 09, 2017, 02:06:28 am »

You've said this over and over and over, and all it shows is that you fundamentally misunderstand how Ermor works. It seems pretty clear at this point that nothing short of me dissecting my nation and pointing out its weak spots is going to convince you of that, though.

And again: if we exclude the early deceased TC*, 75% of the nations in play have only ever attacked 1-2 of the other nations - there's a block of 6 nations that has never waged war against each other. On turn 53. All y'all aren't trying to win.

(*O/w a block of 66% all against individual nations summing to 33%, quelle différence!)
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ThtblovesDF

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #402 on: December 09, 2017, 05:17:55 am »

Cast yourself some eyes of god and you see at least 2 nations growing by roughly 1 province/turn, without losing more then they gain. Sure, its slow, but if it continues...

I'd really hate to be forced to say things like "dominion games take time, especially with the dwarf fortress people", but the real message is:

"If you are not having fun, regardless of why, don't force yourself to play."

You could just take every single unit you have in a murder-blob and pillage the capital of whoever you hate the most, as a good-bye move.
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E. Albright

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #403 on: December 09, 2017, 01:47:31 pm »

Oh? I have no Eyes of God, but being the crossroads that all of your foreign policies have made me, I see shared borders between most nations, and nothing is happening on them. At all. I suppose I'm missing C'tis-Agartha, and you-Agartha actually. But pretty much every other combination of overlap I can see, and nothing is happening except war with monkeys and war with undead. That, or there's no war on particular borders and all the fighting is happening far from Ermor, which is odd in other ways given the size of the armies floating on the borders I can see. And if there's free war with the newts (as there should be, because late-game Agartha is scary Agartha), that doesn't change much. There's still a whole bunch of nations playing like this is turn 20. I've played a lot of B12 Dom games. I know they're slow and diplo-heavy. But this one is exceptional even by B12 standards. I'd write it off as a "no war 'til Ermor is re-dead" pact, but there aren't even proportional attacks on me.

Also, yeah, bailing is tempting. It isn't particularly fun; it feels like I'm being toyed with since I've spent creeping up on 40 turns where my every decision matters a lot (on one of the most ridiculously micro-heavy nations going), but my passive-aggressive neighbors appear to make essentially no critical decisions and can afford to play both casually and sloppily (again, despite it being what should be late-game). I'm not trying to argue everyone needs to change what they're doing - it's their prerogative - and I'm not saying I'm bailing yet - although it gets more tempting every turn, either by going AI, playing recklessly, or the least likely but most in national character option of razing every structure I control and attacking all my neighbors with everything at once - but it's really tiresome for the mostly-dead mouse to be lectured by the circle of cats about how much of a game-ending threat they are (with bad math, no less - geometric growth ≠ exponential growth, and how).
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ThtblovesDF

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #404 on: December 10, 2017, 12:09:22 pm »

I for one was working on some research (as evident by the global that went up this round), but I fully understand that being emror right now, is the worst nation to be fun wise.

The Situation, imo:

Spoiler (click to show/hide)

Sidenote: BandarLogs sacred blob has a silly amount of wounds on it, like none of them even have arms or anything anymore.
« Last Edit: December 10, 2017, 12:15:13 pm by ThtblovesDF »
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