Name: Amelia
Alias: The Builder
Appearance: Amelia will always appear as a young woman of varying sturdy build, with a light brown complexion, dark colored hair, and golden hued irises.
Class: Bandorin
Abilities: Alchemy, Artificer (She may create items that provide bonuses to attributes over time, or imbue items that will aid in certain tasks, such as providing the ability to sense Cisharni for example as a high note; basically this is a trait of a general craftsman who may make items herself or templates for items)
Attributes: Strength*:2 Agility:2 Intelligence*:8 Willpower*:4 Perception:2 Presence:2
Wealth/Assets: 10 gold [stored in a cave]
Influence: 35
Worshipers/Power: 150
Family:0
Mining: 9 [Great]
Engineering: 14 [Legendary+]
Administration: 6 [Expert]
Enchanting: 8 [Accomplished]
Persuasion: 12 [Grand Master]
> Planning an underground base; as of now I can assume it is thoroughly mapped out, alongside fault lines and danger zones--it can hold 100 people in full comfort to their needs, with graceful decorations and multiple facilities providing various amenities akin to wealthy above-ground structures and service areas.
> The region my character is in, in our history is Ifugao. It is surrounded by, or has proximity to 4 kingdoms spanning the whole landmass, excluding that of the mountains (which is more a plutocracy of tribes). All Kings are neutral in disposition to me, other than the Eastern one--a powerful King named Koan.
***This world is of a similar, but different timeline than our own, having roots with physical and understandable magic as part of its physics and natural laws; one major indicator is the differing tech levels that equal an advance of society despite it being the relative 12th century period. (Map)
It was a strange feeling, feeling another one
of a person "die". Amelia was traveling at the time of Acter's death and the feedback was personally hard. If it were not for other travelers around her, especially those who had grown accustomed to traveling with her in the previous decade, she would have been affected for longer than a year. However given the ancient heritage and culture of the lands, she was gladly supported in her prolonged sadness and reluctance to speak--those who knew her gave their personal support, and despite her secret of immortality, Amelia believed that she would always be grateful of the humility of her homeland. It would only be after months of healing and learning that she would return with vigor to her purpose and cause: to prepare the sentient races for the future with or without the immortals, and to benefit the society and life of those around her. Therein, she realized she had stumbled upon an opportunity that she hadn't seen before, if she had continued in pursuit of philosophy alone: Realizing the potential of those around her, and the potential of their culture. The people of these lands dwelt with the spirit of community--difficult to translate into the most common language she knew, but focused on 'otherness', pertaining to the unity of people and interaction in keeping these bonds alive. They had a peace-oriented perception, alongside one of togetherness, of feeling other people as similar as themselves on many levels, despite the different ways they act and relate. In but a decade until now, Amelia had been traveling throughout the lands in learning this art of speaking, of understanding, and of relating with those who may most likely be gone in the next century. In a way, she was grateful for the opportunity in spite of the trials she faced through proxy.
Through telepathy and recollection with those others like her, she mused on the notion of 'imbuing' another of these 'mortal' people the power of the Sindari--those who had the personality, attitude, and unique personhood (even if it did not align with her personality, at least in that of dignity and resilience) would be chosen to receive such. With this great power would come the great responsibility akin to what the Sindari already bore, if not the enmity to the Cisharni, the responsibility to act and aid the others around them. She had to choose one, as a start, and through the weeks of travel--one person stood out. A young women similar to herself (as Amelia did not show the distinct signs of aging in the 25 or so years she spent in the lands, although she was uncertain that she had not met anyone that could particularly familiarize themselves with her other than her "middle age"), who had a bold spirit, a witty perception, a welcoming personality, and a calm heart. She had the spirit of a warrior, even if she was raised within the social atmosphere of one who tended to others and the land, and Amelia could see her potential as a scholar and avid learner, if not a future leader and elder, as she was also well versed in the oral traditions and legal matters of the lands.
Upon looking back from this insight, she had refreshed her initial obsevation of seeing the aptitude of using magic present in the many tribes she traveled to in her journies--not only within their elders and leaders, given the local culture being one with the spirits of nature and the environment, but also in the youth. This was rare, on a major scale, but significant and in hindsight, valuable, given the community culture present.
In discovering that her plans to travel to Japan and aid another smith in planning against detection from the Cisharni were postponed, Amelia had to resort to training herself and protection of those who chose to follow her or her ideals in the meantime. Therein, she could not focus on pure skills and training within the years to come, but blended those with the experiences that came with them. In the least, she was sure that with the person she chose to raise like Sind had done to herself, she would be very apt in organizing the social stability of the followers she had, alongside the matters of local law, culture, and social adaptation that would follow. Through the years after her mourning of Acter's death, she began to integrate on the spur of insight, both the martial arts and battle forms she had learned from her travels, and her innate attunement to magic to harness its potential with what she had always felt (but not overtly noticed) as the energy of the 'mind', as best as she could describe it. The feelings and emotions which flowed and weaved through the forms of combat and movement, which felt invariably different from emotions of anger, happiness, and other social ones, had some kind of niche she noticed in this merging of practices. She noted that it had potential even with using weaponry, but was best used without, and could even be hindered by keeping the hands occupied--although she did not discard the possibility of it being bolstered by the aid of channeling through tools and devices akin to handheld objects.
In a way, she was also having an idea that this person liked her, in a way. She was not sure, being particularly inept in the communication of love, orienting herself in the love of ideas and knowledge instead. Either way, she was optimistic of what would occur, and planned to train and hone her skills and understanding with what she would reveal.
Other matters to take in mind over the years was the focus on her planned home for the Sindari, and eventually, their home of operations and aid. This would particularly govern the expanse of the hollow caverns, including designing and strengthening the foundations of the under-earth (as it was also suitable for defensive purposes, not including the natural layer of protection in between), which gave Amelia the idea of magic-reactive metals which would either hinder or bolster those using them. If she could fashion them into armor or otherwise, this was a possibility to be used very well. If not, it would act as a natural defense anyway, but also something that could be guided to adapt its potential for more various means and uses. As a total aside, with the potential for a flourishing ecosystem underground, Amelia wondered if there were even fauna or unique flora around. She would begin expeditions of such in the coming years, alongside planning and reinforcing the area for modifications. Through insight, she noticed that the famous terraces used for agriculture over land could be transported in idea underground, too, with freshwater already being filtered by the earth overland, and from the sea miles away, but this would take a feat of engineering better done in the next decade.
The next ten years were intermingled, with 'one year' being interspersed in between many activities.
> One year to 'imbue' one of these followers akin to a Sindari.
> One year cataloguing and identifying the different ores and minerals in my area for archiving/future use (with a subtler motive in detecting "magic sensitive metals" and their common locations/methods of safe handling, and extraction) [Mining]
> Spend my 10 gold on creating an agricultural zone above the underground base, and starting a business--agricultural caravans! Terraces all over! (This is included in the "Engineering action" below)
> Two years spent on Teaching (2x), focused as a skill.
> One year spent on Teaching (1x), focusing on teaching my Sindari follower the needed skills of governing and organization, with focus into either engineering, or persuasion, or on all those if possible (with a future plan of the gift of insight for other people). Including Bending--if no time, Ive edited the above to give that time.
> Two years performing Administration (1x), setting local laws and relating them to the local laws already presented (as to match history here--our place has a very broad and extensive store of the legal laws. They are mostly oral in nature, and it will take time to assimilate and accommodate), alongside focusing on minor industries and other aids to educate and better the lives of the population underground.
> One year learning, performing, and honing the art of 'Bending'--unarmed martial art combining the concept of natural sentient energy, discipline, and the physical arts (acting as Amelia's combat art, reliant mostly on Int.
> One year teaching Bending (using the skill itself instead of Teaching?) to new Sindari, giving her freedom to teach others using her discernment on picking apprentices.
> One year preparing the whole underground complex and cavern for being able to be modified in the future, depending mostly on engineering and other related skills, but also open for enchantments. This includes the aboveground framework as an agricultural/preserved forest zone, to aid against weather erosion. (Engineering)
Expectations:
> Mining to +1 [10]
> Teaching to +5 [5]
> Bending to +4 [4]
> Underground base being readily able to accommodate future modifications: wider-scale modifications and even enchantments being possible. Aboveground area transformed into a preserved agricultural area. Also +1 to Engineering [15]
> Administration to +2 [8]
> Spend 10 gold on starting a business, purely aboveground, purely agricultural in nature. (Potentials being: herbs for doctoring, food production, and exportation of extra for either influence, followers, or money--but primarily a venture for the betterment of people rather than economy) {If I can also train them with less than a year's worth of persuasion and communication training, I'd love that too!}
* I've been putting my decade stat points into Intelligence, with only one into Willpower, on the note of 'unmentioned editing'.