Name: Archaementes
Alias: The Illuminating Mystery
Appearance: Currently takes the form of an effete, young Greek man with brown hair.
Class: Tempisti
Abilities:*Soul Cast-Can create soul gems from the souls of mortals and use them to power constructs and mighty spells.
*Prodigy (Persuasion)- Despite his (current) appearance, Archaementes are very good at finding ways to wrap others around his finger...
Attributes: Strength:2 Agility:3 Intelligence:6 Willpower:4 Perception: 4 Presence:3
Wealth/Assets: 41 gold and 6 silver.
Influence:0
Worshipers/Power:30
- Devoted Followers
8 Skill 1 Scholarship Followers (Students)
3 Skill 3 Teaching Followers (Teachers)
1 Skill 2 Crafting (Wood) Follower (Wood Crafter)
2 Skill 1 Woodworking Followers (Carpenters)
2 Skill 3 Doctor Followers (Nobles)
3 Skill 1 Fighting Followers (Nobles)
Total number of followers = 19
Family:0
Skills: - Proficient Force Shield
- Accomplished Persuader
- Proficient Teacher
First Decade+20 Influence gained.
+13 Gold Donated.
Greece's political climate understood
The plan worked just as Archaementes expected. Though some of Corinth's nobility scoffed at the stories told about the intelligent newcomer, many were intrigued enough to hear more about him. After Archaementes' devoted nobles gave a detailed explanation, being careful not to mention his slight anti-Atlantean bent, they decided that even though they don't fully trust him yet, at least he made more sense than all of these roving 'philosophers' that visit Corinth often. Willing to support this stranger, some of them even dug into their personal treasuries for a donation that they can give to him. However, many of them were still recouping their losses ever since Greece fell to the Atlantean Empire and thus could only afford to give him a small amount of gold. Lastly, they explained that the citizens of Greece's city-states are craving for independence from the Atlanteans. However, there are many Greeks in positions of power who collaborate with the invaders for various reasons like power and wealth, to name a few. Taking this bit of news to heart, Archaementes begin to determine a course of action. First he needed to do a few things first...
1 year spent traveling from Corinth to Rhodes and another spent returning.
3 years spent learning Espionage.
Visiting the Corinthian academy, Archaementes perused the library until he found a couple of scrolls depicting legendary deeds of famous thieves and spies. Borrowing them from the librarian, he gathered some of his followers, who then helped him create a disguise that would make him look like a vagrant. Bidding his followers farewell, Archaementes traveled to the nearby city of Rhodes and begin reading the scrolls for a few hours. Once he became certain that he understood the actions of the characters depicted as well as made mental notes on how to make them more realistic, Archaementes got to work.
For a year, Archaementes crept from house to house in the civilian district, watching the comings and goings of each family before sneaking into their places of residence. Each time, he rifled through their personal letters and other pieces of information. After copying down 'relevant' information, Archaementes made sure to leave everything as he have found it before leaving. Once he was in a safe place, he would tear up every information he copied as he was more focused on practicing how to copying and possibly stealing valuable documents rather than actually stealing personal information. Thanks to his now heightened agility, such practice was easier.
The next year, Archaementes went to the noble district and practiced how to plant items and to sow discord as well as how to watch for patrols. Remembering a tale from one of the scrolls about a thief who managed to sneak into a fortified palace to free a captured friend, Archaementes learned to map and time the routes the patrols will take. Eventually, he was able to slip pass each patrol without alerting either of them. He then watched the nobility go about their daily business, taking notes of who they were, and what they were like. Whenever an opportunity presented itself, Archaementes would break into a noble's house and steal whatever item they were obsessing over. He would then leave a note implicating another noble before leaving. Later, he would then break into that noble's house and placed the stolen object into a place where it would be easily found. Though he was almost caught several times while doing this, Archaementes managed to succeed in getting the nobles to bicker with each other with none the wiser. Satisfied, he left the noble district to practice something else.
During the third year, Archaementes practiced how to evade capture. After spending a few weeks mapping out potential escape routes, he would practice running through the city as if someone was chasing him. He would leap over obstacles, slide under tables, and dive through openings only to roll and keep going. Occasionally, a guard would notice him running and assume that he was a thief, which isn't that far from the truth, and each time he lost them in the confines of the city. Only once did a guard managed to catch him. However, thanks to his skill at persuasion, Archaementes only got the guard to let him off with a warning.
(X2 Persuasion) Since that time, he'd changed his disguise every week and made sure that he didn't use the same routes. By the end of the year, he returned to Corinth, feeling confident that he'd learned enough about espionage at least for now.
1 year spent gathering followers
2 years spent teaching Espionage
2 years spent learning Cryptography
When Archaementes returned to Corinth, he received news that shocked him. Five years ago, Rome was sacked when it rebelled against the Atlantean Empire. From what he could gathered from the rumors, the rebellion started when the Atlanteans sent rotten food to Rome to ease her underfed populate. Having enough, the Romans rebelled and took over the city only to be slaughtered by a handful of Spartans who can blink into another location. Though he didn't know the exact details of this incident, Archaementes knew that his fellow Sindari had an hand in the rebellion and that a powerful Cisharni crushed the revolt. If that was true, it meant that he could be within striking distance of this Cisharni. Needless to say, Archaementes was frightened into action.
Returning the borrowed scrolls, Archaementes begin to gather more helping hands. Not knowing who to trust besides his devoted followers, he spent a year gathering extra helping hands. Picking twenty people who looked promising and were eager to serve him in less... honorable business, Archaementes trained them for two years to make them proficient in espionage. However, he still wasn't satisfied.
It wasn't until he was perusing through the library when he stumbled upon a replica of something called a scytale. A wooden rod used to send encrypted messages to various military commanders, a scytale was used by wrapping a ribbon around the rod and writing a message on the coiled material, such a message could only be correctly decrypted if wrapped around a rod with a similar diameter. However, feeling that the method of cryptography was too well known, Archaementes decided to invent a new method from scratch. For two years, Archaementes formulated a new set of codes using symbols that he was certain belonged to no known language. Substituting each symbol to a random character in the Greek alphabet, he though for a moment before changing his mind and making the symbols look vaguely like Egyptian hieroglyphics just to fool the Atlanteans. Finally, he designed a process to first jumble up the message, then replace each character with its symbol to encrypt it and vice versa to decrypt it. That way, even if the Atlanteans and their Cisharni masters somehow managed to deduct that the symbols represent characters, they won't have an easy time figuring out which language they belonged to.
After the cypher was firmly established, Archaementes gathered the twenty spies to him. Separating them into pairs, Archaementes taught each partner half of the cypher. That way, if a Cisharni was to kill one of them and capture the other the cypher would still be too much of a jumbled mess to be solved easily. That would give him enough time to make a better cypher or even relocate. Only he knows how to create the cypher. Giving each pair 4 gold to take care of their needs as well as to establish a network of informants in their assigned city, Archaementes sent them to the follow cities: Rhodes, Athens, Thebes, Halicarnassus, Byzantium, Sparta, Odryses in Thrace, Sardis, and Crete. After a moment of thought, he decided to assign the last pair here in Corinth. They can relay any encrypted messages to the others without him drawing attention to himself as well as determine whether there are any Atlantean sympathizers in the city.
Lastly, he telepathically sent the basics for creating a good cypher to the other Sindari. After the sacking of Rome, he felt that they could really appreciate the information so that they can create their own cyphers. After he sent the message, a sudden idea popped in his head. Though having a name would take away some of the mystery of his emergent secret society, Archaementes figured that it would give it a bit of solidarity. Like the rays of a hidden sunrise, they should cover everything they touch and by the time the Cisnarni realizes this, it will be too late. Therefore, his group shall be known as the Shrouded Dawn.
Expected Results: (I decided to not add the years traveled from this point on since it would be redundant.)
Wealth: 41 + 13(Donation)= 54 - 40(Gold given to spies) = 14 Gold 6 Silver
+ 20 Influence from connections with Corinth nobility
3 years(Espionage X2) = Expert Spy
Persuasion X2 (due to use and Prodigy trait) = Master Persuader
1 year(10 x 20 x 3) = 600 Follower Points
General Followers
20 Skill 4 Spies = (2 years(Espionage X2))
520 general followers
19 Devoted Followers currently held
Total number of followers: 559 = 3 Attribute Points
Giving tips about creating cyphers to other Sindari2 years( Cryptography X2) = Proficient Cryptographer
Spies have been sent to targeted cities in pairs to create informant networks.Attributes: Strength:3 Agility:4 Intelligence:6 Willpower:4 Perception: 6 Presence:3
--------------------------------------------
Second - Third Decades
4 years spent learning Fighting (Dual Weapons)
Though Archaementes initiately intended to talk himself out of any situation he finds himself wrapped in, even he knew that he would be decimated if he comes across a Cisharni who's not interested in listening so he decided to learn how to fight. After persuading a trainer to reduce his price for the lessons to 6 Gold, Archaementes followed him to the arena.
(x2 Persuasion). As the years gone by, Archaementes learned how to block, parry, strike, and counterattack with a sword in each hand. Granted, fighting with two swords was harder than using just one weapon and his instructor even advised him against it. However, Archaementes wanted to ensure that he was still able to strike a killing blow just in case he loses one of the swords. As the training became more grueling, Archaementes resisted the temptation to use his Force Shield as he wanted to learn to resist the pain in case he was somehow unable to use the skill. Regardless, Archaementes' skill in fighting rose closer to the trainer's own level and, by the end of the fourth year, surpassed it. When Archaementes took the trainer down almost effortlessly, he knew that there were nothing else that he could teach him. Impressed, the trainer congratulated Archaementes and rewarded him with two of his bronze swords. Naming them
Secret and
Mystery, Archaementes thanked him and went on his way.
5 years learning the Force Vibrate Skill
Now that he felt confident that he can at least hold his own against anything short of a dedicated Cisharni warrior, Archaementes decided to address their annoying blinking ability. He needed something that can stun or even kill them should they ever managed to blink within range. Finding a suitable spot far from the city, Archaementes sat cross-legged on the ground and concentrated. He could sense the eldritch energies around him, vibrating rapidly. Directing these energies, Archaementes sought to strengthen them, to give them more force and purpose.
He believed that if these energies are to be slammed into a target with enough force, the resulting effect would be best described as an artificially induced seizure. Such a force would be able to stun even a fearsome warrior through his armor or, if powerful enough, kill him by liquifying his innards. In the case of an opponent using Blink, this ability can also be manipulated into radiating from the caster to stun him just as he is reappearing.
For five years, Archaementes practiced manipulating this force. It was difficult in the beginning. The vibrating energies were unsurprisingly unstable and he struggled to keep them under his control for a minute without them breaking away. However, he learned that by keeping them in constant flux the energies were at the very least more stable. Once he mastered this, he begin to direct the energies at objects. Whenever an object was too dense to be warped or internally damaged, he applied more force. However, though he was more than capable of liquifying mortals from the inside, it seemed as if he needed something else, something that will boost his power.
4 years spent training Force Shield
For four years, Archaementes continued to improved him ability to force a shell of force around himself. He'd even got some of his devoted followers to aid him. Each time they would attack him with weapons and each time he would block them with his Force Shield. He also practiced forming shields around each of them and maintaining the protection while they sparred with each other.
3 years training Cryptography
Archaementes spend the next three years improving his skills at encrypting and decrypting messages. Satisfied, he updated his cyphers to be harder to crack and sent the new version to his spies, as well as three new directives:
Find any job openings in their assigned city's government and military for him to fill with handpicked recruits.
Identify those who wish for their city's independence and those who are collaborating with the Atlanteans.
Find more information about the strange Cisharni who led the Spartans to sack Rome.With these orders, Archaementes envisioned a new era for Greece and other cities, one in which the Shrouded Dawn is pulling the strings of the kings who will be dancing to their tune.
4 years working as a teacher
Running low on funds, Archaementes decided to return to the academy to work as a teacher. Though many have wondered why he didn't take over as headmaster when the one who took him in thirty six years ago died, Archaementes personally chose the position to keep a low profile and to keep the true face of the Shrouded Dawn a mystery. It's quite fitting that the place where it all began would become the heart of it all.
Expected Results
4 years( Fighting (Dual Weapons) x 2) = Accomplished Dual Wielder
Items: 2 Bronze Swords
5 years( Force VIbrate X2) = Master Force Vibrate
4 years( Force Shield X2) = Grand Master Force Shield
3 years( Cryptography X2) = Master Cryptographer
4 years(Proficient Teaching(4)x52 weeks) = 832 silver = 83 gold and 2 silver
Previous balance = 14 - 6 gold, 6 silver = 8 gold, 6 silver
New Balance = 83 + 8 gold, 6 + 2 silver =
92 gold, 8 silverPersuasion X2(due to use and Prodigy trait) = Grand Master Persuader
Information concerning job openings for Archaementes' agents, high ranking officials and their allegiances, and possible clues concerning the Inquisitor.-----------------------------------------------
Fourth - Fifth Decades
1 year gathering followers
2 years teaching Espionage
Gathering devoted followers in Corinth, Archaementes trained eight of them to be spies. Giving them the same instructions and cyphers as the others, he gave each pair 5 gold and send them to Sicily, Southern Italy, Northern Italy, and Gaul to set up informant networks.
5 years learning Assassination.
Bounty paid for hunting bandits.
Soul gems
Feeling that creating a spy network to locate potential adversaries wasn't enough, Archaementes decided to learn methods to taking them down. He already know how to sneak through defended locations from his days of training in Espionage and he is already good with fighting in melee so such a course of action seemed natural. Having received tips from the trainer on how to take down foes during his time training in fighting, Archaementes asked around for any bounties placed on wanted criminals.
Finding a few, Archaementes tracked each person to their locations. Identifying his targets, Archaementes formulated many ways to kill them, using the current situations to his advantage. For five years, he practiced using distractions to lure the bandits into a trap or separating their bodyguards so that he can go in for the kill.
In other situations, he often engineered accidents that killed his targets without alerting their comrades. Any bandits who survived the encounter had their souls forged into soul gems. On a number of occasions, Archaementes trained himself to wait for hours, even days, for the right moment to strike. Taking notes of his techniques, Archaementes continued to hunt down the wanted criminals until they were all dead.
4 years spent gathering devoted followers
5 years teaching Assassination.
Returning to Corinth, Archaementes gathered more followers for four years. Surprisingly, one of them was none other than his former trainer. He desired to do everything he could to free Greece and bring down the Atlantean Empire. Naming him Chief Assassin, Archaementes trained him and the other twenty new followers in assassination techniques. To maximize their education, Archaementes separated them into two groups and trained each group for a period of two and a half years. This resulted in them becoming adept assassins who are eager to prove themselves and are capable of doing so.
3 years spent learning Force Dash
After training the assassins, Archaementes went into the countryside. Closing his eyes, he focused on the primodial energies as he has done many times. This time, he attempted to incorporate them into his muscles, to greatly improved his speed and reflexes. However, as such a task was more advanced than what he tried before, it took over a year before he could accomplish what could be considered a minor success. Nevertheless, it was good a success as any so he went to the next step. First, Archaementes made shorter dashes, keeping the energies within his muscles as he moved. Next, he practiced making sidesteps and dodges with the skill.
Naturally, his body and senses weren't used to such enhanced movements and Archaementes found himself rolling on the ground or plowing into nearby objects. If it wasn't for his Sindari physiology, Archaementes would've succumbed to broken bones and internal bleeding. However, he didn't quit and as the months went by, he was making progress on the skill. By the beginning of the third year, Archaementes was able to breeze effortlessly pass trees, boulders, and other obstacles.
During the third year of his training, Archaementes went back to the city to train every night. He would practice his skill within the confines of the city by zipping around obstacles and avoiding slamming into the buildings. He also trained himself to move as fluidly as possible, often turning on a dime and making sharper turns. Though he couldn't dash very far with his skill, Archaementes can cross gaps between buildings and across opened doors without being seen. Unlike a Blink skill, Archaementes' Force Dash doesn't cause him to disappear and reappear at another location so much as allowing him to move so fast that he'd practically a blur. Of course, if he needs an extra boost, he has plenty of soul gems to spare and the ability to make more.
Expected Results
1 year(10 x 3 Presence) = 30 Follower Points.
4 years(10 x 3 Presence) = 120 Follower Points.
Devoted Followers
8 Skill 3 Spies = 2 years(Espionage X2)
21 Skill 5 Assassins = 5 years(Assassination x 2)/2 groups
Total number of followers = 588 = +3 Attribute Points.
5 years(Assassination x 2) = Master Assassin
3 years(Force Dash x 2) = Expert Force Dash
Soul Gems.
Bounty rewarded .
Spies forming informant networks in Sicily, Northern/Southern Italy, and Gaul.Gold spent: 20 Gold
Remaining balance: 72 gold, 8 silver.
Attributes: Strength:3 Agility:5 Intelligence:6 Willpower:8 Perception: 6 Presence:3
(I noticed that if I trained the assassins for three years they would become Expert Assassins despite that fact that mortals can only go up to Adept. Since anyone who is training a skill is essentially going up two levels each year, I did the math and figured that it'll take two and a half years to go up to Adept, hence a total of five years for
two groups )