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Should we leave planet Earth

No it is really <comfy> here :^)
Sorry what was the question?
The galaxy is a hoax, nothing exists outside of planet earth.
Why don't scientists do something useful like fix the economy instead?
We don't need to go to vacuum in space, we have vacuums here.

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Author Topic: Stellaris: Never leave Earth  (Read 90697 times)

ATHATH

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Re: Stellaris: Never leave Earth
« Reply #345 on: December 17, 2017, 09:55:29 pm »

As for the actual spoilers... I'm pretty sure that's not actually true.

Huh. I wiki'd it, must have gotten mixed up with one of the other crises. Opps.
FTFY.

There thee different "official" types of crises, y'know.
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TalonisWolf

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Re: Stellaris: Never leave Earth
« Reply #346 on: December 18, 2017, 10:43:58 am »

As for the actual spoilers... I'm pretty sure that's not actually true.

Huh. I wiki'd it, must have gotten mixed up with one of the other crises. Opps.
FTFY.

There thee different "official" types of crises, y'know.
Still not used to taking the third one seriously- before it was the Contingency, it was a bit of a joke.
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Loud Whispers

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Re: Stellaris: Never leave Earth
« Reply #347 on: December 18, 2017, 06:54:12 pm »

Spoiler (click to show/hide)
Seems clear: We have the technology to remake Earth better. We'll reintroduce all of Earth's original fauna and the ones we've got from Olympia & our friends. Then we will settle it, and revive the old mission of the UN of Earth once more.

Spoiler: 2727 (click to show/hide)
President Vir J'Dallot was the first Beldross to be elected President of the UN of Olympia, whose acronym is lovingly UNO. What was fabulous about his campaign pitch was that he promised to put his expertise to the forefront of the Prethoryn peacekeeping mission. He was a Battleship specialist, meaning his could cut the costs of all of our battleships by 20% without any compromise on quality or safety. It is obvious then why Olympians flocked to support his party.

Spoiler: 2729 (click to show/hide)
Construction works of the Sentry Array, a great big sensor far superior to any planetary sensors, sees more progress. With each segment we gain more warning against prethoryn attacks and movements through the stars.

Spoiler: 2730 (click to show/hide)
An ambush over Trappist V showcases the importance of the sentry array in stopping our forces from being surprised. The Peacekeeping Fleet would have been destroyed had it not been for the quick actions of Admiral Mira Petrenko, who kept the Peacekeeping fleet's batteries firing for as long as possible before calling an emergency retreat.

Spoiler (click to show/hide)
She would escape with the vast majority of the fleet intact, having destroyed a quarter of the prethoryn fleet while injuring the rest, allowing Taskforce 2 to clean up the remnants with lance battery fire - thereby avoiding a stalling in the campaign. It wouldn't take long to repair the Peacekeeping fleet and reunite it with Taskforce 2 to continue the mission.

Spoiler (click to show/hide)
As the Peacekeeping mission struck deeper and deeper into Prethoryn space, it also began wreaking a terrible toll upon the prethoryn's softer targets - their swarms of troop transports, sitting safe above their infested interior worlds, now easy pickings for the peacekeeping mission.

Spoiler: 2757 (click to show/hide)
After a lengthy scouring process, by 2757 the Prethoryn swarm has greatly reduced in size. Although it is still capable of launching massive swarms, it does so with half the aggression and size it once regularly sent forth, and the scouring process begins to accelerate in pace. A forward base manned by brave citizens sitting upon a frontier outpost and small ring of forts keeps any stray prethoryn from wandering around the galaxy.

Spoiler: 2762 (click to show/hide)
A landmark victory over the Prethoryn: In the year 2762, Admiral Bao Miroslav leading Taskforce 2 and Admiral Mira Petrenko leading the Peacekeeping Fleet obliterate the last prethoryn swarm and bombard the last infested world to slate and glass. They move to intercept two more prethoryn swarm fleets, and eliminate them. Once the sentry array is completed, it is confirmed that there are no more prethoryn warships. What follows is the silent phase of the Prethoryn campaign. Although the prethoryn warships were eliminated and the infested worlds scoured, throughout the void were prethoryn hives, scattered all over the galaxy. While they posed a small threat to our fortifications, they continued to produce infestors, troopships and hive constructors, and so the reconstruction process of the galaxy could not continue while they stood. For the next 23 years Agincourt battleships would wander the stars, systematically scouring quarter after quarter of the galaxy, trying to catch all the constructors and infestors spilling forth like oil over water.

Spoiler (click to show/hide)
With the sentry array the ability to locate the prethoryn hives was exceedingly easy: Like finding radiant torches in the dark.

Spoiler (click to show/hide)
Combat stats by the time of the silent phase.

Spoiler: 2785 (click to show/hide)
By 2785 it was over. The prethoryn no longer existed in any living capacity, the swarm without number was now gone, and the cosmos was quiet. Our fortresses were dismantled, our battleships dismantled or converted into memorials, our efforts to repair the galaxy beginning at once. Dead prethoryn floated everywhere in the void, but as far as we could tell, it was now safe to go forth and find Earth.

Spoiler: 2803 (click to show/hide)
By 2083, forward bases had been established to allow greater ease of terrafriending, with the first colony ships venturing forth to send refugee pops to the lands of their ancestors. One world would become many, as around the galaxy a network of 17 governor states and the central UN Olympian outposts rebuilt the wreckage left by the prethoryn. Although the distances between each world was vast, the psi-jump drives of the UN made each world a close neighbour, with travel from one end of the galaxy to the other taking weeks.

Spoiler: 2815 (click to show/hide)
While exploring and rebuilding, in the year 2815 a science team discovered a tomb world. Long ago a civilization was born on this world, and it had entirely destroyed itself without anyone having noticed for hundreds of years. Even the prethoryn had not found this world, lost in the far northern fringe. Let us hope this is a painful memory of the past, and only that.

Spoiler: 2862 (click to show/hide)
By 2862 all of the refugees had at last found their way home. Efforts to rebuild all of the cosmos continue.


______________________________
We've fulfilled all the victory conditions. After this, it's just the long process of terraforming all the remaining planets into gaia worlds, making all the governor-states into vassals and setting them free to colonize all the gaia worlds. I had considered simply allowing the governor-states to colonize worlds, but then I realized I'd have to manage the 17 states and that's a bit too much. Next post: A closer look at the state of the galaxy, and just exactly what the governor-states look like. Most excitingly, we've returned to Earth, although for now the administrative capital remains Olympia.
But now I have a problem for you guys to solve:
What is the fate of the UN of Olympia once the 17 governor-states are granted independence? What I mean by this, is that while it is obvious that all 17 states should be given independence so that the galaxy's species can once more populate the galaxy, I am not sure what should happen to the planets founded as prethoryn/terrafriending outposts. One planet is populated by so many species that if I were to grant it to one of the governor states, I don't know to whom it should belong, and if it were to be its own state I would not know whether to give it to the largest groups of the Vurxac or Humans, or one of the 1 pop species living within that system. I think the rest of the human colonies could safely be granted independence or transferred to the governor-states where appropriate, but the question of Earth, Mars and Olympia remains.
One obvious solution would be to have all three remain under one United Nation. This is a simple, no-fuss solution.
Another is to separate all into three different states. The UN of Earth, the UN of Mars and the UN of Olympia. The UN of Olympia would retain the sentry array, the science nexus and the star prism, thus it would require great thought before deciding to pick Earth or Olympia, but keeping all 3 independent states together in a federation. Of note is that the UN of Mars is populated by the different species of humans we rescued from the former Belmacosan Republic. Potentially, a compromise would be to grant Mars independence, but keep Earth and Olympia in a Union of United Nations, whilst federating both. The third option would be to return to Earth and grant independence to Mars and Olympia, forming a federation with them, leaving them to pursue their destinies. The danger here is that the UN of Olympia would possess immense power, unchecked by any balance, and would likely gain technological superiority over the entire galaxy very quickly. As the science nexus and star prism cannot be deconstructed, having an independent Olympia isn't really a viable option.

This is why I favour having a Union of United Nations of Earth & Olympia, while Mars is free to colonize its former territory.

Lastly, it's taken centuries, but we got the last hak hak hak in the end.
« Last Edit: December 18, 2017, 06:56:22 pm by Loud Whispers »
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Dorsidwarf

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Re: Stellaris: Never leave Earth
« Reply #348 on: December 18, 2017, 08:31:22 pm »

Victory

From the darkness, light. The indomitable beacon of the UNO, bringing life back to the blasted wreck of the galaxy. The stalwart and peaceloving defenders of everything that swims, flies, runs, and creeps along the ground of every world. They fought the eternal war - and won, for the sake of all. But their time is over now, their awesome fleets set aside, and the species under their guardianship returned in unity to their ancestral homes. The Union of United Nations may not yet know what the Hunters the Prethoryn Scourge were fleeing could be - but they do know that should this unimaginable threat ever arrive, they will be waiting.

Thank you for the game. GG.
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Sirus

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Re: Stellaris: Never leave Earth
« Reply #349 on: December 18, 2017, 08:34:31 pm »

Personally, I think the UN should remain on Olympia. Sol becomes its own federation, and of course the various homeworlds are also released to make their own fortunes in the cosmos. With luck, our shared struggle will ensure peace for at least a generation or two.
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Teneb

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Re: Stellaris: Never leave Earth
« Reply #350 on: December 18, 2017, 09:02:59 pm »

It's really a shame we can't meet the Hunters, but hey: well done!

True Utopia has now been achieved, for now at any rate.
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Egan_BW

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Re: Stellaris: Never leave Earth
« Reply #351 on: December 18, 2017, 09:20:59 pm »

Personally, I think the UN should remain on Olympia. Sol becomes its own federation, and of course the various homeworlds are also released to make their own fortunes in the cosmos. With luck, our shared struggle will ensure peace for at least a generation or two.
Yes, this. Olimpia is simply too powerful to be handed over to any selfish and dictatorial (NPC) nation. It must remain, as it was founded to be, the galaxy's protector in case this ever happens again. And it shall, as we know.
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ATHATH

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Re: Stellaris: Never leave Earth
« Reply #352 on: December 18, 2017, 10:42:09 pm »

https://www.youtube.com/watch?v=YZPPTJzXw2s

Personally, I think the UN should remain on Olympia. Sol becomes its own federation, and of course the various homeworlds are also released to make their own fortunes in the cosmos. With luck, our shared struggle will ensure peace for at least a generation or two.
+1

Once everything's been set up, can you post the save here so that people can download it? Maybe people could continue playing as one of the newly-created nations at home as a "scenario", of sorts? This "peace" isn't going to last forever, methinks, and I'd be very interested in how war would play out between these nations (of course, you might cover that as well with your LP, but still).

Ooh, what if someone started up a multiplayer game with this savegame? Is that even possible?
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Criptfeind

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Re: Stellaris: Never leave Earth
« Reply #353 on: December 18, 2017, 10:50:07 pm »

I think things should be pretty stable without interference. All the various nations should be pretty easy to federate with afaik, and once they are federated they'll quickly get hundreds of bonus relationship points with each other. I'm not sure if ethics drift even can overcome that, short of the always hate everything ethics (which, I'm not sure if you can ethics drift into being a determined exterminator or the like.)
 
Although a player could break it.
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Paxiecrunchle

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Re: Stellaris: Never leave Earth
« Reply #354 on: December 18, 2017, 11:22:17 pm »

My position is that Mars, Earth and Olympia should try to remain as one entity, even if that would lead to weird borders.

☼Another☼

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Re: Stellaris: Never leave Earth
« Reply #355 on: December 19, 2017, 04:48:29 pm »

I say Earth and Olympia one federation, Mars is independent.
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Draignean

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Re: Stellaris: Never leave Earth
« Reply #356 on: December 19, 2017, 09:46:52 pm »

(which, I'm not sure if you can ethics drift into being a determined exterminator or the like.)

You can. It's pretty common for the DEATH TO UNBELIEVERS ethos groups who lose wars to end up yo-yoing between being something nicer and being galactic assholes, and I think I've seen at least one occasion where a nation who used to be partial assholes went full galactic assholes as a result of being constantly at war.
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blueturtle1134

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Re: Stellaris: Never leave Earth
« Reply #357 on: December 20, 2017, 12:50:37 pm »

Now, mod the game so that the Unbidden are summoned. Quintuple their fleet strength or something, claim these are the hunters the Prethoryn were facing, and see how a totally united, perfectly advanced galaxy fares against them.
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TalonisWolf

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Re: Stellaris: Never leave Earth
« Reply #358 on: December 20, 2017, 03:53:41 pm »

Now, mod the game so that the Unbidden are summoned. Quintuple their fleet strength or something, claim these are the hunters the Prethoryn were facing, and see how a totally united, perfectly advanced galaxy fares against them.

Depends- if you knock out the portals right off the bat they loose any chance of becoming a long-term threat, turning them into a scary footnote in Galactic History.
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Egan_BW

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Re: Stellaris: Never leave Earth
« Reply #359 on: December 20, 2017, 04:14:43 pm »

Now, mod the game so that the Unbidden are summoned. Quintuple their fleet strength or something, claim these are the hunters the Prethoryn were facing, and see how a totally united, perfectly advanced galaxy fares against them.
...Only if we can have at least a few hundred years of peace first. Launching almost directly into a second centuries-long war for the galaxy is a bit too grimdark for this story, methinks.
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