Having the ability for two designs to compensate for our missing links is better than over prioritizing in areas were already focused at, the Hunters can't serve as cavalry their just skirmishers. I'm pretty sure a 50% cheaper Worker drone that has better melee capabilities, and also provides 33% percent of its melee to skirmishing. I do think that sunk investment fallacy is what is resulting in us trying to create the hunter drone at least somewhat effective, but it would be just a waste of dice that another design would help fixate the problem. The hunter was only voted because it didn't allow an impossible feasible design to happen. Our current problem is from sieging and mages, with also lack of military diversity. We lack cavalry, artillery, traps, and naval efforts. All which a improving a skirmisher won't provide. 2 designs to counteract these problems is the best plan, we need to fixate thing we don't have, not minimize things were already good at
I'm okay with Acid Symbionts, but coordination isn't going to be effective. Warrior-Hunter coordination will result in a ill-proven ideal just so we can something good for our hunters. But as I repeat, the workers are pretty much superior to hunters, also they both provide melee and skirmishing capability while the hunters are really poor at combat and skirmishing abilities are just somewhat better than the workers, and they cost twice as much. Designs are what is needed, revisions won't help future problems were going to deal with only designs, designs are superior to revisions because they expand knowledge and provide more assets compared to revisions. The best path is to get a high efficacy design and than revise it to be better, not revise a poor efficacy design