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Author Topic: Hive Race: The Hive  (Read 40247 times)

Iituem

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Re: Hive Race: The Hive
« Reply #150 on: August 14, 2017, 08:57:53 am »

Year 302


For the first time since the Sack of Menotos, League troops have reached its walls.  They were expecting to find the population enslaved, or else to see grim standards of the impaled dead as a terror tactic (something the aphrokemae have been known to do in war).  Instead, as the army set up its ballistae to begin trying to knock down the city gates, they were greeted by silence.  Empty streets, no sign of slaves, no sign even of the dead.  No mass graves, no sign of pyres for burning them.  The realisation began to dawn upon the soldiers; the citizens of Menotos has been eaten, down to the last man, woman and child.  Even horses and beasts of burden were gone.

Then, as the archers moved forwards to begin firing on the handfuls of dark shapes that moved up from the very earth to begin repairs to the damaged city gates and walls, an unexpected volley answered in the form of gobbets of acidic phlegm - the spitters had been pulled back from the siege of Dromio to the Menoton walls.

The army laid into siege, firing artillery shots and taking cover when shooting at the repair crews with archers, at least during the day.  At night, their camps were assaulted by shadowy worker drones, laying ambushes or encircling isolated camps and attacking them, seemingly at ease in the near total darkness.

Eventually the skirmishes and long siege are too much and, after one last push to try and take the walls, the League forces are pushed back to Western Menotos.

The Hive pushes the League back out of Menotos.


The second front at Dromio sees the spitters pulled back to the Hive's city, but the Aphrokemae return and seem to be instrumental in holding the beleaguered fort.  The Hive does not prevail upon this front this year.

The third front at Antipholus is less successful, as might be expected, and the simple watchtower is overwhelmed by soldiers and workers, also employing night-based ambushes.  Despite a lack of obvious siege weaponry, the drones manage to latch onto the wooden palisade walls (albeit loosely) with the barbs on their limbs.  It isn't enough for a drone to actually climb the tower's walls, but it locks them in place and several dozen drones can climb onto one another, supporting themselves and 'locking in' with their limb barbs to form a living stepladder for the rest of the army.  The Hive seizes the watchtower for itself and pushes the front back to unclaimed land.  From their new coastal position, Hive scouts can spot the ships bringing Leaguish troops in from abroad; a mix of two-tiered oar-rowed galleys and single-deck oared/sailed galleys with wider bellies to accommodate more passengers.

The Hive occupies Eastern Menotos.


Credit!

The war on the 1st Front has resulted in some fairly extensive ballista bombardment, and has opened up a previously sealed part of the Labyrinth on the border between Menotos and its western provinces; about where the front is currently fighting.  Scouts report from both sides that the chamber is a tomb of an Archaean scholar or figure of importance, and may contain elements of her writing.  There is also proof that her favoured slave drone, a peculiar form of Hive worker, was mummified with her as a companion.

This presents an opportunity for both sides; the League might gain valuable magical knowledge from the scholar's notes, the Hive Queen could potentially extract lost genetic data from the mummified drone.  Right now neither side controls the tomb; the first to push the 1st Front, either towards or away from Menotos, will gain possession of the tomb and a Die Credit (that is to day, 1 extra die to roll in any phase).


Current Reinforcement Strategy:  We are reinforcing Fronts 1, 2 and 3 in a 5:3:2 ratio.  Front 1 is receiving our National Effort, the Spitters.  Of our 2544 manpower, all of it reached the fronts.  We have no ships and no overseas fronts to supply.


]It is now the Design Phase.  You have 5 dice remaining.


Spoiler: Front Report (click to show/hide)
Spoiler: Map, 302 (click to show/hide)
Spoiler:  Current Status (click to show/hide)
Spoiler:  Budget (click to show/hide)
Spoiler:  Current Units (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

FallacyofUrist

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Re: Hive Race: The Hive
« Reply #151 on: August 14, 2017, 09:14:04 am »

Well then. That worked well. Now then. We need to push the first front a bit more. Fighting during the night seems to work pretty well.

For a revision, giving soldiers IR vision might be helpful.

Brain Caste: We've come to realize that our telepathy could be weaponized. The Brain Caste puts this realization into effect. This creature has a massively engorged brain and Heavy Carapace. It does not move on its own, but is carried by others. It has atrophied limbs much like a Spitter. The Brain Caste's main innovations are extended telepathy range and the ability to connect to humans. Humans cannot comprehend our mental chatter, but communicating with humans isn't the point of the Brain Caste. You see, human brains aren't built for telepathy, and receiving telepathic waves causes massive brain damage as a result. Using the Brain Caste, we can take out their important units in a way they cannot defend against.
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10ebbor10

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Re: Hive Race: The Hive
« Reply #152 on: August 14, 2017, 09:16:10 am »

An empty fort defended by a single slave requires 750 TC to break through, we have 660 TC and we're adding 634 TC extra. It's all going to depend on how good our skirmishers are going to be. If we take the same losses as last time; we won't get through.
Uh, what? A fort adds a flat 500 TC, and multiplies the TC of defenders by 1.2; not sure where you're getting 750 from.

But yeah, I guess we're going to be hard pressed to capture southern Menotos this turn. Especially since we're moving the Spitters away. Our odds in the east are better, though. Provided they don't drastically rebalance things.

We need 50% more TC to advance
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FallacyofUrist

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Re: Hive Race: The Hive
« Reply #153 on: August 14, 2017, 09:19:11 am »

We could do some sort of farming thing to increase food and hence the amount of workers we can field?

I wouldn't recommend human farming, though. Mushrooms grow at all times of the year, don't need light, and can be grown on ceilings...
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10ebbor10

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Re: Hive Race: The Hive
« Reply #154 on: August 14, 2017, 09:21:42 am »

On a side note, it seems the League has decided to colonize thw woods near Latada. You can easily compare the maps.
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Strongpoint

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Re: Hive Race: The Hive
« Reply #155 on: August 14, 2017, 09:40:15 am »

Going to propose this again

Forager
Forager is a nimble cat-sized light drone. They are six legged creatures (Hexapod Limb Array ) that have very light carapaces. (Scaled Down Worker Carapace). Their intended food source are creatures like rodents, arthropods, small birds but they are capable to eat everything that worker drones can.(Hypocarnivorous Digestive System) Additionally, they posses ability to vomit gathered food for larger drones to consume. (Vomiting). As a way to make them cheaper they have no normal eyes relying on their antennas and infra-red-only eyes (Infra-Red Eye Spots+Antennae).  Finally, they posses a poisonous bite that allows them to kill a prey much larger than themselves. (New gene: Poisonous bite)
Their intended roles are:
1) Gathering food resources for the hive.
2) Guarding hive's chambers and tunnels against everything from pests consuming hive's food stockpiles(or even eggs\larvae) to human intruders.
3) Acting as a dedicated night time skirmisher unit in warfare


« Last Edit: August 14, 2017, 10:06:11 am by Strongpoint »
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They ought to be pitied! They are already on a course for self-destruction! They do not need help from us. We need to redress our wounds, help our people, rebuild our cities!

NUKE9.13

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Re: Hive Race: The Hive
« Reply #156 on: August 14, 2017, 09:52:17 am »

Ah, good.

Well, we have some breathing room again. Whatever shall we design?
If we want to push the second front, we'd want a siege weapon. For the other two fronts... well, I think we're fine on both of them, really.
...it's a lot harder to design something when there isn't an obvious problem to fix. Maybe just work on infrastructure? We could do XEDS again, except slightly less ambitious (no eating wood).

Strongpoint, I'm not sure that Worker drones are that unfit for the roles you describe. I mean, yes, specialisation is nice, and would provide some bonus, but if we're going to increase food production, I'd rather work on a totally new area, where the potential gains are largest.
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10ebbor10

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Re: Hive Race: The Hive
« Reply #157 on: August 14, 2017, 09:59:03 am »

Anyway, turn analysis.

Quote
From their new coastal position, Hive scouts can spot the ships bringing Leaguish troops in from abroad; a mix of two-tiered oar-rowed galleys and single-deck oared/sailed galleys with wider bellies to accommodate more passengers.

The enemy build a new boat.

Quote
This presents an opportunity for both sides; the League might gain valuable magical knowledge from the scholar's notes, the Hive Queen could potentially extract lost genetic data from the mummified drone.  Right now neither side controls the tomb; the first to push the 1st Front, either towards or away from Menotos, will gain possession of the tomb and a Die Credit (that is to day, 1 extra die to roll in any phase).

Okay. I want to secure the first front.

First front

League 1st Front
  29 skirmishers
  19 bowmen
  29 hoplites
  13 cavalry
  2 ballistae
  1 apprentices
  0 mages
  360 spearmen
  3650 slaves

vs

Hive 1st Front [National!]
  88 soldiers
  1276 workers
  29 spitters
1272 manpower spent, 11 spitters, 40 soldiers, 817 workers reinforced.
Hive 1st Front Deaths: [artillery] 40 workers, [ranged] 55 workers, [charge] 47 workers, [skirmish] 21 workers, [melee] 9 soldiers, 579 workers, 6 spitters



Hive 2nd Front
  0 spitters
  70 soldiers
  1,145 workers

League 2nd Front [National!]
  11 aphrokema
  16 skirmishers
  8 bowmen
  17 hoplites
  7 cavalry
  2 ballistae
  1 apprentices
  0 mages
  167 spearmen
  1829 slaves



Hive 3rd Front
  69 soldiers
  1,151 workers

League 3rd Front
  21 skirmishers
  9 bowmen
  14 hoplites
  7 cavalry
  1 ballistae
  0 apprentices
  0 mages
  174 spearmen
  1866 slaves
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Strongpoint

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Re: Hive Race: The Hive
« Reply #158 on: August 14, 2017, 10:03:15 am »

Strongpoint, I'm not sure that Worker drones are that unfit for the roles you describe. I mean, yes, specialisation is nice, and would provide some bonus, but if we're going to increase food production, I'd rather work on a totally new area, where the potential gains are largest.
I agree that there are better way to increase food gain. but it is a multiple-purpose design. It is a food source but this is not the main intetion here. It is a new size drone we can base future drones later. It is a buff to skirmish phase that is hard to deal with their current weapons. It is a capable underground combatant.

What I am worried that it may be too modest for a design. Added poisonous bite to make them deadlier as predators and as skirmishers.
« Last Edit: August 14, 2017, 10:06:48 am by Strongpoint »
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They ought to be pitied! They are already on a course for self-destruction! They do not need help from us. We need to redress our wounds, help our people, rebuild our cities!

10ebbor10

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Re: Hive Race: The Hive
« Reply #159 on: August 14, 2017, 10:20:46 am »

My problem is that it's a design that we basically already have in the form of the worker.  The worker too gathers food and can do night attacks.

Meanwhile, we have no cavalry units, no artillery units, no naval units and no traps. That's 3 entire phases of combat that we're simply ignoring, and an entire field of battle we've ceded to them. Oh yeah, and while technically we got siege units, we need to improve those. A bunch of workers hooking against a wall is not enough.

In any case, have a bunch of ideas :

Sea Spitter

A nautical adaption of the Spitter Strain; the sea spitter is noticeably more maneuverable than it's land bound cousin. Though no less bloated, the buoyant forces of the sea allow it's mutated legs  to carry it forward at appreciable speed. It's weapon remains the same, a ball of acidic spit that can dissolve sails and cut through wood. Lying low in the water, it's very hard for any sailor to spot, and even harder to fight.

Tactic : Field fortifications

Hive creatures are natural burrowers. With proper communication, it should be trivial for our forces to dig out a multitude of small temporary burrows, pits and other fortifications that offer great protection against artillery, bows and cavalry charges.

Gene Mod : Wings

Just to give the enemy a heart attack.
« Last Edit: August 14, 2017, 10:51:41 am by 10ebbor10 »
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Strongpoint

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Re: Hive Race: The Hive
« Reply #160 on: August 14, 2017, 11:03:00 am »

How about something like this?

New technology\tactics: Throwing spears
Hive adapted its first non-natural weapon for their worker caste. They learned to make simple throwing spears. Technology is simple: Workers use their middle legs to cut straight pieces of wood and use natural fibers to attach a tip to the stick. Tips are made from anything available in local area: rocks, bones, bits of carapaces of fallen drones, pieces of metal salvaged from enemy corpses. Workers try to make coordinated volleys to cover an area because they lack proper eyesight to aim for individual targets.



Later we can develop a drone with better eyesight and stronger pair of arms but for now even minimal ranged ability to our workers can have an impact on the battlefield and\or crafting drones that will make far better spears.


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They ought to be pitied! They are already on a course for self-destruction! They do not need help from us. We need to redress our wounds, help our people, rebuild our cities!

andrea

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Re: Hive Race: The Hive
« Reply #161 on: August 14, 2017, 11:12:08 am »

the way our limbs are described, it doesn't seem like our workers would make good spear throwers.

Strongpoint

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Re: Hive Race: The Hive
« Reply #162 on: August 14, 2017, 11:21:08 am »

Quote
Six-limbed insectoids about the size of a large dog, using four legs for balance and possessing two arms with four-digit graspers.
Why a creature with this kind of limb setup can't throw a spear of a matching size? I think eyes are a far larger problem... but even if workers will get 1\2 of their skirmish effectiveness in ranged, this is a noticeable boost that won't go away anytime soon because it is highly unlikely that we will stop producing workers.

Note, that in the future we can do throwers or fliers that will benefit from the tech more than workers.
« Last Edit: August 14, 2017, 11:42:27 am by Strongpoint »
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They ought to be pitied! They are already on a course for self-destruction! They do not need help from us. We need to redress our wounds, help our people, rebuild our cities!

10ebbor10

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Re: Hive Race: The Hive
« Reply #163 on: August 14, 2017, 12:05:09 pm »

Our workers are the size of dogs. I  can't see them throw spears effectively.
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Strongpoint

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Re: Hive Race: The Hive
« Reply #164 on: August 14, 2017, 12:27:54 pm »

Smaller spears can be deadly. I expect workers to throw properly sized spears at least as far as humans can throw theirs.
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They ought to be pitied! They are already on a course for self-destruction! They do not need help from us. We need to redress our wounds, help our people, rebuild our cities!
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