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Author Topic: Hive Race: The Hive  (Read 40140 times)

10ebbor10

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Re: Hive Race: The Hive
« Reply #240 on: August 17, 2017, 03:28:31 am »

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Iituem

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Re: Hive Race: The Hive
« Reply #241 on: August 17, 2017, 07:14:09 am »

Year 303


This year sees the first real deployment of mages in combat, as the League fields spellcasters in more appreciable number.  The scholars, clad in simple robes with silver-thread highlights, move into battle casting spells from nothing more, it seems, than willpower alone.  Their effects are most apparent up close; when League ambushers strike Hive drone parties before they can join the main force, these mages confuse and distract the minds of the drones, interfering just enough with their connection to the Hive to allow the skirmishers to get the jump on them.  When main battle is joined, they prove themselves worth the weight of a dozen trained spearmen each, as their spells of confusion weaken the attacking drones and they cast spells to make the company of spears around them strike hard and true.

There is just one problem; they are students, garbed in cloth.  While these mages have a degree of natural protection from sheer numbers (that is, there are terribly few of them, so they use the massed ranks of slaves like meat shields to protect them), in the major phases of battle - under attack from spitter bombardment, in the brutal melee - they tend to get horribly murdered when drones inevitably find them.  Some sort of protection may be in order.

It is unclear what, if anything, the Hive has done this year.


The second front just continues to hold at Dromio, even after the aphrokemae move to the first front, thanks in large part to the remaining hoplites.  Despite the best efforts of the Hive, they cannot take Dromio's solid stone walls.

The first front sees the line pushed back, chiefly due to the effects of the spitters and the lack of defensive fortifications.  The brutal long-ranged acid attacks prove ruinous to the massed slave ranks, as ever, and it is enough to push the force back to the hill fort of Oracuse in Western Menotos.  Even with the aphrokemae they just don't have the numbers to hold the plains.  With this, the Hive is able to recover the lost scholar's tomb, destroying their research and recovering the ancient drone to be dissected and its genetic wealth absorbed.  [+1 Die this turn to the Hive.]

The First Front is pushed back to Western Menotos and the Hill Fort of Oracuse, a Rank I Fortification.

The third front sees the continual retreat of League forces back through no-man's land to the Nippan Woods.

The Third Front is pushed back to the Nippan Woods.


League Opportunity:  The Hated Thanetonians

Back when the League was formed, almost all of the city-states of the Hadean Archipelago came together.  Yet there was one that did not, the distant (so distant that it is off the map) and much reviled state of Thanetonia.  Long an enemy of nearly every single other city in the Hadean Archipelago, it was generally agreed by both League and Thanetonians that the respective other party could go suck eggs as far as working together was concerned.  For the last three years, then, nothing much has been heard from them.

This has changed.  A proud, obnoxious 'centurion' of Thanetonia has arrived with an offer.  Thanetonia will commit a sizeable portion of its standing army, 100 hoplites and 300 spearmen, as well as the 8 biremes they have sent to carry them, to a single Front of the League's choosing.  In return, they demand not merely acceptance into the League but a seat on the ruling council, special privileges and ample land for all of their soldiers in League territory.  The demands are not only unjust but heinous; scandal has rocked the ruling council over their play.

Hive:  The Thanetonians have, foolishly, made us a deal; in exchange for gold and jewels taken from Menotos (of which we have but care little) and slaves taken from League armies, they will tell us the site where they plan to land so that we can help them betray the League, adding their forces to our own.  Naturally, this is never going to happen - by falsely accepting their deal, the Queen has ensured that they will land their ships in a place of our choosing.  By spending a die in the Strategy phase, we can intercept their forces and butcher them - reducing the reinforcements by an amount equal to our success in that die roll.


Current Reinforcement Strategy:  We are reinforcing Fronts 1, 2 and 3 in a 5:3:2 ratio.  Front 1 is receiving our National Effort, the Spitters.  Of our 2798 manpower, all of it reached the fronts.  We have no ships and no overseas fronts to supply.

It is now the Design Phase.  You have 8 dice remaining.


Spoiler: Front Report (click to show/hide)
Spoiler: Map, 303 (click to show/hide)
Spoiler:  Current Status (click to show/hide)
Spoiler:  Budget (click to show/hide)
Spoiler:  Current Units (click to show/hide)
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Blood_Librarian

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Re: Hive Race: The Hive
« Reply #242 on: August 17, 2017, 07:58:29 am »

Obviously, our spitters are our best assets. I propose that we improve them, both by changing their mouthes and through a rather complex process of "Boiling" the Acid, they can launch a coherent glob of acid at hopefully longer ranges then a shortbow that once it reaches contact with the ground/unfortunate target, evaporates into a gas that eats through flesh and armor just as easily as its splatter counterpart. This may have problems  with cutting through thicker armor, but if it is a conveneint partition that the queen can do, the Spitter should be able to spit acid as it had previously in generations before without significant problems.

In short, we make Spitters able to spit globs of gaseous acid.

The Boiler Adaptation

Edit: Added a vote counter, possibly will post other adaptations in mind.
Quote from:  vh vh vh vote
Boiler Adaptation (1) Blood Librarian
« Last Edit: August 17, 2017, 08:02:54 am by Blood_Librarian »
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NUKE9.13

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Re: Hive Race: The Hive
« Reply #243 on: August 17, 2017, 08:00:17 am »

Eh heh heh.

Alright, so. Two designs. Strongpoint wants to create cavalry. Cavalry would be good, although it just occurred to me that the bulk of their professional forces consists of spear-wielders. They probably have high defence in the charge phase. Still, we can thin out the slaves, at least.

We need more siege power if we are to overcome the second front, and it would help on the first front as well.

...flight would help with sieges. Just fly over the walls.
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Blood_Librarian

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Re: Hive Race: The Hive
« Reply #244 on: August 17, 2017, 08:03:40 am »

We would get shot down by their balistas and ranged. We should instead develop our own siege weapons, perhaps even make a new caste of warriors that are essentially a stripped down Warrior designed for cases inbetween the need of a worker and a soldier.
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

flazeo25

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Re: Hive Race: The Hive
« Reply #245 on: August 17, 2017, 08:06:10 am »

Would a newer spitter be better to bring it down from national focus?
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Blood_Librarian

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Re: Hive Race: The Hive
« Reply #246 on: August 17, 2017, 08:09:34 am »

Can you explain a little bit more Flazeo? Do you want Spitters that we could deploy without a national focus?

Hmm... Perhaps.

How about a warrior, slightly different then a Spitter in the fact that it requires much in terms of resources to create, but its acid function capabilities are limited to just spitting out fist sized globs every once in a while?

Gona preemptively call this the
Sentinel
 as a completely different caste, but anyone can feel free to modify it.
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

flazeo25

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Re: Hive Race: The Hive
« Reply #247 on: August 17, 2017, 08:11:55 am »

Well thought was to create newer version of them to bring cost down so we could field more.
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10ebbor10

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Re: Hive Race: The Hive
« Reply #248 on: August 17, 2017, 08:12:21 am »

Okay.

Those mages hurt. We're now losing workers on every front.
 
The enemy meanwhile is still increasing their number of reinforcements. They got roughly 600 more manpower incoming this turn than last.

Edit : On a side note, we do know what the extra food does. We got 10% extra food and 10% extra reinforcements.
« Last Edit: August 17, 2017, 08:17:26 am by 10ebbor10 »
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Blood_Librarian

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Re: Hive Race: The Hive
« Reply #249 on: August 17, 2017, 08:25:33 am »

We could make two variations of spitter equipment, one that is the national effort and the other being something for the other fronts.

We can make two designs, can't we?
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

10ebbor10

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Re: Hive Race: The Hive
« Reply #250 on: August 17, 2017, 08:30:36 am »

Yeah, but opportunity cost. We have other stuff to do.
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Strongpoint

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Re: Hive Race: The Hive
« Reply #251 on: August 17, 2017, 08:34:21 am »

Another idea of hunter drone. I am trying to make a drone good for forest combat

Hunter caste
Size: Lynx sized
Shape: Insectoid with long limbs
Genes used: Infra-Red Eye Spots, Compound Eyes, Antennae, Telepathy, Obligate Carnivorous Digestive System, Acid Glands, Hexapod Limb Array
New Genes: Hunter's Legs, Light Carapace
Intended civilian roles: Hunting(mostly for self-sustenance), Destroying pests
Intended military roles: Skirmisher, Traps, Cavalry
Short description: Hunter drones are relatively small but deadly insectoids. They have no pincers or any other kind of manipulators. Each of their six limbs are adapted for running,  jumping and climbing. Lightened bodies and effective digestive system  allows them to achieve respectable speed, make long and high jumps and have decent climbing ability. They are capable to use diverse hunting tactics: Straightforward chase, pack hunting, laying in ambush, sneaking to target  Their natural weapons are limited to a pair of mandibles and ability to make short range acidic spits  and it is more than enough for their more typical prey like small mammals or birds. Whenever they need to confront larger creatures like humans or horses, they try to jump on a vulnerable area (usually face) and empty their acid gland on it before retreating away to refill the gland.
« Last Edit: August 17, 2017, 09:04:25 am by Strongpoint »
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They ought to be pitied! They are already on a course for self-destruction! They do not need help from us. We need to redress our wounds, help our people, rebuild our cities!

NUKE9.13

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Re: Hive Race: The Hive
« Reply #252 on: August 17, 2017, 09:07:46 am »

Digger Drone: Like the lost Burrower drone, the Digger is specialised in tunneling through the earth. One forelimb is enlarged and flattened, letting them scrape away soil. The other is sharpened and hardened, letting them hack away at hardened earth and weak rocks.
Whilst not nearly as fast as the Burrower, they can still dig a lot faster than regular Workers. Their assistance in construction projects will be invaluable, whilst in combat they can help by digging trenches and pit traps.
Basically, a Worker with the following additions:
-Digger Limbs
-Knows how to dig trenches and pit-traps


...look, I don't know, man. It's fantasy, there are wizards, why not have drones with a shovel & pick for limbs. I mean, I don't want to just repeat the description for the Burrower, because we already know that would be a National Effort. If you've got a better idea for a Digger drone, by all means, share it.



Quote from: Votes
Boiler Adaptation (1) Blood Librarian
Hunter Caste: (1) NUKE9.13
« Last Edit: August 17, 2017, 09:10:52 am by NUKE9.13 »
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10ebbor10

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Re: Hive Race: The Hive
« Reply #253 on: August 17, 2017, 09:09:24 am »

Anyway, proposals

Tactic : Field Fortifications (

Our workers are currently being slaughtered by artillery, archers, cavalry and more besides. By teaching them to use their inborn ability of digging holes into the ground, we can give them at least a little bit of protection. Multiple workers working together can even throw up low dirt walls for larger warriors and spitters to use.

Larval Mitosis: Attempt 2

Earlier attempts at Larval mitosis were, despite being rushed, mostly successful. Now we attempt to roll out the system on a large scale, for eggs of all types. When laid, the initial larvae splits into two identical larvae, which each grow to maturation if provided with sufficient food. Careful gene editing avoids chimeric and other unfortunate combinations.

Advanced Telepathy Our spitters, sadly are to inaccurate to fire anything beyond short range. By using an advanced telepathic link, they can now fire upon any target seen by any other creature, such as workers or Warriors. This allows night bombardement of priority targets.

Sea Spitter A spitter adapted for nautical adventures. Bloated like it's landwalking equivalent, the Sea spitter is far more nimble because the ocean takes it's weight. It uses large fins to propel itself through the sea, relying on it's mostly submerged form for protection. To attack, it lobs globs of spit on the vulnerable sails and sailors.
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flazeo25

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Re: Hive Race: The Hive
« Reply #254 on: August 17, 2017, 09:27:14 am »

Dweller: A lite version of lost Burrower drone, the Dweller is variety of worker drone. It head has now shrunk back into it's segmented body, and it's limbs have now been pulled in much closer to body and barbs removed. It's middle legs serrated ridges have been made less flexible as been adjusted to dig through most things faster than any worker could. It's given up most of it's IR vision and compound eyes are of much simpler function than that of a worker. Instead it's antenna has become sensitive to ground tremors and noise allowing it get into position for ambushing enemy infantry.
The dweller main focus is on digging trenches and lying in wait underground to drag oncoming enemy's into it's prepared pits. It weak in open combat but hiding underground makes up for it.
« Last Edit: August 17, 2017, 09:29:29 am by flazeo25 »
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