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Author Topic: Hive Race: The League  (Read 25945 times)

Jilladilla

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Re: Hive Race: The League
« Reply #210 on: August 16, 2017, 08:47:52 pm »

Ah, you're burning both dice this phase?  Give me a minute and I'll work on the next one, then.
I can't quite speak for everyone else, but considering that everyone put down 2 votes and none of them were for the 'Save One' option, it's a relatively safe assumption. Maybe wait a little bit for some of the others to affirm/deny their voting intentions though?..
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Iituem

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Re: Hive Race: The League
« Reply #211 on: August 16, 2017, 08:49:56 pm »

Revision: Routine Testing  [Effectiveness: 1]

As it turns out, for the same reason it is difficult to teach magic, it is difficult to test for the mental aptitude for it.  Some students we think will be definite prodigies have no ability, while others we would ignore prove to be naturally skilled.  We try to put together a test to thin out the herd, but we suspect we're separating as much wheat as we are chaff.  The only benefit is a slight increase in the number of potential students applying full stop, which has apparently resulted in a slight but measurable increase in interest in learning amongst the masses.

It is now actually the Strategy Phase.  You have no dice.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Nirur Torir

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Re: Hive Race: The League
« Reply #212 on: August 16, 2017, 08:55:24 pm »

Kill the die. Burn it with napalm, mix the ashes with napalm and burn them again, then send them into a micro satellite and into Venus.

-7% spearman budget.
+1% ballista budget, +3% mage budget, +3% apprentice budget. Gets us 3 ballista, 3 apprentices, and 1 mage (who hopefully goes to front 1-)
... Er, we have an apprentice already.


Question: Can you tell us if the first mage we train will go to Front 1?


-2% mage budget, -7% spearman budget
+1% ballista budget, +8% apprentice budget. 2 apprentices and 1 ballista per front.
« Last Edit: August 16, 2017, 09:14:34 pm by Nirur Torir »
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Jilladilla

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Re: Hive Race: The League
« Reply #213 on: August 16, 2017, 08:57:49 pm »

We've never had a non-1 result on a revision...... Yes, I just went through the entire thread.

Iituem, do you use a specific die for those or something?.... Or is our luck just that bad?
« Last Edit: August 16, 2017, 09:02:13 pm by Jilladilla »
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Iituem

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Re: Hive Race: The League
« Reply #214 on: August 16, 2017, 09:06:10 pm »

I have a whole bag of dice, and I vary them.  But I do make a habit of rolling real life dice.  The die I used for that just rolled 6, 3, 2, 5 and 6, so I suspect it might have rolled all of its 1s out on the last turn.  >_>

That or the Random Number Gods genuinely hate you.  The Hive too.  I've rolled something like 30% 1s during this whole game.

In theory the budget will always try to split troop assignments equally, but I think in fairness I need to go through the code and force it to decide on some whole numbers instead of trying to divide (for example) 2 mages over 3 fronts and get nothing.  I'll do that before the turn runs, though.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Nirur Torir

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Re: Hive Race: The League
« Reply #215 on: August 16, 2017, 09:08:32 pm »

In theory the budget will always try to split troop assignments equally, but I think in fairness I need to go through the code and force it to decide on some whole numbers instead of trying to divide (for example) 2 mages over 3 fronts and get nothing.  I'll do that before the turn runs, though.
I thought it already did that. We started with two apprentices, after-all.
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Iituem

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Re: Hive Race: The League
« Reply #216 on: August 16, 2017, 09:11:06 pm »

In theory the budget will always try to split troop assignments equally, but I think in fairness I need to go through the code and force it to decide on some whole numbers instead of trying to divide (for example) 2 mages over 3 fronts and get nothing.  I'll do that before the turn runs, though.
I thought it already did that. We started with two apprentices, after-all.

*checks*  Oh.  You may be right there.  Nicely done, past Iituem.  I might tag them specially, though, just in case.  Anyway, that's for tomorrow.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

stabbymcstabstab

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Re: Hive Race: The League
« Reply #217 on: August 16, 2017, 09:11:43 pm »

Maybe we should take a break from revisions for a turn...
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Jilladilla

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Re: Hive Race: The League
« Reply #218 on: August 16, 2017, 09:16:58 pm »

Well... Either way, we only have National Effort deployment and the 10% budget shift as options this phase yeah?

I suggest moving the Aphrokema to Front One, I feel Front Two is losing ground regardless of their presence, so putting them where they can help us get that die (or at the very least help deny it to the Hive for this turn) would probably be the best use out of them.

As for saving the revisions back for a bit? I'm ok with that, we stamped corruption down to an acceptable point, it seems.
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Terenos

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Re: Hive Race: The League
« Reply #219 on: August 17, 2017, 02:26:07 am »

Unfortunately, given our squandering of dice, we are incredibly likely to lose on all fronts this turn.
We lost ground on every single front last turn, and our revisions did..nothing. The corruption wasn't a factor yet, and the effectiveness of our magic schools may not even matter for a bit.
We -needed- troop improvements.

I vote against any redeployment efforts of our national effort. Maybe we can salvage front 2, but we damn sure can't salvage front 1 or 3 now.
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Jilladilla

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Re: Hive Race: The League
« Reply #220 on: August 17, 2017, 03:35:18 am »

Unfortunately, given our squandering of dice, we are incredibly likely to lose on all fronts this turn.
We lost ground on every single front last turn, and our revisions did..nothing. The corruption wasn't a factor yet, and the effectiveness of our magic schools may not even matter for a bit.
We -needed- troop improvements.

I vote against any redeployment efforts of our national effort. Maybe we can salvage front 2, but we damn sure can't salvage front 1 or 3 now.
We lost ground at Front 1 mostly due to the Fort bonus to Territory Control, without that fort we're not that far behind them in that respect. (Take away the fort and they have 569TC against our 366.25 currently. They need +50% over us to push us back, and we don't need much in the way of reinforcements there to even that number (+13)) If we can just kill enough of their workers, we can force a stalemate, and leave the die up in the air, there. But at Front 2? They're only a few points of TC away from overrunning the fort (19, to be exact), and our TC there comes almost solely from said fort. It won't hold. Not with the shattered forces currently stationed there...)

(Also, looking at what happened to their spitters, changing where we deploy the Aphrokema should automatically move the 9 we have currently to Front 1, it isn't much in the way of an extra boost to reinforcements, but it every bit helps when actually stopping them from pushing is this close, and stalling them gives us a shot at making a sudden surge with whatever we go with next turn (A now mostly corruption free training camp in Kroton sounds like a wonderful idea to help out a lot.))
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Terenos

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Re: Hive Race: The League
« Reply #221 on: August 17, 2017, 04:15:10 am »

So I want you to tell me why they won't shift focus and throw just about everything at front 1 now. They've won front 3, and 2 is as you say, very close to buckling.
Front 1 breaks our only remaining strength, AND gives them a bonus die.

Then I want you to tell me how our forces will hold enough that we'll stall them.
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Jilladilla

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Re: Hive Race: The League
« Reply #222 on: August 17, 2017, 04:24:21 am »

Because allocating a die for the sole purpose of gaining another die is quite silly, especially when you might have to spend ANOTHER die to shore up a now critically weakened front for the re-allocation.
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Terenos

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Re: Hive Race: The League
« Reply #223 on: August 17, 2017, 04:26:14 am »

Its not about the bonus die. The bonus die just makes it cost them nothing. Its about breaking our sole remaining army. After that, we're scrambling to put up any sort of defense because all our armies are gone.

But you won't convince me. I'm sure you can convince others. And we'll see if what I fear will come true, will come true. My vote remains the same.
But I do like Nirur's budget shift. I'll vote in favor of that.
« Last Edit: August 17, 2017, 04:28:35 am by Terenos »
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Jilladilla

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Re: Hive Race: The League
« Reply #224 on: August 17, 2017, 04:40:17 am »

Its not about the bonus die. The bonus die just makes it cost them nothing. Its about breaking our sole remaining army. After that, we're scrambling to put up any sort of defense because all our armies are gone.

But you won't convince me. I'm sure you can convince others. And we'll see if what I fear will come true, will come true. My vote remains the same.
But I do like Nirur's budget shift. I'll vote in favor of that.

A fair point. And your opinion is your own, just like how mine is mine and Nirur's is Nirur's. (You were the first person on this team who came to mind, Nirur)

And I too, am in favor of that budget shift. Let's see how more prevalent magic users shift the tides of battle. (We really need more spells huh?)
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