The League, 300The Aphrokemae, our elites, have been sent to reinforce the 2nd Front, near Kydessos. Because Kroton and Sybylos are nearby, they are reinforcing the 1st Front directly, which is receiving the lion's share of new recruits, while the 3rd Front is receiving the least, despite having many more cities nominally sending reinforcements towards it - we can still only bring in and supply 300 recruits per year to that front. At our current rate of expenditure, we expect 3 more biremes to be ready this coming year, supporting 150 additional men.
Our scholars have determined the spells
Daze,
Magic Weapons and
Web. Although we have not yet dedicated enough of our budget to support fully-fledged mages capable of casting Web, we have sent an 'apprentice' level caster to the 1st and 2nd Front; it is expected that they may be able to support our skirmishers in ambushes, as well as directly in melee by enchanting our spears.
Now our council has convened to discuss what we can do to improve our chances, particularly with regards to improving our weaponry, tactics, or perhaps modifying or even creating spells.
Current Reinforcement Strategy: We are reinforcing Front 1, Front 2, and Front 3 equally. Front 2 is receiving our National Effort, the Aphrokemae. Of the 9190 men we can raise for war, only 3809 reached the front this year. We have a total naval transport capacity of 900 men, split between our three fleets. Our three fleets are reinforced equally from our shipyards.
It is now the Design Phase. You have 5 dice remaining.==The League==
Production: 661/1500 ore, 955/2100 timber, 1137/1148 training
Manpower: 4088/45950 {9190/turn} {3809 reinforced last turn.}
Kroton [League]: [City] 3665 population, 3 base food, 92 training
Sends 733 manpower to League Node 1. Grew by 434 last year.
Sybylan Woods [League]: 1 base timber
Sybylos [League]: [City] 2443 population, 2 base food, 61 training
Sends 489 manpower to League Node 1. Grew by 289 last year.
Epidaea [League]: [City] 2515 population, 3 base food, 63 training
Sends 503 manpower to League Node 4. Grew by 715 last year.
Nippi [League]: [City] 2443 population, 2 base food, 61 training
Sends 489 manpower to League Node 3. Grew by 289 last year.
Nippan Woods [League]: 4 base timber
Kydessan Woods [League]: 2 base timber
Kydessos [League]: [City] 3354 population, 4 base food, 84 training
Sends 671 manpower to League Node 2. Grew by 954 last year.
Latada [League]: [City] 2515 population, 3 base food, 63 training
Sends 503 manpower to League Node 5. Grew by 715 last year.
Paphessan Mines [League]: 2 base ore
Paphessos [League]: [City] 2973 population, 2 base food, 74 training
Sends 595 manpower to League Node 5. Grew by 241 last year.
Antespiae [League]: [City] 2515 population, 3 base food, 63 training
Sends 503 manpower to League Node 5. Grew by 715 last year.
Samai [League]: [City] 4460 population, 3 base food, 112 training
Sends 892 manpower to League Node 5. Grew by 362 last year.
Dorytos [League]: [City] 5946 population, 4 base food, 149 training
Sends 1189 manpower to League Node 5. Grew by 482 last year.
Chersera [League]: [City] 2973 population, 2 base food, 74 training
Sends 595 manpower to League Node 5. Grew by 241 last year.
Arteiros [League]: [City] 2515 population, 3 base food, 63 training
Sends 503 manpower to League Node 6. Grew by 715 last year.
Lissona [League]: [City] 1677 population, 2 base food, 42 training
Sends 335 manpower to League Node 6. Grew by 477 last year.
Borolis [League]: [City] 2973 population, 2 base food, 74 training
Sends 595 manpower to League Node 6. Grew by 241 last year.
Cumida [League]: [City] 2973 population, 2 base food, 74 training
Sends 595 manpower to League Node 6. Grew by 241 last year.
Theros Isle [League]: 3 base ore
League 1st Front
23 skirmishers
12 bowmen
15 hoplites
8 cavalry
1 ballistae
1 apprentices
0 mages
232 spearmen
1424 slaves
1350 manpower spent, 23 skirmishers, 12 bowmen, 15 hoplites, 8 cavalry, 1 ballistae, 1 apprentices, 0 mages, 232 spearmen, 1424 slaves reinforced.
League 2nd Front [National!]
6 aphrokema
15 skirmishers
7 bowmen
10 hoplites
5 cavalry
1 ballistae
1 apprentices
0 mages
146 spearmen
894 slaves
848 manpower spent, 15 skirmishers, 7 bowmen, 10 hoplites, 5 cavalry, 1 ballistae, 1 apprentices, 0 mages, 146 spearmen, 894 slaves reinforced.
League 3rd Front
12 skirmishers
6 bowmen
8 hoplites
4 cavalry
1 ballistae
0 apprentices
0 mages
119 spearmen
728 slaves
690 manpower spent, 12 skirmishers, 6 bowmen, 8 hoplites, 4 cavalry, 1 ballistae, 0 apprentices, 0 mages, 119 spearmen, 728 slaves reinforced.
League 1st Navy [300 transport capacity]
6 biremes
307 manpower spent, 1 biremes reinforced.
League 2nd Navy [300 transport capacity]
6 biremes
307 manpower spent, 1 biremes reinforced.
League 3rd Navy [300 transport capacity]
6 biremes
307 manpower spent, 1 biremes reinforced.
1st Front
Hive 1st Front
27 soldiers
600 workers
800 manpower spent, 27 soldiers, 600 workers reinforced.
League 1st Front
23 skirmishers
12 bowmen
15 hoplites
8 cavalry
1 ballistae
1 apprentices
0 mages
232 spearmen
1424 slaves
1350 manpower spent, 23 skirmishers, 12 bowmen, 15 hoplites, 8 cavalry, 1 ballistae, 1 apprentices, 0 mages, 232 spearmen, 1424 slaves reinforced.
---
2nd Front
Hive 2nd Front [National!]
10 unknown drone types
23 soldiers
510 workers
680 manpower spent, 23 soldiers, 510 workers reinforced.
League 2nd Front [National!]
6 aphrokema
15 skirmishers
7 bowmen
10 hoplites
5 cavalry
1 ballistae
1 apprentices
0 mages
146 spearmen
894 slaves
848 manpower spent, 15 skirmishers, 7 bowmen, 10 hoplites, 5 cavalry, 1 ballistae, 1 apprentices, 0 mages, 146 spearmen, 894 slaves reinforced.
---
3rd Front
Hive 3rd Front
27 soldiers
600 workers
800 manpower spent, 27 soldiers, 600 workers reinforced.
League 3rd Front
12 skirmishers
6 bowmen
8 hoplites
4 cavalry
1 ballistae
0 apprentices
0 mages
119 spearmen
728 slaves
690 manpower spent, 12 skirmishers, 6 bowmen, 8 hoplites, 4 cavalry, 1 ballistae, 0 apprentices, 0 mages, 119 spearmen, 728 slaves reinforced.
League Budget
10% of League manpower from all cities is devoted to constructing and staffing ships.
Ships 10% (Biremes)
Skirmishers 10%
Bowmen 5%
Hoplites 10%
Cavalry 5%
Ballistae 5%
Mages 5% (3% Apprentices, 2% Mages)
Aphrokema 5% National Effort
Spearmen 45%
Slaves Excess Manpower
LEAGUE
Units
Slaves Cost: 1 manpower. Poor unfortunate souls, these 'draftees' are sent into war without training or even real equipment to plug the holes in the lines. Extremely cheap, but cannot be counted upon to hold or capture territory, as they will flee unless watched constantly.
Spearmen Cost: 1 mp, 1 training, 1 ore. Given leather armour and a bronze-covered shield, these militia forces have gone through some training in the simplest of weapons (but still an effective one).
Skirmishers Cost: 1 mp, 2 training. Lightly armoured and lightly equipped with slings and darts, these men have better stamina than most and are mobile, able to attack at short range.
Bowmen Cost: 1 mp, 2 training, 1 timber. Unarmoured but equipped with fine shortbows, these archers can engage the enemy at distance, thinning their ranks before the melee closes.
Hoplites Cost: 1 mp, 3 training, 3 ore. Well-trained troops armed with spear, shield and heavy bronze armour, these are the shock troops of a League army. They don't move quickly, but when they get there nobody gets past them. Unless they go around.
Cavalry Cost: 3 manpower, 1 ore, 3 training. Armed with spears and riding light, fast horses, these cavalry form a powerful skirmishing force that can harry foes and take advantage of the less mobile.
Aphrokema Cost: 1 mp, 10 training, 3 ore. National Effort. Costs lots of training, some ore. Hoplites, but hoplites trained from birth in a gruelling manner that costs the lives of the weaker. These men are deadly beyond measure and will not break, fighting to the very last man.
Apprentices Cost: 1 mp, 20 training. Capable of casting Lesser spells. Can cast up to 3 spells.
Spell List: Daze, Magic Weapon, -
Mages Cost: 1 mp, 50 training. Capable of casting Greater spells. Can cast up to 5 spells, including Lesser spells.
Spell List: Daze, Magic Weapon, - // Webs, -
Biremes Cost: 20 manpower, 10 training, 50 timber. Passenger Capacity: 50 manpower. Combination cargo ship and battle ship. Limited passenger capacity, but reasonable ranged combat with bows and a ram.
Ballistae Cost: 6 manpower, 20 training, 10 ore, 10 timber. Negates siege bonuses, some extreme-range anti-personnel effects. [Siege stat counteracts fortification bonuses on a flat level.]
Palisades Simple palisades for defence, on a natural hill. A level 1 fortress.
Walls Stable stone walls, built high, to defend cities and towns. A level 2 fortress.
Keeps Constructed wooden castles with stone supports, typically within a larger wall. A level 3 fortress.
Technology
Bronze Working - The League is most familiar with the art of smelting and shaping bronze from copper and tin.
Slave-Farmed Smallholds - Agriculture is farm-based, with high productivity from slave labour, although technological advances are limited.
Shipbuilding - The League is particularly capable at crossing the sea, even compared to the nations of the Continent.
Architecture - The League has a functioning understanding of architecture and construction, allowing it to build up to Level 3 Fortresses (Keeps).
Family Education - Close-knit groups of kin or kith are responsible for training and educating their own. Knowledge is preserved, but the quality of troops and scholars alike is highly variable.
Militia Service - Armies are nominally part time, but citizen militia can spare time to train and prepare for battle without draining the resources a professional army would.
Spells
Lesser Spells
Daze: Befuddles an enemy squad, making them easier to kill.
Magic Weapons: Hardens and balances melee weapons.
Greater Spells
Webs: Sticky webs immobilise a squad, rendering them easy to kill.