Year 301Both sides unveiled their forces in the first major series of engagements since the fall of Menotos. The League, for its part, brought little in the way of apparent innovation, trusting to their tried and true forces; yet the distinctly noticeable increase in trained troops over their reliance on massed slave armies has not gone unobserved. The Hive, for their part, have finally revealed the Queen's elite troops, what look almost like huge distended beetles with tiny legs, fly-like massive compound eyes and probosces that, as it turns out, spit gobbets of phlegm as far as a shortbow's range, albeit without anything like the accuracy.
The 1st Front, the most heavily reinforced on the part of the League, sees the League's traditional army at their best. Facing an entirely melee-oriented force of worker drones and their larger soldier cousins, the League blast away their lines with ballista bolts and volleys of arrows, thin out their flanks with cavalry charges and pepper them with javelins before closing in with ranks of spearmen to mop up the shattered ranks of drones. Only half a dozen soldier drones were brought down, but despite their brutal efficiency in murder the behemoths cannot effectively hold ground without support. This is enough to push the 1st Front back from the outskirts of Menotos and up to the city walls.
The 1st Front is now besieging Menotos, a 3rd level Fortification. Menotos is now Contested.On the 2nd Front, both sides have deployed their elites; the League sent the deadly Aphrokemae, hero-champions worth a dozen men each, whilst the Hive birthed their 'spitters', almost a sort of mobile turret. It is on this front that the Hive proved the worth of their spitter champions; although their aim is nothing to speak of, it proves unneeded; their gobbets of phlegm explode upon contact with the ground, spraying acid in a radius around them that can lay low dozens of men at a time. The League's more elite soldiers are able to evade or withstand the sprays of acid, but it is the rank and file troops, especially the weak and undisciplined slave soldiers, who either find themselves being eaten away because of their lack of armour or desert at the sight of their comrades falling. Enough of the ranks are destroyed that by the time the drones close in to melee, even their depleted forces from skirmishing are enough to overcome the remainder. The 2nd front is pushed back towards Southern Menotos and the stone-walled hill fort of Dromon.
The 2nd Front is now besieging Dromio, a 2nd level Fortification in Souther Menotos. Southern Menotos is now Contested.The 3rd Front is engaged in traditional fashion, but simple numbers make the difference; too few troops are reinforced there by the League and the Hive simply swarm them with numbers, pushing them back to the palisades of Fort Antipholus, a simple wooden camp on a natural hill.
The 3rd Front is now besieging Fort Antipholus, a 1st level Fortification in Eastern Menotos. Eastern Menotos is now Contested.Current Reinforcement Strategy: We are reinforcing Front 1, Front 2, and Front 3 equally. Front 2 is receiving our National Effort, the Aphrokemae. Of the 10,353 men we can raise for war, only 4372 reached the front this year. We have a total naval transport capacity of 1050 men, split between our three fleets. Our three fleets are reinforced equally from our shipyards.
It is now the Design Phase. You have 5 dice remaining.1st Front
1st Front [Hive 1st Front vs League 1st Front]
Territorial Control: 309 vs 710
Hive 1st Front
48 soldiers
392 workers
800 manpower spent, 27 soldiers, 600 workers reinforced.
Hive 1st Front Deaths: [artillery] 20 workers, [ranged] 49 workers, [charge] 51 workers, [skirmish] 29 workers, [melee] 6 soldiers, 659 workers
League 1st Front
20 skirmishers
11 bowmen
19 hoplites
8 cavalry
1 ballistae
1 apprentices
0 mages
216 spearmen
1736 slaves
1518 manpower spent, 9 skirmishers, 5 bowmen, 6 hoplites, 3 cavalry, 0 ballistae, 0 apprentices, 0 mages, 81 spearmen, 1848 slaves reinforced.
League 1st Front Deaths: [melee] 12 skirmishers, 6 bowmen, 2 hoplites, 3 cavalry, 97 spearmen, 1536 slaves
---
2nd Front
2nd Front [Hive 2nd Front vs League 2nd Front]
Territorial Control: 659 vs 130.75
Hive 2nd Front [National!]
18 spitters
43 soldiers
598 workers
690 manpower spent, 10 spitters, 23 soldiers, 510 workers reinforced.
Hive 2nd Front Deaths: [artillery] 19 workers, [ranged] 28 workers, [charge] 23 workers, [skirmish] 16 workers, [melee] 2 spitters, 3 soldiers, 336 workers
League 2nd Front [National!]
7 aphrokema
5 skirmishers
2 bowmen
10 hoplites
3 cavalry
1 ballistae
1 apprentices
0 mages
65 spearmen
147 slaves
1032 manpower spent, 2 aphrokema, 6 skirmishers, 3 bowmen, 4 hoplites, 2 cavalry, 0 ballistae, 0 apprentices, 0 mages, 55 spearmen, 1254 slaves reinforced.
League 2nd Front Deaths: [ranged] 6 skirmishers, 3 bowmen, 1 hoplites, 2 cavalry, 40 spearmen, 679 slaves, [melee] 1 aphrokema, 10 skirmishers, 5 bowmen, 3 hoplites, 2 cavalry, 96 spearmen, 1322 slaves
---
3rd Front
3rd Front [Hive 3rd Front vs League 3rd Front]
Territorial Control: 837 vs 97.5
Hive 3rd Front
51 soldiers
786 workers
800 manpower spent, 27 soldiers, 600 workers reinforced.
Hive 3rd Front Deaths: [artillery] 20 workers, [ranged] 23 workers, [charge] 23 workers, [skirmish] 12 workers, [melee] 3 soldiers, 336 workers
League 3rd Front
5 skirmishers
2 bowmen
9 hoplites
2 cavalry
1 ballistae
0 apprentices
0 mages
59 spearmen
78 slaves
787 manpower spent, 5 skirmishers, 2 bowmen, 3 hoplites, 1 cavalry, 0 ballistae, 0 apprentices, 0 mages, 42 spearmen, 958 slaves reinforced.
League 3rd Front Deaths: [melee] 12 skirmishers, 6 bowmen, 2 hoplites, 3 cavalry, 102 spearmen, 1608 slaves
---
==The League==
Production: 518/1500 ore, 1095/2100 timber, 963/1523 training
Manpower: 2870/51765 {10353/turn} {4372 reinforced last turn.}
Kroton [League]: [City] 4058 population, 3 base food, 112 training
Sends 812 manpower to League Node 1. Grew by 393 last year.
Sybylan Woods [League]: 1 base timber
Sybylos [League]: [City] 2705 population, 2 base food, 74 training
Sends 541 manpower to League Node 1. Grew by 262 last year.
Epidaea [League]: [City] 3048 population, 3 base food, 84 training
Sends 610 manpower to League Node 4. Grew by 533 last year.
Nippi [League]: [City] 2705 population, 2 base food, 74 training
Sends 541 manpower to League Node 3. Grew by 262 last year.
Nippan Woods [League]: 4 base timber
Kydessan Woods [League]: 2 base timber
Kydessos [League]: [City] 4064 population, 4 base food, 112 training
Sends 813 manpower to League Node 2. Grew by 710 last year.
Latada [League]: [City] 3048 population, 3 base food, 84 training
Sends 610 manpower to League Node 5. Grew by 533 last year.
Paphessan Mines [League]: 2 base ore
Paphessos [League]: [City] 3200 population, 2 base food, 88 training
Sends 640 manpower to League Node 5. Grew by 227 last year.
Antespiae [League]: [City] 3048 population, 3 base food, 84 training
Sends 610 manpower to League Node 5. Grew by 533 last year.
Samai [League]: [City] 4800 population, 3 base food, 132 training
Sends 960 manpower to League Node 5. Grew by 340 last year.
Dorytos [League]: [City] 6400 population, 4 base food, 276 training
Sends 1280 manpower to League Node 5. Grew by 454 last year.
Chersera [League]: [City] 3200 population, 2 base food, 88 training
Sends 640 manpower to League Node 5. Grew by 227 last year.
Arteiros [League]: [City] 3048 population, 3 base food, 84 training
Sends 610 manpower to League Node 6. Grew by 533 last year.
Lissona [League]: [City] 2032 population, 2 base food, 56 training
Sends 406 manpower to League Node 6. Grew by 355 last year.
Borolis [League]: [City] 3200 population, 2 base food, 88 training
Sends 640 manpower to League Node 6. Grew by 227 last year.
Cumida [League]: [City] 3200 population, 2 base food, 88 training
Sends 640 manpower to League Node 6. Grew by 227 last year.
Theros Isle [League]: 3 base ore
League 1st Front
20 skirmishers
11 bowmen
19 hoplites
8 cavalry
1 ballistae
1 apprentices
0 mages
216 spearmen
1736 slaves
1518 manpower spent, 9 skirmishers, 5 bowmen, 6 hoplites, 3 cavalry, 0 ballistae, 0 apprentices, 0 mages, 81 spearmen, 1848 slaves reinforced.
League 1st Front Deaths: [melee] 12 skirmishers, 6 bowmen, 2 hoplites, 3 cavalry, 97 spearmen, 1536 slaves
League 2nd Front [National!]
7 aphrokema
5 skirmishers
2 bowmen
10 hoplites
3 cavalry
1 ballistae
1 apprentices
0 mages
65 spearmen
147 slaves
1032 manpower spent, 2 aphrokema, 6 skirmishers, 3 bowmen, 4 hoplites, 2 cavalry, 0 ballistae, 0 apprentices, 0 mages, 55 spearmen, 1254 slaves reinforced.
League 2nd Front Deaths: [ranged] 6 skirmishers, 3 bowmen, 1 hoplites, 2 cavalry, 40 spearmen, 679 slaves, [melee] 1 aphrokema, 10 skirmishers, 5 bowmen, 3 hoplites, 2 cavalry, 96 spearmen, 1322 slaves
League 3rd Front
5 skirmishers
2 bowmen
9 hoplites
2 cavalry
1 ballistae
0 apprentices
0 mages
59 spearmen
78 slaves
787 manpower spent, 5 skirmishers, 2 bowmen, 3 hoplites, 1 cavalry, 0 ballistae, 0 apprentices, 0 mages, 42 spearmen, 958 slaves reinforced.
League 3rd Front Deaths: [melee] 12 skirmishers, 6 bowmen, 2 hoplites, 3 cavalry, 102 spearmen, 1608 slaves
League 1st Navy
7 biremes
345 manpower spent, 1 biremes reinforced.
League 2nd Navy
7 biremes
345 manpower spent, 1 biremes reinforced.
League 3rd Navy
7 biremes
345 manpower spent, 1 biremes reinforced.
League Budget
10% of League manpower from all cities is devoted to constructing and staffing ships.
Ships 10% (Biremes)
Skirmishers 10%
Bowmen 5%
Hoplites 10%
Cavalry 5%
Ballistae 5%
Mages 5% (3% Apprentices, 2% Mages)
Aphrokema 5% National Effort
Spearmen 45%
Slaves Excess Manpower
LEAGUE
Units
Slaves Cost: 1 manpower. Poor unfortunate souls, these 'draftees' are sent into war without training or even real equipment to plug the holes in the lines. Extremely cheap, but cannot be counted upon to hold or capture territory, as they will flee unless watched constantly.
Spearmen Cost: 1 mp, 1 training, 1 ore. Given leather armour and a bronze-covered shield, these militia forces have gone through some training in the simplest of weapons (but still an effective one).
Skirmishers Cost: 1 mp, 2 training. Lightly armoured and lightly equipped with slings and darts, these men have better stamina than most and are mobile, able to attack at short range.
Bowmen Cost: 1 mp, 2 training, 1 timber. Unarmoured but equipped with fine shortbows, these archers can engage the enemy at distance, thinning their ranks before the melee closes.
Hoplites Cost: 1 mp, 3 training, 3 ore. Well-trained troops armed with spear, shield and heavy bronze armour, these are the shock troops of a League army. They don't move quickly, but when they get there nobody gets past them. Unless they go around.
Cavalry Cost: 3 manpower, 1 ore, 3 training. Armed with spears and riding light, fast horses, these cavalry form a powerful skirmishing force that can harry foes and take advantage of the less mobile.
Aphrokema Cost: 1 mp, 10 training, 3 ore. National Effort. Costs lots of training, some ore. Hoplites, but hoplites trained from birth in a gruelling manner that costs the lives of the weaker. These men are deadly beyond measure and will not break, fighting to the very last man.
Apprentices Cost: 1 mp, 20 training. Capable of casting Lesser spells. Can cast up to 3 spells.
Spell List: Daze, Magic Weapon, -
Mages Cost: 1 mp, 50 training. Capable of casting Greater spells. Can cast up to 5 spells, including Lesser spells.
Spell List: Daze, Magic Weapon, - // Webs, -
Biremes Cost: 20 manpower, 10 training, 50 timber. Passenger Capacity: 50 manpower. Combination cargo ship and battle ship. Limited passenger capacity, but reasonable ranged combat with bows and a ram.
Ballistae Cost: 6 manpower, 20 training, 10 ore, 10 timber. Negates siege bonuses, some extreme-range anti-personnel effects. [Siege stat counteracts fortification bonuses on a flat level.]
Palisades Simple palisades for defence, on a natural hill. A level 1 fortress.
Walls Stable stone walls, built high, to defend cities and towns. A level 2 fortress.
Keeps Constructed wooden castles with stone supports, typically within a larger wall. A level 3 fortress.
Technology
Bronze Working - The League is most familiar with the art of smelting and shaping bronze from copper and tin.
Slave-Farmed Smallholds - Agriculture is farm-based, with high productivity from slave labour, although technological advances are limited.
Shipbuilding - The League is particularly capable at crossing the sea, even compared to the nations of the Continent.
Architecture - The League has a functioning understanding of architecture and construction, allowing it to build up to Level 3 Fortresses (Keeps).
Family Education - Close-knit groups of kin or kith are responsible for training and educating their own. Knowledge is preserved, but the quality of troops and scholars alike is highly variable.
Military Training Camps - Bog-standard troops are trained in semi-formal camps, led by veteran trainers. Corruption amongst the trainers is a serious problem.
Militia Service - Armies are nominally part time, but citizen militia can spare time to train and prepare for battle without draining the resources a professional army would.
Spells
Lesser Spells
Daze: Befuddles an enemy squad, making them easier to kill.
Magic Weapons: Hardens and balances melee weapons.
Greater Spells
Webs: Sticky webs immobilise a squad, rendering them easy to kill.