Let me have a shot at it:
Mind LinkOur Illusionary magic currently requires the caster to experience the effects that they intend to inflict on their targets, perhaps not creating a direct bridge between minds, but something very close to one. But either way, it is a situation that cannot continue.
The Mind Link pushes this just a little bit further, and it will allow an apprentice to link their mind to a willing target, in this case a Mage that will be casting a Greatflare, and take any abnormal mental states and experiences that the recipient of the spell may suffer from. While said apprentice will likely become violently ill in short order from the constant barrage of intense disorientation if the Mage casts multiple Greatflares, it shouldn't cause any lasting effects, provided said illness doesn't render them unable to dodge a soldier drone's stab or run away from a lost battle, and they're allowed a week or so to recover.
There, a plan for the make-the-apprentice-suffer-the-effect.
Armored SpearmenSpearmen currently make up the bulk of our forces, and yet they must suffer without armor while our forges lie dormant and ore piles up!
No more, from hence forth they shall be equipped with a light bronze breastplate! While coverage of the armor is limited, and the stronger drones would easily be able to punch right through it, it should still vastly increase the average survival rates against the smaller worker drone swarms, as well as being able to withstand the lighter splashing from the hunter drones.
Would this likely start taxing our ore? Probably. But the increase in combat effectiveness would be worth it I feel. After all, these guys are our #2 chaff unit, meant to die off in droves before our actual important units start taking very heavy losses. With it only being a light bronze breastplate I see the cost rising to 1.5 or 2 ore, but I'd guess more towards 1.5. Remember that Iituem said a while back that fractional costs are a thing.
(1) Mind Link: Jilladilla
(1) Armored Spearmen: Jilladilla
(0) Save a die:
(0) Save both dice:
Thing that really doesn't matter at all, but I'm being suspicious as heck
(1) Rename the 'Bugs' rolls to 'Defects': Jilladilla
(0) Leave it as is