Year 305Hinting at further changes within the League itself, the League deploys many more trained spearmen than slaves this year. The Hive seems to have produced no truly new designs this year, but a larger number of the cat-sized acid-vomiting 'hunters' are spawned this year, moving faster than before and possessing much smoother, less clunky chitin armour.
The Hive pushed forward with devastating effect this year on all fronts, though narrowly on the third front; had they not redeployed the spitters to pushing the line back to Nippi, the additional troops sent from Kroton to defend the town's border would have been enough to push the Hive back. As it was, the spitters prove to be a deadly retort. The fort of Oracuse is lost, and the 2nd front pushes to the very border of Kydessos.
All three fronts push back; the 1st Front to the Epidaean Coast, the 2nd front to the border of Kydessos, the 3rd front to the walls of Nippi, a 2nd level Fortification.It is now the Design Phase. You have 5 dice remaining. From this turn onwards, training is now a flat value that only affects production; it is not consumed by existing units.1st Front
1st Front [Hive 1st Front vs League 1st Front]
200 fortification power vs 13 siege power.
Territorial Control: 915 vs 199.1
Hive 1st Front
169 soldiers
674 workers
0 spitters
72 hunters
1399 manpower spent, 37 soldiers, 101 hunters, 911 workers reinforced.
Hive 1st Front Deaths: [artillery] 1 soldiers, 60 workers, 5 hunters, [ranged] 5 workers, [charge] 1 soldiers, 57 workers, 2 hunters, [skirmish] 1 soldiers, 39 workers, 4 hunters, [melee] 11 soldiers, 342 workers, 22 hunters
League 1st Front
0 skirmishers
0 bowmen
9 hoplites
0 cavalry
0 ballistae
2 apprentices
0 mages
0 spearmen
0 slaves
0 aphrokema
918 manpower spent, 9 skirmishers, 16 hoplites, 6 cavalry, 0 ballistae, 3 apprentices, 189 spearmen, 843 slaves, 0 mages reinforced.
League 1st Front Deaths: [charge] 5 skirmishers, 5 hoplites, 1 cavalry, 1 apprentices, 70 spearmen, 421 slaves, [skirmish] 7 hoplites, 44 spearmen, 150 slaves, [melee] 11 skirmishers, 2 bowmen, 25 hoplites, 11 cavalry, 3 ballistae, 5 apprentices, 199 spearmen, 678 slaves
---
2nd Front
2nd Front [Hive 2nd Front vs League 2nd Front]
Territorial Control: 773 vs 28.0
Hive 2nd Front
0 spitters
123 soldiers
607 workers
43 hunters
839 manpower spent, 22 soldiers, 61 hunters, 546 workers reinforced.
Hive 2nd Front Deaths: [artillery] 21 workers, 1 hunters, [charge] 56 workers, 1 hunters, [skirmish] 50 workers, 3 hunters, [melee] 10 soldiers, 491 workers, 19 hunters
League 2nd Front
0 aphrokema
0 skirmishers
0 bowmen
18 hoplites
1 cavalry
1 ballistae
5 apprentices
0 mages
3 spearmen
0 slaves
1687 manpower spent, 16 skirmishers, 29 hoplites, 11 cavalry, 0 ballistae, 6 apprentices, 347 spearmen, 1549 slaves, 0 mages reinforced.
League 2nd Front Deaths: [charge] 2 skirmishers, 2 hoplites, 43 spearmen, 288 slaves, [skirmish] 4 hoplites, 42 spearmen, 175 slaves, [melee] 14 skirmishers, 12 hoplites, 10 cavalry, 3 apprentices, 259 spearmen, 1086 slaves
---
3rd Front
3rd Front [Hive 3rd Front vs League 3rd Front]
Territorial Control: 449 vs 51.0
Hive 3rd Front [National!]
98 soldiers
292 workers
19 hunters
40 spitters
560.0 manpower spent, 13 spitters, 11 soldiers, 31 hunters, 276 workers reinforced.
Hive 3rd Front Deaths: [artillery] 20 workers, [charge] 38 workers, [skirmish] 1 soldiers, 54 workers, 2 hunters, [melee] 12 soldiers, 493 workers, 14 hunters, 10 spitters
League 3rd Front [National!]
0 skirmishers
0 bowmen
23 hoplites
1 cavalry
1 ballistae
6 apprentices
0 mages
3 spearmen
0 slaves
17 aphrokema
2434 manpower spent, 10 aphrokema, 23 skirmishers, 42 hoplites, 16 cavalry, 0 ballistae, 9 apprentices, 498 spearmen, 2226 slaves, 0 mages reinforced.
League 3rd Front Deaths: [ranged] 12 skirmishers, 8 hoplites, 9 cavalry, 1 apprentices, 190 spearmen, 1213 slaves, 2 aphrokema, [charge] 1 skirmishers, 2 hoplites, 29 spearmen, 137 slaves, [skirmish] 5 hoplites, 38 spearmen, 115 slaves, [melee] 10 skirmishers, 15 hoplites, 7 cavalry, 4 apprentices, 250 spearmen, 761 slaves, 6 aphrokema
---
==The League==
Production: 229/1800 ore, 2555/1860 timber, 1086/3125 training (Last turn: This turn, flat training value will equal 2195 as the new base training production value.)
Manpower: 1145/43680 {8736/turn} {5915 reinforced last turn.}
Kroton [League]: [City] 5400 population, 3 base food, 407 training
Sends 670 manpower to League Node 3. Grew by 311 last year.
Sybylan Woods [League]: 1 base timber
Sybylos [League]: [City] 3600 population, 2 base food, 145 training
Sends 446 manpower to League Node 1. Grew by 207 last year.
Epidaea [League]: [City] 4633 population, 3 base food, 186 training
Sends 574 manpower to League Node 4. Grew by 350 last year.
Nippi [League]: [City] 3600 population, 2 base food, 145 training
Sends 446 manpower to League Node 3. Grew by 207 last year.
Kydessos [League]: [City] 6179 population, 4 base food, 249 training
Sends 766 manpower to League Node 2. Grew by 467 last year.
Latada [League]: [City] 4633 population, 3 base food, 186 training
Sends 574 manpower to League Node 5. Grew by 350 last year.
Paphessan Mines [League]: 2 base ore
Paphessos [League]: [City] 4011 population, 2 base food, 161 training
Sends 497 manpower to League Node 5. Grew by 192 last year.
Antespiae [League]: [City] 4633 population, 3 base food, 186 training
Sends 574 manpower to League Node 5. Grew by 350 last year.
Samai [League]: [City] 6016 population, 3 base food, 242 training
Sends 746 manpower to League Node 5. Grew by 287 last year.
Dorytos [League]: [City] 8022 population, 4 base food, 423 training
Sends 995 manpower to League Node 5. Grew by 383 last year.
Chersera [League]: [City] 4011 population, 2 base food, 161 training
Sends 497 manpower to League Node 5. Grew by 192 last year.
Arteiros [League]: [City] 4633 population, 3 base food, 186 training
Sends 574 manpower to League Node 6. Grew by 350 last year.
Lissona [League]: [City] 3089 population, 2 base food, 124 training
Sends 383 manpower to League Node 6. Grew by 233 last year.
Borolis [League]: [City] 4011 population, 2 base food, 161 training
Sends 497 manpower to League Node 6. Grew by 192 last year.
Cumida [League]: [City] 4011 population, 2 base food, 161 training
Sends 497 manpower to League Node 6. Grew by 192 last year.
Theros Isle [League]: 3 base ore
Latadan Woods [League]: 3 base timber
Borolis Woods [League]: 2 base timber
League 1st Front
0 skirmishers
0 bowmen
9 hoplites
0 cavalry
0 ballistae
2 apprentices
0 mages
0 spearmen
0 slaves
0 aphrokema
918 manpower spent, 9 skirmishers, 16 hoplites, 6 cavalry, 0 ballistae, 3 apprentices, 189 spearmen, 843 slaves, 0 mages reinforced.
League 1st Front Deaths: [charge] 5 skirmishers, 5 hoplites, 1 cavalry, 1 apprentices, 70 spearmen, 421 slaves, [skirmish] 7 hoplites, 44 spearmen, 150 slaves, [melee] 11 skirmishers, 2 bowmen, 25 hoplites, 11 cavalry, 3 ballistae, 5 apprentices, 199 spearmen, 678 slaves
League 2nd Front
0 aphrokema
0 skirmishers
0 bowmen
18 hoplites
1 cavalry
1 ballistae
5 apprentices
0 mages
3 spearmen
0 slaves
1687 manpower spent, 16 skirmishers, 29 hoplites, 11 cavalry, 0 ballistae, 6 apprentices, 347 spearmen, 1549 slaves, 0 mages reinforced.
League 2nd Front Deaths: [charge] 2 skirmishers, 2 hoplites, 43 spearmen, 288 slaves, [skirmish] 4 hoplites, 42 spearmen, 175 slaves, [melee] 14 skirmishers, 12 hoplites, 10 cavalry, 3 apprentices, 259 spearmen, 1086 slaves
League 3rd Front [National!]
0 skirmishers
0 bowmen
23 hoplites
1 cavalry
1 ballistae
6 apprentices
0 mages
3 spearmen
0 slaves
17 aphrokema
2434 manpower spent, 10 aphrokema, 23 skirmishers, 42 hoplites, 16 cavalry, 0 ballistae, 9 apprentices, 498 spearmen, 2226 slaves, 0 mages reinforced.
League 3rd Front Deaths: [ranged] 12 skirmishers, 8 hoplites, 9 cavalry, 1 apprentices, 190 spearmen, 1213 slaves, 2 aphrokema, [charge] 1 skirmishers, 2 hoplites, 29 spearmen, 137 slaves, [skirmish] 5 hoplites, 38 spearmen, 115 slaves, [melee] 10 skirmishers, 15 hoplites, 7 cavalry, 4 apprentices, 250 spearmen, 761 slaves, 6 aphrokema
League 1st Navy
7 biremes
3 pentekonters
0 manpower spent, 0 pentekonters reinforced.
League 2nd Navy
7 biremes
9 pentekonters
438 manpower spent, 0 pentekonters reinforced.
League 3rd Navy
7 biremes
15 pentekonters
438 manpower spent, 0 pentekonters reinforced.
League Budget
10% of League manpower from all cities is devoted to constructing and staffing ships.
Ships 5% (Pentekonters)
Skirmishers 5%
Bowmen -%
Hoplites 17%
Cavalry 5%
Ballistae 1%
Mages 15% (15% Apprentices, 0% Mages)
Aphrokema 5% National Effort
Spearmen 47%
Slaves Excess Manpower
LEAGUE
Units
Slaves Cost: 1 manpower. Poor unfortunate souls, these 'draftees' are sent into war without training or even real equipment to plug the holes in the lines. Extremely cheap, but cannot be counted upon to hold or capture territory, as they will flee unless watched constantly.
Spearmen Cost: 1 mp, 1 training, 1 ore. Given leather armour and a bronze-covered shield, these militia forces have gone through some training in the simplest of weapons (but still an effective one).
Skirmishers Cost: 1 mp, 2 training. Lightly armoured and lightly equipped with slings and darts, these men have better stamina than most and are mobile, able to attack at short range.
Bowmen Cost: 1 mp, 2 training, 1 timber. Unarmoured but equipped with fine shortbows, these archers can engage the enemy at distance, thinning their ranks before the melee closes.
Hoplites Cost: 1 mp, 3 training, 3 ore. Well-trained troops armed with spear, shield and heavy bronze armour, these are the shock troops of a League army. They don't move quickly, but when they get there nobody gets past them. Unless they go around.
Cavalry Cost: 3 manpower, 1 ore, 3 training. Armed with spears and riding light, fast horses, these cavalry form a powerful skirmishing force that can harry foes and take advantage of the less mobile.
Aphrokema Cost: 1 mp, 10 training, 3 ore. National Effort. Costs lots of training, some ore. Hoplites, but hoplites trained from birth in a gruelling manner that costs the lives of the weaker. These men are deadly beyond measure and will not break, fighting to the very last man.
Apprentices Cost: 1 mp, 18 training. Capable of casting Lesser spells. Can cast up to 3 spells.
Spell List: Daze, Magic Weapon, Enchant Armour
Mages Cost: 1 mp, 45 training. Capable of casting Greater spells. Can cast up to 5 spells, including Lesser spells.
Spell List: Daze, Magic Weapon, Enchant Armour // Webs, -
Biremes Cost: 20 manpower, 10 training, 50 timber. Passenger Capacity: 50 manpower. Combination cargo ship and battle ship. Limited passenger capacity, but reasonable ranged combat with bows and a ram.
Pentekonter Cost: 23 manpower, 10 training, 55 timber. Passenger Capacity: 72 manpower. Dedicated cargo ship; better transport capacity than the standard bireme, but suffers in battle.
Ballistae Cost: 6 manpower, 20 training, 10 ore, 10 timber. Negates siege bonuses, some extreme-range anti-personnel effects. [Siege stat counteracts fortification bonuses on a flat level.]
Palisades Simple palisades for defence, on a natural hill. A level 1 fortress.
Walls Stable stone walls, built high, to defend cities and towns. A level 2 fortress.
Keeps Constructed wooden castles with stone supports, typically within a larger wall. A level 3 fortress.
Technology
Bronze Working - The League is most familiar with the art of smelting and shaping bronze from copper and tin.
Slave-Farmed Smallholds - Agriculture is farm-based, with high productivity from slave labour, although technological advances are limited.
Shipbuilding - The League is particularly capable at crossing the sea, even compared to the nations of the Continent.
Architecture - The League has a functioning understanding of architecture and construction, allowing it to build up to Level 3 Fortresses (Keeps).
Family Education - Close-knit groups of kin or kith are responsible for training and educating their own. Knowledge is preserved, but the quality of troops and scholars alike is highly variable.
Military Training Camps - Bog-standard troops are trained in semi-formal camps, led by veteran trainers. Corruption amongst the trainers has mostly been stamped out, surviving here and there.
Militia Service - Armies are nominally part time, but citizen militia can spare time to train and prepare for battle without draining the resources a professional army would.
Early Standing Army - A class of professional soldiers exist, but city-states are individually responsible for their recruitment, training and payment. While they have a quota to fill, some fill this with elite hoplites and others with helot levies. Not all city states adhere equally to the restrictions, and standardisation is a pipe dream.
Magic Schools - Mages are trained in a formal master-apprentice class setting.
Government: Representative Republic - The League is a confederate, representative republic, with partially appointed, partially elected government representatives, heavily weighted towards the aristoi. The military is directly controlled by the state, with local militias directly under the power of local government.
Spells
Lesser Spells
Daze: Befuddles an enemy squad, making them easier to kill.
Magic Weapons: Hardens and balances melee weapons.
Enchant Armour: Hardens and strengthens cloth and armour. Primary form is sustained on the caster for situationally hoplite-level protection. Secondary form projected on other targets to harden their armour.
Greater Spells
Webs: Sticky webs immobilise a squad, rendering them easy to kill.