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Author Topic: Hive Race: The League  (Read 25649 times)

Jilladilla

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Re: Hive Race: The League
« Reply #345 on: August 22, 2017, 03:30:49 pm »

I like it, lets eliminate the corruption out in one go! (And further enhance the effectiveness of our military as a potential side bonus.)
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Taricus

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Re: Hive Race: The League
« Reply #346 on: August 22, 2017, 03:35:15 pm »

The strategoi are the commanders, which is the problem. IF we remove ALL of them we won't have any commanders. if it fucks up, it fucks up badly.
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Madman198237

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Re: Hive Race: The League
« Reply #347 on: August 22, 2017, 03:42:20 pm »

If any corruption killer fails it fails badly. Yes, it's a risk, and no, that is NOT the final form of that proposal.

You're very right, it's too risky, and I would edit it to have a "Strategoi are all REVIEWED for competence by our most successful general(s)" instead. Killing corruption is a tricky business.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Taricus

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Re: Hive Race: The League
« Reply #348 on: August 22, 2017, 04:01:08 pm »

The problem is that putting some generals in charge of it could well ensure they're corrupt and build an even larger power base concentrated in the hands of a few generals.
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Madman198237

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Re: Hive Race: The League
« Reply #349 on: August 22, 2017, 04:29:06 pm »

It could.

Give me a foolproof option and I'll jump all over it.
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Jilladilla

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Re: Hive Race: The League
« Reply #350 on: August 22, 2017, 04:32:23 pm »

Well, we'll get a roll at advantage from the Government Formation Event, won't we? We could use it on this, depending on what it comes out as... Not entirely sure what the cost roll would even do for a design like this...
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Iituem

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Re: Hive Race: The League
« Reply #351 on: August 22, 2017, 07:05:05 pm »

Quote
Save both die: 1 (Nirur)
Promotion by Merit: (1) Taricus

Just checking if there's any votes either way on this revision phase, still in a tie.
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Madman198237

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Re: Hive Race: The League
« Reply #352 on: August 22, 2017, 07:39:43 pm »

Quote
Save both die: 1 (Nirur)
Promotion by Merit: (2) Taricus, Madman
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stabbymcstabstab

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Re: Hive Race: The League
« Reply #353 on: August 22, 2017, 09:56:36 pm »


Quote
Save both die: 1 (Nirur)
Promotion by Merit: (3) Taricus, Madman, Stabby
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Iituem

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Re: Hive Race: The League
« Reply #354 on: August 23, 2017, 11:42:07 am »

Revision: Promotion by Merit  [Bugs: 1]

In theory, this development is lauded for its wisdom and fairness.  In practice, the League is frustratingly prone to corruption and nepotism.  Officers are given the power to promote promising infantrymen regardless of their background if they show sufficient leadership capacity and competence.  Similarly, they have the authority to demote subordinates who are lacking.

As the assessor brings you her report of the initiative's success, you can feel the headache coming on.  There is a sense of inevitable despair that sinks into your heart.  You know how this is going to go.

While there are a few famous success cases developing of sharp and capable spearmen being raised up to the ranks of the strategoi, and even a few horrendously incompetent fools demoted to the ranks, the status quo is largely maintained.  A part of the problem is the longstanding culture of both the strategoi and the aristoi.  Most of the strategoi classically come from well-to-do aristoi backgrounds.  The League's traditional volunteer militia army required each man or woman to supply their own equipment (some less-compliant city-states still follow this rule rather than supplying equipment themselves).  Since only the aristoi could afford the expensive hoplite bronze armour or the expense of raising and training horses, this meant that the best troops, the ones likely to be raised to the strategoi, were ones from the ruling class anyway.

This culture remains, with most officers associating competence with 'good breeding', to the point where they simply won't consider periskoi as valid choices for promotion, or will assume that even less competent aristoi are a better choice.  They justify this by citing their various prejudices against the periskoi; they are dirty, less educated, thieving, untrustworthy sorts who actually work for a living!

In short, this initiative has only helped a minimal amount.  Tensions between periskoi and strategoi remain high.


It is the Strategy Phase.  You have 1 die left.  Please vote on the finalised government proposal as well.
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Taricus

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Re: Hive Race: The League
« Reply #355 on: August 23, 2017, 12:06:14 pm »

Quote from: Votes
Government:
This thing: (1) Tack
Hadean League Reforms: (2) Taricus, Jilladilla
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Re: Hive Race: The League
« Reply #356 on: August 23, 2017, 04:29:08 pm »

"Hadean League Reforms" is a nice term, but rather unclear.
It's some sort of semi-democratic despotism?

Militant Feudalism
The number one aim should be to fight the insecticid menace, and therefore our country needs to be bent towards the task.
A system where City-States are free agents beholden to the crown capital, which demands troops and goods in return for the organisation and protection. The High King divides his power to the Kings of each city-state, who divide the land and populace amongst aristoi and Strategoi, whom then assign perioikoi and merchants, and their attendant helots and slaves,  to ensure a well-flowing economy.
Insurrection and corruption are accountable to the ruling family of each particular district, and can be easily traced to their city and sector of origin, whilst ex-military service, even the perioikoi with a history of militia or homeguard work, or those of the elite doing desk-work in the cities; is a very strong influence on land allocation, as levying and protection are both the realm of the lord and his factors.
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Taricus

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Re: Hive Race: The League
« Reply #357 on: August 23, 2017, 04:42:53 pm »

More an elective monarchy than anything else. It leaves the various cities autonomous and doesn't force any particular system of government upon them barring military policy.
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Jilladilla

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Re: Hive Race: The League
« Reply #358 on: August 23, 2017, 05:53:40 pm »

Alright. I'm bringing back my Government suggestion, with some edits. Let's apply a sledgehammer to some things yeah?

Hadaean League Council
The primary seat of our Government shall be composed of a Council of where every City-State will have 2 seats.

One of these seats will simply be decided by however the leadership of that particular City-State chooses. The only restrictions are that only someone that is actually local to the town is allowed to be elected and participate in deciding who gets the honor of the Council seat. This Seat will hold 2 votes in the Council. This Seat will be held until death, resignation, being forcibly ejected by the Council, or by having the leadership of the City-State they're from make a fairly unanimous decision to take them off.

The other seat is to be decided upon an election happening in the City-State where every Adult Citizen may vote for who will claim said seat. The definition of 'Adult Citizen' shall be defined as a local landowner who does not have a criminal record, can pass a basic literacy test and is above a certain age defined by the City-State. While it is expected that only Aristoi will be able to gain the influence and free time needed to really get their name out there and truly compete, unusually well connected and popular members of the periskoi should be able to compete with them, and potentially win the Council Seat. This seat will hold only a single vote in the Council. In addition to that, holders of this seat can only hold it for 6 years, at which point another election for the Seat will be held. Of course, ownership of this seat can be terminated early through death, resignation or being forcibly ejected by the Council.

A system will also be in place to enable the removal of blatantly corrupt, or just plain incompetent councilors, although this will require a heavy majority vote to accomplish.

Finally, the Council elects a single member among its own to be the Head Councilor, a position that can only be held by a member of one of the greater seats, and this member shall have 3 votes on the Council. This title will last for as long as the Head Councilor maintains ownership of their Seat, they can be ejected just like any other Councilor.

This Council will be the highest court in the Archipelago, able to mediate and arbitrate on any inter-City-State issues and feuds. In addition, the Hadaean League's military will ultimately be under the Council's command, and intermixed to help ensure loyalty to the League, and the League alone. Of course, each City State will be allowed to raise their own personal defense force, of a size proportionate to their military contributions to the League.


There we go, democracy to keep the periskoi happy (they are getting fairly miffed at our recent endeavors...), while power remains mostly concentrated where it already is to keep those currently in power content, and a fair bit of autonomy retained by the City-States that make up the League as well.


Troop Re-Allocation
Fleet Two and Three will each be reinforced with half of any newly built ships, leaving Fleet One with only what they have now. Any excess Pentokroter transports in Fleet 1 (6 of them) will be moved to Fleet 3 as well. Kroton will send their reinforcements towards the defense of Nippi.

There we go, stops us from having our timber being locked up reinforcing Fleet 1 (As extra ships will be less than useful unless we direct more cities to navally reinforce Front 1), as well as reinforcing Nippi. If they go all in, we'll have troops there ready to meet them, if they leave their deployment as is we'll probably push them back, or obliterate enough of their numbers that they have to spend a die to re-allocate their own forces in order to push.

Quote from: Votes
Dice Spending:
Troop Re-Allocation: (1) Jilladilla
Save it:
Something else?

Free Actions:
Budget: -5% Ships, +5% Hoplites: (1) Jilladilla

Move Aphrokema Deployment?
Keep them at Front 3: (1) Jilladilla

Government:
This thing: (1) Tack
Hadean League Reforms: (1) Taricus
Hadaean League Council: (1) Jilladilla
« Last Edit: August 25, 2017, 06:39:01 am by Jilladilla »
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Tack

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Re: Hive Race: The League
« Reply #359 on: August 24, 2017, 08:27:46 am »

Yeah sorry Taricus, I got yours mixed up with Jilla's.. which is the semi-democratic despotism.
It's quite good, but has less minutia.

Quote from: Votes
Dice Spending:
Troop Re-Allocation: (2) Jilladilla, Tack
Save it:
Something else?

Free Actions:
Budget: -5% Ships, +5% Hoplites: (1) Jilladilla

Move Aphrokema Deployment?
Keep them at Front 3: (1) Jilladilla

Government:
Buzzword League Buzzword: (1) Tack
Hadean League Reforms: (1) Taricus
Hadaean League Council: (1) Jilladilla

We seem to need a tiebreaker.
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