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Author Topic: Hive Race: The League  (Read 25678 times)

Iituem

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Re: Hive Race: The League
« Reply #105 on: August 13, 2017, 06:27:51 am »

Revision: Oversight Committee  [Bugs: 1]

The Oversight Committee proves less than ideally effectual.  After assigning groups of independent bureaucrats to monitor training in the camps across the League, the distributed nature of the city-states makes it difficult to keep hold of them.  This has the effect of shifting the corruption upwards from the trainers to the overseers.  Overseers now demand bribes and considerations from the trainers to 'keep them in line', while much of the real problem continues unabated.  In the provinces, particularly, one overseer might oversee several minor camps, taking a 'tithe' from each.  We make some progress in the Dorytos camp, which is closer to our direct inspection, but that drives the corruption underground there.

Still, we anticipate that these measures have perhaps reduced corruption by as much as 25%, even if it was by just changing the focus of the corruption.


It is now the Strategy Phase.  You have 1 die remaining.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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Terenos

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Re: Hive Race: The League
« Reply #106 on: August 13, 2017, 06:33:10 am »

Our dice are cursed. We can make no further attempts at revising these training camps. Come hell or high water, we are stuck with the corruption.
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NAV

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Re: Hive Race: The League
« Reply #107 on: August 13, 2017, 06:38:10 am »

We corruptionocracy now.
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Iituem

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Re: Hive Race: The League
« Reply #108 on: August 13, 2017, 06:42:57 am »

Design: Government Reform - Kleptocracy

We have decided to give in to the corruption in our state and simply elect gang bosses directly to leadership of the League.  We are sure this will have no ill effects.

[/jk]

Edit:  Remember, up to 10% of Budget Reassignment and reassigning your National Effort is always free.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Tack

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Re: Hive Race: The League
« Reply #109 on: August 13, 2017, 07:02:00 am »

National Effort not to shift

Trade all Bireme production to Pentekonter production
Keeping the fighting on the mainland will help, and any surge they make with their forces could result in their city being besieged again.

@GM can a front be pushed multiple ticks per turn?
I.E. if they pulled all soldiers to attack front A, would we push directly onto their capital or just halfway between?
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Iituem

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Re: Hive Race: The League
« Reply #110 on: August 13, 2017, 07:20:04 am »

Fronts cannot be pushed multiple ticks in a turn, they can only move 1 or 0.5 territories (if there's a fort) on a success.  But if you pushed all their soldiers at Front 1 and succeeded, you'd take the capital and win the game.  The other two fronts aren't directly reinforcing the capital.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Tack

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Re: Hive Race: The League
« Reply #111 on: August 13, 2017, 09:03:02 am »

Well guys, we can either send 95% of our troops to the capital and have a big splashy battle of us trying to breach their gigantic FV, or try and maintain perpetual sieges on their capital so they have difficulty producing.
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Nirur Torir

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Re: Hive Race: The League
« Reply #112 on: August 13, 2017, 09:06:10 am »

Can we get a preview of how many biremes would be built with the current budget now that it's fixed, please?
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Iituem

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Re: Hive Race: The League
« Reply #113 on: August 13, 2017, 09:28:13 am »

Can we get a preview of how many biremes would be built with the current budget now that it's fixed, please?
3 biremes or 3 pentekonters, either way.

Edit:  Changed that.  6 biremes or pentekonters.  I've added a new variable, Naval Timber Allowance; for the League this is set at 5 - ships are allowed to take up to 5 times as much timber as the budget would normally allow, since they use vastly more timber than any other resource.  This should set ship reinforcements closer to what is intended - the limiter is training again now, I believe.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Nirur Torir

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Re: Hive Race: The League
« Reply #114 on: August 13, 2017, 09:51:00 am »

Thanks, but I still don't understand - 963/1523 T last turn, 10% * 1/3 * 963 = 32.1. That should be 9 ships if training is the limiting factor.

Can we re-adjust budget elsewhere and set "Train at least 1 apprentice and ballista per front" with a single die, or would that take 2? What about adding in "Have at least 1 mage per front?"


We need more people at the front. It doesn't matter that we're trying for 45% spearmen; resource shortages mean we're only getting 4%. We need 32% of the budget dedicated to transports to maintain enough to transport everyone.

If our TC is served by 1/3 biremes and 2/3 transports, that's 22% budget to transports and 13% budget to biremes. I'm rounding up for safety: 25% to transports, 15% to biremes, should be at least 9 biremes and 15 pentekonters. +510 TC per front per turn. That's a lot more than what we have now. It might be enough to push them back immediately on fronts 2 and 3, since they're likely to shift reinforcements to front 1. Probably take everything from spearmen, leaving 15%. Edit: That would cost 1200 of 1500 timber.
« Last Edit: August 13, 2017, 11:38:11 am by Nirur Torir »
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Iituem

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Re: Hive Race: The League
« Reply #115 on: August 13, 2017, 02:51:15 pm »

1523 - 963 = 560.  560 / 10 = 56.  56 / 3 = 18.67.  It costs 10 training per bireme or penekonter, and your training should just dip up enough to go over 20 per naval front; therefore 6 new ships.

Quote from: Current Votes
National Effort
  Stay at Front 2:  1 (Tack)  - Free Action

Budget
  Shift all Bireme production to Pentekonter Production:  1 (Tack)  - Free Action
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Madman198237

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Re: Hive Race: The League
« Reply #116 on: August 13, 2017, 03:04:48 pm »

Quote from: Current Votes
National Effort
  Stay at Front 2:  2 (Tack, MM)  - Free Action

Budget
  Shift all Bireme production to Pentekonter Production:  1 (Tack)  - Free Action
  Half Bireme production to Pentekonters (Or closest number that gives whole ships): 1 (MM) - Free???

All these numbers...We need warships as well. Best to make them now and have them when they're necessary.
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Nirur Torir

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Re: Hive Race: The League
« Reply #117 on: August 13, 2017, 03:12:51 pm »

Oh I see. Our training is eaten by maintaining troops. The resource numbers are USED_FOR_MAINTENANCE/PRODUCTION Well, that alleviates my concerns about snowballing.

In that case, let's not kill off all our manpower by rush-building transports. It's tempting to go for another major training camp, but we can probably use that die better next turn.

Quote from: Current Votes
National Effort
  Stay at Front 2:  3 (Tack, MM, Nirur)  - Free Action

Budget
  Shift all Bireme production to Pentekonter Production:  2 (Tack, Nirur)  - Free Action
  Half Bireme production to Pentekonters (Or closest number that gives whole ships): 1 (MM) - Free???
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Jilladilla

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Re: Hive Race: The League
« Reply #118 on: August 13, 2017, 03:35:12 pm »

Holy heck, how the hell are we this bad at rooting out corruption?!... We might have to just live with it for now....

Anyway I propose spending our die on reformatting how our fleet gets distributed, basically by shifting one boat per turn from fleet one to three. Our third front is critically reliant on shipped in troops, and do recall how it has 6 cities trying to ship in troops to that front, of which one is Dorytos.

(Also Madman, your vote would be a free action, as it would only shift 5% of the budget)
Quote from: Current Votes
National Effort
  Stay at Front 2:  4 (Tack, MM, Nirur, Jilladilla)  - Free Action

Budget
  Shift all Bireme production to Pentekonter Production:  2 (Tack, Nirur)  - Free Action
  Half Bireme production to Pentekonters (Or closest number that gives whole ships): 1 (MM) - Free Action

Ship Allocation (Actually costs a die)
  Shift ship production so that Fleet 2 receives 3 ships per turn, and Fleet 1 only receives 1 per turn, Fleet 2 remains as is: (1) Jilladilla
  Other allocation?
  Keep it as is:

EDIT: Ok, just saw the clarification in the core thread, looks like for each resource # on the map that we control, we get +300 production out of it. We may have to save a die to take the timber up by Latada soon, before we lose that +4 by Nippi
« Last Edit: August 13, 2017, 03:44:43 pm by Jilladilla »
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Nirur Torir

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Re: Hive Race: The League
« Reply #119 on: August 13, 2017, 04:09:57 pm »

Let's do that now. They could break through this turn and start fighting for that.

Quote
National Effort
  Stay at Front 2:  4 (Tack, MM, Nirur, Jilladilla)  - Free Action

Colonization
  Colonize the 3-strength forest up by Latada:  1 (Nirur)

Budget
  Shift all Bireme production to Pentekonter Production:  2 (Tack, Nirur)  - Free Action
  Half Bireme production to Pentekonters (Or closest number that gives whole ships): 1 (MM) - Free Action

Ship Allocation (Actually costs a die)
  Shift ship production so that Fleet 2 receives 3 ships per turn, and Fleet 1 only receives 1 per turn, Fleet 2 remains as is: (1) Jilladilla
  Other allocation?
  Keep it as is:
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