Possible Mechanics Change: Training
Regardless of a decision made, this wouldn't take effect until after the next turn (or later, depending on coding difficulty). Existing rules for all these resources would apply.So, after a discussion on Discord about game balance there is the possibility of my rewriting the code to try and make things smoother or more representative. Now, this might not be desirable full stop (don't shake the boat mid-game), and while I would do my best to adjust balance to make it all sane, it might not be a good idea.
Right now, Training works like ore and timber; you (and by you I mean the League specifically) produce a set amount of training each year depending on your cities and tech/other elements. This serves as both building materials and maintenance, as well as a cap; if the League makes 1000 training a year and is spending 800 on troops, it only has 200 that turn to spend on training up reinforcements.
This has the weird effect that killing aphrokemae can be a
good thing; it frees up training for mages and spearmen (or whatever else might be more desirable at a given time). It also means that the amount of skill on the battlefield is constant; veterans don't build up over time, they remain constant.
The proposal is to change Training so that it isn't tied up in maintenance. The annual cap would simply serve as a flat limit on production, regardless of the numbers and quality of soldiers already in the field. This would result in rather situational pros and cons for both sides.
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Veterancy. Because a flat quantity of 'trained' troops of varying qualities would be added to fronts evenly each turn, the number of skilled troops would increase over time by attrition (slaves tend to die off, leaving vets alive). Thus a Front would grow in strength over time as its troops collectively grew more capable. The flip side is that killing those experienced troops would then deduct those veterans from the front permanently, and they would have to build back up.
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Retirement not mandatory. With flat training, skilled troops don't have to die on the field to free up training slots. As a pro, it would lead to a larger influx of skilled troops to a front over time. As a con, it means killing off the veterans is more of a blow because the 'stockpiled' training doesn't instantly refill.
I've set up a
Strawpoll here for people to vote on what they think is the better system.