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Author Topic: Hive Race: An Asymmetric Arms Race Game [Core Thread]  (Read 9304 times)

Jilladilla

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #30 on: August 08, 2017, 04:03:35 pm »

Does anyone have current player counts for the two factions? I would like to join the under staffed side.

Gimme a minute and I'll give you the number of unique posters in The League's thread minus Iituem and those going 'PTW'.

It's 8, if I counted right. (Fairly sure I did, but could've missed someone or double counted, went through the thread very quickly after all)
« Last Edit: August 08, 2017, 04:06:23 pm by Jilladilla »
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Glory to United Forenia!

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Felissan

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #31 on: August 08, 2017, 04:05:37 pm »

The Hive has 8 players, while the League has 9.
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Tack

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #32 on: August 09, 2017, 10:46:46 am »

There's been a few background joins however.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Iituem

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #33 on: August 09, 2017, 11:45:01 pm »

A note on turn order, which may make things look weird:  Units are reinforced, then battles happen, then territorial conquest is checked.  The status reports for each side may look strange in that they're not obviously using up all of their resources in a given turn, but this is because men have been killed since the reinforcement phase.

I originally had the turn run: Battle, then reinforcement, then conquest.  This produces neater looking reports, but you have to wait a full turn for new designs to enter the field.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

crazyabe

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #34 on: August 10, 2017, 12:10:53 am »

Late PTW.
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RAM

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #35 on: August 10, 2017, 12:41:08 am »

NO PRAYING TO WIZARDS ALLOWED!!! The only praying shall be done by mantises!
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NUKE9.13

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #36 on: August 10, 2017, 02:36:35 am »

Did someone mention praying to wizards?
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RAM

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #37 on: August 10, 2017, 02:59:43 am »

Only in my head. WHICH IS VAST AND IMPORTANT!!!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Iituem

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #38 on: August 10, 2017, 03:29:04 am »

Sieges and Territorial Control

To push a Front, you need 50% more Territorial Control than your opponent.  As seen in Year 301, the 1st Front saw the League raise 710 TC to the Hive's 309, or 227.5% of their opponent's score.  This was enough to push the Front back to Menotos.  The 2nd Front saw the Hive raise 659 TC to the League's 130, so they pushed their Front to Dromio.

Every unit exerts some Territorial Control; by default, this is a TC of 1.  Forts provide both a flat bonus to TC as well as a percentage bonus to all units stationed in the Fort.

Level 1 Forts (Redoubts, Palisades):  200 Fortification, 10% increase to defender TC.

Level 2 Forts (Walls):  500 Fortification, 20% increase to defender TC.

Level 3 Forts (Keeps):  1200 Fortification, 30% increase to defender TC.

Unless you have siege units, Fortification adds a flat bonus to defender TC.  For example, if the 2nd Front's armies were to remain the same next turn (which they won't because reinforcement), the Hive would exert 659 TC, while the League would exert 656 TC, or 130 * 120% (156) + 500 from the Walls.  This would mean the Hive has barely over 100% of the League's TC, stalling their advance.

Siege units such as ballistae directly reduce flat Fortification bonuses.  They do not reduce the multiplicative bonus to TC that forts provide.  e.g. If the Hive got hold of ballistae, it wouldn't matter whether they fielded 20 ballistae or 100, they could only knock down Dromio's Fortification bonus by 500; the 20% bonus to TC for the defenders would always hold regardless, representing unchanging terrain conditions that help them out even if you knock all the walls down.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Kashyyk

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #39 on: August 10, 2017, 03:36:59 am »

Do Siege Units negate all flat bonuses completely such that the League's 1 Ballista will negate all 1200 fortification points at Menetos, or do they remove so much per unit like they apply TC?
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Iituem

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #40 on: August 10, 2017, 07:40:32 am »

So much per unit.  1 ballista is not enough to counteract even a Level 1 fortification entirely, but it will help.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

10ebbor10

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #41 on: August 10, 2017, 07:44:49 am »

On a side note, is it possible to push a territory more than once per turn?

Oh, and what happens if all forces in an area are exterminated, but the TC treshold isn't reached due to fortifications.

Edit: Oh, and I don't know if others are appreciating the hilarious irony of the Hive being zerg-rushed by the League.

I mean, the reinforcement rate of the League is staggeringly high and increasing, while ours is fairly low and more or less locked down.
« Last Edit: August 10, 2017, 07:51:22 am by 10ebbor10 »
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Kashyyk

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #42 on: August 10, 2017, 07:51:53 am »

Clearly, man and insect alike will then proceed to try in vain to break into an unoccupied castle :P
« Last Edit: August 10, 2017, 07:59:05 am by Kashyyk »
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10ebbor10

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #43 on: August 10, 2017, 08:07:18 am »

Now I'm imagining 1199 insects standing upon one another's shoulders, desperately trying to reach over the top of the walls.
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Tack

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Re: Hive Race: An Asymmetric Arms Race Game [Core Thread]
« Reply #44 on: August 10, 2017, 08:08:52 am »

I assume fortifications refer to garrison armies as well.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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