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Author Topic: Penal Forces: The old text was to long. Woops. 6/6 OOC  (Read 1141 times)

kj1225

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Penal Forces: The old text was to long. Woops. 6/6 OOC
« on: August 06, 2017, 12:34:19 am »

Penal Force is a game based partially on Rimworld’s setting where two factions, the freedom loving and resource hungry Coalition and the Authoritarian and resource hungry Empire, are vying for the control of a resource rich planet. You’re a force under the control of the Coalition being made to help with that by expanding the penal colony for the Coalition to gain a foothold on the planet..

The two factions each control expansive areas of space and are currently locked in a cold war. Under the control of both factions are worlds in various areas of technological development though most don’t know it. This means that within reason players could, for example, easily play a knight from a feudal world next to a cyborg gunslinger from a Rimworld. There is also magic, though none of you can use it except through enchanted items as it requires many mages to attain any appreciable effect. As a side note, you tend to not see enchanted items that are more complicated than a few hunks of metal attached using cloth due to each individual part needing to be enchanted with the same enchantment. Quicker and easier to just make a really nice sword and then slap a sharpness enchantment on it.

The system will be using fudge dice, to resolve conflicts. Everybody gets four dice to use. After rolling and seeing how many successes a character has they add their skill bonus to the roll. Then, their equipment bonuses will be added. Then the winner is decided. For attack rolls, if the winner is the attacker the loser will lose a dice. When out of dice, the character is incapacitated and should their allies not rescue them they will die at the mission’s end. Rescuing characters means you lose one die on all checks until you leave them or otherwise aren’t restricted by them. This lost die isn’t counted towards incapacitation. As a side note some enemies may try to take incapacitated allies. They will receive the same penalties as rescuing an ally.

If one is so inclined, they can heal a wounded ally and allow them to fight as if they were good as new. To succeed on a heal check you must roll your dice plus your relevant stats against the number of wounds the character has taken times 3. If you succeed you heal a wound.



Spoiler: Character sheet (click to show/hide)

Link to the Discord for any questions, Comments, or concerns:  https://discord.gg/7AbZqk8
« Last Edit: August 20, 2017, 12:43:15 am by kj1225 »
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Sanure

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Spoiler (click to show/hide)
« Last Edit: August 06, 2017, 02:43:05 pm by Sanure »
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
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BlitzDungeoneer

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resurfed

« Last Edit: August 06, 2017, 12:45:17 pm by BlitzDungeoneer »
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

kj1225

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Alright Blitz, the sheet looks good. Welcome aboard.
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ironsnake345

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Ok, yikes, sheet in.

« Last Edit: August 13, 2017, 01:41:32 pm by ironsnake345 »
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I think I just retroactively murdered a less lucky version of myself from a parallel universe. Also do I still have a baguette?
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SOLDIER First

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Spoiler: sideeyes kj (click to show/hide)
« Last Edit: August 10, 2017, 02:28:40 am by Sentient Bowtie »
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Black lives matter.

kj1225

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Re: Penal Forces: The old text was to long. Woops. 2/6 OOC
« Reply #6 on: August 09, 2017, 03:35:17 am »

For anyone interested in healing, I have made an addition to the OP for such a thing. If you aren't interested, then disregard this I suppose.
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kj1225

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Re: Penal Forces: The old text was to long. Woops. 3/6 OOC
« Reply #7 on: August 10, 2017, 02:27:09 am »

Spoiler: The good Doctor (click to show/hide)
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wolfchild

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Re: Penal Forces: The old text was to long. Woops. 3/6 OOC
« Reply #8 on: August 10, 2017, 04:16:47 am »

Hmm got an Idea, will write it up once i have finished eating

« Last Edit: August 13, 2017, 03:09:59 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

kj1225

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Re: Penal Forces: The old text was to long. Woops. 3/6 OOC
« Reply #9 on: August 13, 2017, 02:53:34 am »

Wolf is in.

In case anyone is interested, the final slot is going to be open until I start the game on the 20th.
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ironsnake345

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Re: Penal Forces: The old text was to long. Woops. 5/6 OOC
« Reply #10 on: August 13, 2017, 12:16:21 pm »

I guess I better write my character, then.
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I think I just retroactively murdered a less lucky version of myself from a parallel universe. Also do I still have a baguette?
Are my memes dank enough for you?
Thanks to the internet-cromancer, my internet has been revived. I'm back, baby!

Screech9791

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Re: Penal Forces: The old text was to long. Woops. 5/6 OOC
« Reply #11 on: August 13, 2017, 04:49:23 pm »

Spoiler (click to show/hide)
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it's over

kj1225

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Re: Penal Forces: The old text was to long. Woops. 5/6 OOC
« Reply #12 on: August 19, 2017, 03:14:42 am »

Final chance to submit sheets and force me to actually choose them.
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kj1225

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Re: Penal Forces: The old text was to long. Woops. 6/6 OOC
« Reply #13 on: August 20, 2017, 12:45:04 am »

Well, that's the dead line for sheets.
The players can expect the game up by tomorrow at the latest. I'd also like to ask that all players join the discord server.
If you happen to want to join still, don't worry. I will allow extra players in if the original ones get killed or leave the game for some other reason.
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