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Author Topic: Castle:Reboot [Combined Missions]  (Read 55728 times)

Happy Demon

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Re: Castle:Reboot [Combined Missions]
« Reply #795 on: April 26, 2018, 08:46:09 am »

[Tina Murdoch + Priscilla]

Tina's controlling Priscilla, who has her hands tied. Just in case she gets violent once she enters the castle. It wont stop her from kicking though.
Tina doesn't carry any of the cargo, as she's fully focused on keeping Priscilla under control.
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zomara0292

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Re: Castle:Reboot [Combined Missions]
« Reply #796 on: April 26, 2018, 03:58:09 pm »

“Tina, don’t you think it’s a good idea to set that thing up to guard the vehicles, and maybe bring the turret?”
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

LordPorkins

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Re: Castle:Reboot [Combined Missions]
« Reply #797 on: April 27, 2018, 09:38:17 am »

"No worries man! I can carry the turret! I got some spare room."

Frazz grabs the turret and hooks it on his back
"Let me know if ya need it Tina."
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zomara0292

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Re: Castle:Reboot [Combined Missions]
« Reply #798 on: April 27, 2018, 09:44:28 am »

“I still think it’s a good idea to have our vehicles guarded, but, whatever. Not like anything bad can happen to them.”
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Happy Demon

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Re: Castle:Reboot [Combined Missions]
« Reply #799 on: April 28, 2018, 04:28:14 am »

[Tina Murdoch + Priscilla]

"Th-that'd be a... bad idea. If she goes rogue, she could destroy our transportation. I... I can't watch 2 places at once, she works best in proximity, or when I'm in a... safe place. B-besides, I need to attempt controlling her in a castle effect that's... still active. I can't do that if... the castle is destroyed... a-again."
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Bill Chompski

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Re: Castle:Reboot [Combined Missions]
« Reply #800 on: May 03, 2018, 02:28:40 pm »

"If you didn't insist on bringing your robot maid everywhere, this wouldn't be an issue." Danh butts in, voice carrying underlying tones of hostility, as usual.
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Cynicalwhovian

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Re: Castle:Reboot [Combined Missions]
« Reply #801 on: May 03, 2018, 03:40:36 pm »

"Are there security features on these vehicles?" responds Stella, ignoring Danh.
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vkiNm

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Re: Castle:Reboot [Combined Missions]
« Reply #802 on: May 04, 2018, 10:02:21 am »

Helpful information from your Augmented-Reality Computer Assistant shows that the Snowmobiles does not have automated security measures.
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LordPorkins

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Re: Castle:Reboot [Combined Missions]
« Reply #803 on: May 04, 2018, 12:21:30 pm »

Frazz pulls a 180 instantly

"Back off Dan. You've been throwing a pissy fit for the past 12 hours. Don't you dare start taking your petty little grievances on the team. "
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JaxtalMK2

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Re: Castle:Reboot [Combined Missions]
« Reply #804 on: May 04, 2018, 10:12:15 pm »

"Technically we would less need to worry about the bot going rogue from a castle effect if it was out here guarding our stuff. As it is though we don't have the manpower to split party. Now, you two stop bickering and get your heads on straight. We don't have forever to stand around snapping back and forth at each other. Carry what you can, hide or bury what you can't. We'll be back by as soon as we finish checking the castle either way."
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vkiNm

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Re: Castle:Reboot [Combined Missions]
« Reply #805 on: May 08, 2018, 01:03:48 pm »

Having decided to leave the Snowmobile as is, the squad continues onward on foot towards the mapmarker through the dense dead woods. The walk was.. Long. Quiet. Creepy.

It feels like you're being watched, in the corner of your eyes you feel like you saw something, but everytime you turned to look, it was just nothing at all.

Even in the temperature controlled suit, you can feel the hair on the back of your neck raise from times to times, as if something had made a very quick pass behind you, making you whip around more than once, but it was nothing.. Thermals, X-ray and Infrared showed nothing unusual from trees and snow.

The Castle is getting closer.. but not close enough to pick up the usual castle effects yet.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

Bill Chompski

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Re: Castle:Reboot [Combined Missions]
« Reply #806 on: May 08, 2018, 01:12:55 pm »

Danh hasn't said anything, likely like most everyone else.
As he walks, Mag at the ready, he fidgets with it, regularly clicking the safety on and off. Often, he casts wary glances at Tina's robot, Priscilla.
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zomara0292

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Re: Castle:Reboot [Combined Missions]
« Reply #807 on: May 08, 2018, 04:14:46 pm »

Vigil had his his hand on his sword. His muscles were tense, so he could draw it out at any moment.
“Anyone else getting an off feeling?”
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Cynicalwhovian

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Re: Castle:Reboot [Combined Missions]
« Reply #808 on: May 08, 2018, 05:34:12 pm »

Stella glances at the clicking safety on Danh's gun before shifting her gaze to Vigil. "I am as well. Beware of...unconventional angles of attack. Four-dimensional threats are possible, and their geometry does not work like ours does."
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JaxtalMK2

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Re: Castle:Reboot [Combined Missions]
« Reply #809 on: May 08, 2018, 07:09:50 pm »

"Yeah, keep your heads on a swivel.. and don't discount three dimensional threats either. Just because we haven't caught sight yet doesn't mean they're not there."
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In the beginning the Universe was created. This has made a lot of people very angry and is widely regarded as a bad move.
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