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Poll

What should we do?

Start over after we finish the war
- 7 (53.8%)
Continue from part 3
- 6 (46.2%)

Total Members Voted: 13


Pages: 1 2 3 [4] 5 6

Author Topic: If Bay12 was a Fort part 4: Continuation [Something's happening]  (Read 6016 times)

Gwolfski

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #45 on: September 02, 2017, 02:01:01 pm »

Weeeeelll I think you're fine
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chaotic skies

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #46 on: September 02, 2017, 04:05:00 pm »

Only ask because someone said something about getting unstuck from a hallway, so i figured i'd ask
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Glass

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #47 on: September 02, 2017, 04:13:00 pm »

That, I think, was me. I... still need to actually do something about that, but school started back up recently, so I haven't had time. College essays, y'know?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

chaotic skies

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #48 on: September 02, 2017, 05:10:36 pm »

-snip-
Currently you have the new goals of cleaning up the mess, oh, and getting Chaotic Skies unstuck from the hallway.
-snip-

It was me. I'm not totally sure exactly what's going on, but i'm stuck in a hallway somewhere.
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Glass

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #49 on: September 02, 2017, 05:14:23 pm »

Ah. Ok.
*shrug*
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Gwolfski

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #50 on: September 02, 2017, 06:11:17 pm »

!!ACTION!!

make machining tools for guns and stuff.
Fire up the coal to oil machine
get that flourite dissolving and electrolising to get flourine gas
Mine dat uranium
Also get skies unstuck
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Eventually when you go far enough the insane start becoming the sane

bloop_bleep

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #51 on: September 08, 2017, 09:18:00 pm »

Alright, I want to join this. This is right up my alley.

Let me be Cog the Engineer. I don't think we have any transistors or other high-level electronic components yet, so I have some plans:

  • Start harvesting silica from the ground. (This stuff is like 60% of the Earth's crust, no trouble finding it.)
  • Smelt silica into silicon in a furnace.
  • Refine silicon into very high purity.
  • Harvest phosphate rock and borax from the ground.
  • Smelt said rock into phosphorus and boron.
  • Dope silicon with phosphorus and boron, creating large amounts of p-type and n-type silicon.
  • Make transistors!
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Gwolfski

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #52 on: September 09, 2017, 02:58:33 am »

Hello. We are unfortunately missing anyone to write the story, but hopefully that will change. Transistors and stuff will definetely be very usefull
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Gwolfski

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #53 on: September 09, 2017, 08:37:54 pm »

I was bored. This is not an official update yet



Another month passed. Much work was done, for time was running out.

A new dwarf had stumbled into the fortress's entrance. He was immediately sent to detox, after which he was questioned. Upon the guards realising him being an enginneer, he was sent down to the cavern layer to help with various projects. The newcomer, Cog was his name, started to collect rocks from the waste pile, and in a few weeks had purified a sizeable container of near-pure silicates, which were then used to make crude electronic components, for example transistors.

Two new monstrosities are erected near Gwolfki's hut: a massive stone and iron vat, and two smaller, carefully prepared sealed nickel vats and a labyrinth of nickel pipes. A mage is tasked with keeping the vat sterile and free of impurites at all times. A crude transformer using a magnetite core and cloth-wrapped coils is used to power a modified elctrolysis machine in the second vat.

The miner who discovered the machine in the air vents was swiftly cleaned and palced under quarantine, for safety.

A large chamber is excavated for the future storage of explosives.

Finally realising the great need of such infrastructure, the dwarves swiftly assemble a lot of machines for working metal, such as lathes, pillar drills, rifling and die drawing machines to name a few.

Since the fall of the demigod, the surface farms were wiped out, and food was running low, so a section of the cavern with cleaner air was walled of and more dirt piled in, and crops were planted.

Some of the nitric acid produced earlier was used in the production of primer, which now occupies pride of place in the new explosives chamber. In other chemistry news, the large stone and iron vat is finally being put to use. Several electrolysers are hijacked to produce hydrogen, which is mixed with coal and the special ingredient, a few gallons of heavy oil which was painstakingly created by a duo of mages over two weeks. By the end of the month, a sizeable amount of crude oil has been produced. Sulphuric acid is made in large quantities from sulphuric rocks, and this acid along with some flourite is mixed in the large nickel vat. A small but usable amount of flourine gas is produced and stored in large glass vials surrounded by straw.

Recruits who have received guns are quickly directed to a crash course in safetly and handling of firearms, their operation and construction.

In the 'labs', the semi-auto rifle prototype has been perfected, and the machine gun prototype doesn't explode as much now.

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bloop_bleep

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #54 on: September 09, 2017, 10:21:15 pm »

Do we have gasoline yet?

If not:
  • Harvest petroleum from ground.
  • Heat it and refine it in a refining column.
  • Extract gasoline; store rest for future use.

Now:
  • Using a combination of inductors, capacitors, resistors, and transistors fashion several sets of radio transmitting/receiving equipment.
  • Make a gasoline container attached to a long, narrow tube via an electrically controlled valve. Light a piece of coal in one end of the tube as a sort of pilot light.
  • Attach a radio receiver to the electronic valve and tune it to a specific frequency.
  • Attach a radio transmitter to a switch and tune it to the same frequency.

Boom, remotely-controlled flamethrower! I have some ideas where to go with this....
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Gwolfski

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #55 on: September 10, 2017, 03:50:12 am »

Ah, you see, this world has no crude oil, so I had to use the coal liquidation process to make it.
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Paxiecrunchle

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #56 on: September 10, 2017, 05:05:43 am »

This looks fun, so we make suggestions about how to turn this death trap into a workable weapons factory, if I'm understanding things correctly?

Gwolfski

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #57 on: September 10, 2017, 05:17:22 am »

Well, yes at this time.

Basically, the idea of this is that you are in dwarf fortress, and you do stuff. Currently, the surface has been nuked by a dying demigod, and a terrible war will start in like 6 months, and we have to prepare. See here for a better intro and the rest of the story so far.

RP is encouraged, feel free to make up a character.

Also, there's a discord if you have questions, since I look at it more often. https://discord.gg/VmDjrsa #ib12waf
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Doubloon-Seven

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #58 on: September 12, 2017, 08:49:33 pm »

Hey, it's alive! Anyhow, actions!

Assemble the gun parts into bolt-action rifles, and start stamping brass, as well as using the nitric acid to produce some guncotton/cordite propellant, before packing it all into .30 caliber bullets.
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Avanti!

Paxiecrunchle

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Re: If Bay12 was a Fort part 4: Continuation [New players welcome]
« Reply #59 on: September 14, 2017, 01:21:34 am »

Action: put together a full inventory of our shovels, pick axes and similar implements.
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