Years, decades, millennia, time flows without anyone being able to interfere. Right here on the world of Kalastus. Many creatures intelligent or not seek power and security with different means, most relying on brute force or their magical capabilities. Prosperity is a word that does not exist in this world and that is why we were chosen, chosen to be the world of fighting. Entities of immense power came and made us their property. While we squandered about, they had the intelligence and means to prosper into something none from our world could achieve. Enslaving all of Kalastus they who we call Arena Masters made us fight in regulated fights for amusement as they do not need to prosper anymore, they need entertainment, and so we are.GameplayYou are a deity of immense power, and with other deities of similar power you have invaded the world of Kalastus, now collect fighters for yourself and pit them against other players in different modes. Decks of this game will be small ranging from 5 to 10 cards to make the games more about decision making and strategy and not about massing 50 of the best cards and mashing them into one deck so the opponent of less valuable cards will always lose. Currently the game only has monster cards and the game is played in turns, there are battle turns and player turns. Here are 3 different cards and I will demonstrate a small fight (1 v 2) for you. But first a small rule set, in the game you have 20 health most of the matches and you lose when you lose all your health, all creatures can attack the turn they are summoned and attack the creature that was summoned first, so creatures summoned after are always protected by the creatures summoned before, unless there are effects saying otherwise. There is a timer of battle turns before you can summon another creature, normally it is 5 turns in between summons, but this can be altered with card effects.
#1 Ragged Skeleton Undead
Health 9 / 2 Sharp Damage
Shield: Takes 2 less damage from Projectile attacks.
Weakness: Takes 2 extra damage from Force, Holy and Frost attacks.
#2 Clubber Skeleton Undead
Health 7 / 3 Force Damage
Weakness: Takes 2 extra damage from Force, Holy and Frost attacks.
#4 Summoner Human
Health 6 / 2 Wind Damage
Passive: Draw timer is reduced by 1 for 2 draw phases and decreased by 1 for the following phase.
Weakness: Takes 3 extra damage from Force, Sharp, Chaos and Projectile attacks.
Turn 1
Player 1 [20] summons Ragged Skeleton [9]
Ragged Skeleton [9] hits Player 2 [20>18]
Player 2 [18] summons Summoner [6]
Summoner [6] hits Ragged Skeleton [9>7]
Summoner [6] reduces draw phase by 1.
Turn 2
Ragged Skeleton [7] hits Summoner [6>1] (Note weakness damage)
Summoner [1] hits Ragged Skeleton [7>5]
Turn 3
Ragged Skeleton [5] hits Summoner [6>0]
Turn 4
Ragged Skeleton [5] hits Player 2 [18>16]
Turn 5
Ragged Skeleton [5] hits Player 2 [16>14]
Player 2 [16] summons Clubber Skeleton [7]
Clubber Skeleton [7] hits Ragged Skeleton [5>0]
Turn 6
Player 1 [20] summons Clubber Skeleton #2 [7]
Clubber Skeleton #2 [7] hits Clubber Skeleton [7>2]
Clubber Skeleton [7] hits Clubber Skeleton #2 [7>2]
From the previous "incomplete" battle you can see that the second player summoned the Summoner instead of the Clubber skeleton first, if he summoned clubber first he would wipe the Ragged skeleton and had a lead, countering enemy minions is a big deal in this game, so a variety of cards will be good, or you will have to have a good combo, knowing if your first or second to start will also play parts in matches to encourage different strategies, I have over 100 cards already made but I will no reveal them, each player will have to get packs to get cards and trading will be vital for people to get what they want for their decks. Each player starts with 200 funding, more is gained through matches, and cards can be traded up, commons into uncommons etc, there will be a table for that.
Card TradingPlayers can trade cards freely in favorable trades, for example one person wants this one rare card, but the other person doesnt need any rares the other person has, so you need to offer something that is worth for him to give you this card which potentially could make you win him in the next match, people can use their sense to trade favorably. Also cards can be traded up with the following table.
10 Common > 1 Uncommon
7 Common of the same Race > 1 Uncommon
5 Common of the same Set > 1 Uncommon
4 Uncommon > 1 Rare
3 Uncommon of the same Race > 1 Rare
3 Uncommon of the same Set > 1 Rare
5 Rare > 1 Very Rare
3 Rare of the same Set > 1 Very Rare of the same Set, or random Very Rare
You can see the complete list of cards on
this google doc, you can see your own cards
here.
Base Set Pack [6 cards] 50 Funding
- 3 Common
- 50% Common | Uncommon 50%
- 1 Uncommon
- 80% Rare | Very Rare 20%
Additional RulesBrawl
- Players have 20 health.
- Players decks contain 5 cards no duplicates.
- Players pick played cards.
- Winner takes 50 Funding, loser gets 20.
A deck can only contain 25% dragons.
Stealthed units are revealed if they are the only unit for 2 or more turns, stealth reactivates when another allied unit enters the board.
Massacre: Deals double damage to Flesh type creatures. (Human, Elf, Goblin, Dwarf, Monster) Please note, does not affect monstrosity creatures.
Piercing: Is not blocked by any damage reducing passives.
Dragon: Deals triple damage but leaves 1 hp if the base damage does not kill the target, does not work on giant creatures. (Dragon, Giant)
Joining the Game!Pick a name for your supreme deity, spend all or some of your funding on packs, (currently only base set packs) and challenge someone to a Brawl. Questions are also welcome.