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Author Topic: Orion Trail  (Read 5023 times)

Madman198237

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Re: Orion Trail
« Reply #60 on: July 29, 2017, 07:53:41 am »

I apologize.
« Last Edit: July 29, 2017, 10:29:06 am by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Tack

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Re: Orion Trail
« Reply #61 on: July 29, 2017, 09:20:04 am »

I ended up messaging Madman and asking him to stop raining on my attempts to kill you all.
Hopefully, that can resume shortly.

If there's some kind of material you could reasonably dismantle from the ship or confiscate, I'm happy to add it as a new resource. (Glass will be added when a shuttle goes away, for instance).
But now i'd really like to stop giving advice to people I'm attempting to airlock.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

VoidSlayer

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Re: Orion Trail
« Reply #62 on: July 29, 2017, 11:01:43 am »

Okay then, I suppose we need to do this.

Do we have airlocks at all that go to the outside.

Do we have any kind of reaction wheels or monopropellant movement?

Is water or air stored anywhere specific like tanks or just in wherever?

I say we use the algae tanks in another project later.  For now we need to make space suits...

Tack

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Re: Orion Trail
« Reply #63 on: July 29, 2017, 12:07:25 pm »

Airlocks generally go to other ships in the group, but there's a few outside openings.
Not yet.
Water is stored in drums, buckets, pet bottles and people. Generally people will use things like kettles for their distillation (which is why it's so energy-intensive) and release the steam into bottles to prevent it being lost to the zero-G.
Air is air. There mught be a scuba tank around, but other than that the only way you can increase the amount of stored air is by closing a drawer.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Ghazkull

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Re: Orion Trail
« Reply #64 on: July 29, 2017, 03:56:35 pm »

Makeshift EVA-Suit A - The Suicider

A makeshift Eva-Suit made out of a Scuba Tank, and an aluminium firefighting suit.



the thing is sealed off with duct-tape the saviour of this foolish endeavour and pressurized with the scuba tanks. TEST IT IN THE AIRLOCK, before using it.


I have no idea about space-suits, but i hope this is at least somewhat servicable.
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Nirur Torir

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Re: Orion Trail
« Reply #65 on: July 29, 2017, 04:18:39 pm »

I think the most pressing issues are power, parts, an algae tank revision, and morale. I'm going to go with kicking morale out, since it probably won't kill us immediately, and hoping unhappy people disassemble stuff.

Algae Tank Centralization: For now, we simply cannot get a decentralized grid of algae tanks fabricated before we all run out of air and die a slow, painful death. We'll drop that down to three sets near the middle of our ship construction, which is enough for redundancy.

Communal Makeshift Distillation: We can easily improve the power efficiency of water distillation by doing so with slightly larger, communal stills. Using heating coils that are still hot is more efficient than using small personal devices, we'll get an efficiency bonus from a larger still, and we might be able to find something to serve as insulation.

Quote from: Votebox
Algae Tank Centralization: (1) Nirur
Communal Makeshift Distillation: (1) Nirur
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Ghazkull

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Re: Orion Trail
« Reply #66 on: July 29, 2017, 05:37:59 pm »

Okay so revision phase plans so far:

Quote from:  Plan Nirur Torir 1
Engine Disassembly - We don't need all these engines, and most of their components should be internal. Leave one fully functional - We can later refine water into fuel, if we get desperate.

Medistation - Medical supplies are lacking, but Dr. Vernor warns that these conditions are ripe for diseases, and one outbreak now would quickly spread and cripple the mission. She would like to set up a rudimentary hospital ward, including mats for the sick, to keep them away from the general populace. Having someone to talk to when they get sick instead of having to completely fend for themselves will be good for morale.

+1 Ghazkull

Quote from:  Plan RAM

System regulation
We link the ships' systems together more fully and hook them into centralised terminals. This allows whoever is in charge at the time to implement controlled resource rationing.

Finish the algae tanks
We rolled a 1 on time, does this mean that we need to spend more dice on it? Is a 1 actually good for time?



Quote from:  Plan Nirur Torir 2
Algae Tank Centralization: For now, we simply cannot get a decentralized grid of algae tanks fabricated before we all run out of air and die a slow, painful death. We'll drop that down to three sets near the middle of our ship construction, which is enough for redundancy.

Communal Makeshift Distillation: We can easily improve the power efficiency of water distillation by doing so with slightly larger, communal stills. Using heating coils that are still hot is more efficient than using small personal devices, we'll get an efficiency bonus from a larger still, and we might be able to find something to serve as insulation.


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VoidSlayer

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Re: Orion Trail
« Reply #67 on: July 29, 2017, 09:37:28 pm »

I like the algae tank centralization and centralized stills.  We can worry about making more solar panels once we have space suits that we can actually use.

Quote from: Votebox
Algae Tank Centralization: (2) Nirur, voidslayer
Communal Makeshift Distillation: (2) Nirur, voidslayer

Ghazkull

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Re: Orion Trail
« Reply #68 on: July 30, 2017, 09:32:01 am »

but we have the problem of brownouts, we need more energy somehow or those algae tank will do fuck all.
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Kashyyk

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Re: Orion Trail
« Reply #69 on: July 30, 2017, 10:42:57 am »

I believe the idea of centralized stills and algae is supposed to help with power efficiency.
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Madman198237

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Re: Orion Trail
« Reply #70 on: July 30, 2017, 12:12:31 pm »

We can't disassemble all but one engine anyway. We need at least four to have balanced thrust (Read: Can go forwards instead of in ugly circle) and the capability of steering without doing maintenance on/refueling the RCS systems.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Tack

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Re: Orion Trail
« Reply #71 on: July 30, 2017, 12:14:01 pm »

We have votes on two revisions.
I mean, the others haven't really made it into the votebox, but I'm assuming they've got less than two votes.

I'll give it a little while and then lock it in.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Thanik

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Re: Orion Trail
« Reply #72 on: July 03, 2018, 05:09:04 pm »

We have votes on two revisions.
I mean, the others haven't really made it into the votebox, but I'm assuming they've got less than two votes.

I'll give it a little while and then lock it in.

Would just like to note as someone on the side.

Explaining to people why you're offing a number of them (like 250 of the 350 civilians) and telling them they're the "Chosen Rest" would increase morale in most of the survivors, as they would realize it's the only way to survive FOR THEM. Just don't tell the ones you're offing. Syphon off the air from 8 of the ships or something, make sure to move all the specialists and all the influenced crew into the core modules, then work with much more oxygen at your disposal.

I'd also like to say that making *anything* with the current setup is impossible without EVA suits. Not leaving them with even a single suit on all of 14 SHIPS (14!!!) was irresponsible of the GM. Good job on that.

There's "Making it hard for people" and then there's "Yeah, no, you're dying.". Space really isn't forgiving in any way, shape or form, and the fact you assume just about anyone within a given percentage can get into space is ridiculous.
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