Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 [17] 18 19 20

Author Topic: World Trek: Evolving Magic  (Read 28274 times)

ATHATH

  • Bay Watcher
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #240 on: October 02, 2017, 07:59:33 pm »

Assuming Ao doesn't show up, I'd consider running something like this. With some changes.
I'd probably be interested in it if you did that.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

darkgamer

  • Bay Watcher
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #241 on: October 02, 2017, 08:16:58 pm »

Assuming Ao doesn't show up, I'd consider running something like this. With some changes.

I'd play it, just let me know.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #242 on: October 02, 2017, 08:49:08 pm »

Improvements I may or may not make below. Please vote.
Spoiler: Ideas (click to show/hide)
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

ATHATH

  • Bay Watcher
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #243 on: October 02, 2017, 08:54:47 pm »

My preferences/recommendations:
B
A & B (with a recharge mechanism)
B (I love the multithrow system)
Not really/not yet
F
C
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #244 on: October 02, 2017, 09:05:19 pm »

B, C (I liked this system), don't really care, not really, F, C.
I want this greatly.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Roboson

  • Bay Watcher
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #245 on: October 02, 2017, 09:05:37 pm »

A
A (Multiuse)
B
H (Room for waitlist players :P)
C
« Last Edit: October 02, 2017, 09:20:55 pm by Roboson »
Logged

omada

  • Bay Watcher
  • Let's quack to death
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #246 on: October 02, 2017, 11:46:17 pm »

A
(???)
A
F
C (It can happen, be it by player choice or by some rare condition/trap of we entering in a kind of arena)
Logged
Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

darkgamer

  • Bay Watcher
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #247 on: October 03, 2017, 07:34:33 am »

B
C
B
F
C
Logged

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #248 on: October 03, 2017, 09:51:49 am »

Where are you Ao
We want this game to be alive
I know you were on 5 days ago

That was honest to god accident, I swear! I didn't intend to log on, I was just having nostalgia trip about Comrade Dimitri down in ER subboard. I promise it won't happen again! I'm back just because Aigre/Syv pestered me joining Aigre's new RTD.

Anyway, as it stands, I got no time to continue the game. My interests have largely moved outside of the forum anyway. Sorry about that.


Improvements I may or may not make below. Please vote.

You have my blessings. Let me know if you want my notes about how to calculate spell cost or my room generator.

My votes:
Setting: A | B
Evolving Magic: B | C
Dice-based mechanics: -
Other ideas: -
Slots reserved for players of Infinity Mansion: E | F
PvP: C

Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #249 on: October 03, 2017, 09:54:36 am »

You heard him, FoU. You are now obligated to make the new game.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #250 on: October 03, 2017, 10:00:39 am »

So it goes.
~~~
Let me know if you want my notes about how to calculate spell cost.
Your notes about how to calculate spell cost would be wonderful, thanks. I have my own plans for room generation if we wind up with the Infinite Dungeon.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

omada

  • Bay Watcher
  • Let's quack to death
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #251 on: October 03, 2017, 10:35:24 am »

my room generator.

If you don't mind, I want to ask the  Room generator notes, that will help in a tabletop rpg i am making here.
Logged
Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #252 on: October 03, 2017, 10:48:16 am »

my room generator.

If you don't mind, I want to ask the  Room generator notes, that will help in a tabletop rpg i am making here.

Here ya go. It requires .NET Framework 4.5 or better. It's based on "Tricks, Empty Rooms, & Basic Trap Design" by Courtney C. Campbell.
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

omada

  • Bay Watcher
  • Let's quack to death
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #253 on: October 03, 2017, 02:34:51 pm »

Thank you

*looks at the generator*

god-damn, that will help a lot =O

*Looks a way to change my other generators to stop working in dice rolls to put it here :v*
« Last Edit: October 03, 2017, 02:37:11 pm by omada »
Logged
Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Infinity Mansion : Evolving Magic
« Reply #254 on: October 03, 2017, 05:23:51 pm »

Ao tossed me his spell rating system. It'll likely be tinkered with a bit depending on whether or not spell changes are voted for, but it definitely helps. Thanks.

Also, methinks those that waitlisted in this game should also get reserved spots.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
Pages: 1 ... 15 16 [17] 18 19 20