I did major rebalancing for spell recharge rate, now instead of just eyeballing it I got consistent chart to calculate it. In most cases it resulted faster spell recharge but in others it went down.
"Named target" must refer to name that was given to you by the target, its master or creator. You can't refer to random tiger as "Tiger" because it is name of species rather than individual, but if you know its owner calls it "Princess Fluffy" then that's a name you can use.
Little Finger sprints to the morgue together with Rosie as soon as it becomes evident the invisible being isn't done yet. It ignores them and flies towards Jeremiah, who takes quick step into the cage room, like an arrow from bow. The moment Jeremiah sees this he intones his own full name while casting a spell. The spell takes effect immediately. Moss grows out of his skin pores and its roots dig deep into the muscles beneath. Simultaneously great leathery bings sprouts out of his back, stretching skin and shredding his immaculate blue suit.
This is suprisingly painful experience and so he's momentarily distracted, just long enough for the invisble assailant to resume its work on strangling him. Jeremiah loses his balance, thanks to the combination of extra weight on his back he's not accustomed to, lack of breathable air and winds that keep pushing him in wrong direction. Deprived from is ability to speak he's unable to cast the spell he intented on the invisible guardian.
It's painful for Rosie and Little Finger watch Jeremiah's struggles to breathe and his randomly twitching grotesque wings. The youngster cannot take it any more. He makes sure to not look Jeremiah but the minor dust storm around him and casts his spell, however he senses it doesn't take hold. Possibly because he doesn't actually
see the target he wants to target. There must be something that can be done!
Meanwhile Shannon completely ignores troubles of his friends. Well, not friends really, they are all strangers to each other without obligations. In midst of growing his spell collection he observes how the entire group in padded room disappears into thin air after one of them speaks few words in crystal clear voice. Since there's nothing more interesting anymore, Shannon closes the door and opens it again. Behind it opens differenct scenery; dark stairs descending down into solid stone, with many alcoves filled with human skulls and occasional dead bodies. He hears faint sound of water from the darkness.
Likewise ignoring provincial barbarians in trouble Octavian heads to the barracks. Ah, how familiar. He recalls visiting such barrack once and this is almost identical in architecture if one ignores angled floor. He puts his torch on floor carefully and picks first leather armor he finds from chests. A bit different design compared to what legionnaires used, but such armors are simple pieces of work that anyone can put them on after some training. And he got all the training he needs. Few moments later he sports a nice leather armor! Quality work, even he says so by himself.
In another room Alex, fallen amongst treasures and abandonded by his comrades in fate, wakes up. In his last moments he crawls to the beautiful golden door leading to his salvation, futilely staining it with bloody handprints. Tormented by his own vicious subconsciousness and guilt he spends his last seconds in despair, thinking his lost daughter.
And so Alexander Baine, the tormented clockmaker, perishes alone.
1 burning torches
Walls: rough stone blocks
Floor: stomped dirt
5 crude benches
6 simple wooden doors on wall
Door 2: Barracks
Door 4: Morgue #1
2 simple doors on ends
Door 7: Padded Room #1
People here:
Shannon
No lights
10 Wooden caskets
8 Animated poor stone statues with real swords
2 simple wooden doors
Door 1: Hall #1
Door 2: Filthy room
People here:
Little finger
Rosie
4 doors
Door 1: Morgue #1
Door 3: Cage
People here:
Jeremiah
3 doors
Door 1: Hall #1
Beds and chests
Leather armors
Angled floor
People present:
Octavian
2 doors
Door 1: Filthy room
People here:
?? doors
Door 1: Hall #1
Name: Shannon Webb
Appearance: Human, feminine but male. With some work can pass off as either. Blond hair, green eyes and fair skin
Inventory (3/9):
* Lit Torch (L)
Spells:
1 - "Touched target doesn't appear attractive to opposite sex", 1/2, -2
2 - "Touched target doesn't appear visible to the opposite sex", 1/3, -3
3 - "Touched target doesn't appear visible to the opposite person", 8/1, 0
4 - "Touched target doesn't appear visible to any person", 1/3, -3
5 - "Touched target doesn't appear understandable to any person", 1/4, -4
6 - "Touched target does appear understandable to any person", 1/3, -3
7 - "Touched target does appear understandable", 1/3, -3
Name: Octavian Grey
Description: He's a bit taller than the average person, with well-toned muscles and tanned skin due to his training and habit of hunting. He speaks imperiously due to his heritage, but he gives respect to those people who can beat him in a fight. He appreciates art, especially engraved swords.
Worn:
* Leather armor
Inventory (8/9):
* Lit Torch (L)
* Scissors
* Shears
* Harp (L)
Spells:
1 - "Caster's clothing smells like a skunk died in it", 7/1, 7
2 - "Caster's clothing smells like a skunk", 7/1, 7
3 - "Caster's clothing acts like a skunk", 1/3, 1
4 - "Caster's clothing acts like armor", 1/5, -1
5 - "Caster's clothing becomes armor", 1/11, -3
6 - "Target becomes armor", 1/12, -3
7 - "Target becomes omnilingual", 1/2, -1
Name: Jeremiah Swift
Appearance: Jeremiah is a tall, gaunt man, initially clad in a quiet blue suit. His skin is a rich light brown, and his fingers are well manicured. His shoes are brown leather, well-polished and slightly too elegant for the trousers. His black wool socks bear a green diamond pattern.
Enchantment: Moss grows on his back. Great leathery wings grow in his back.
Health: Many shallow cuts. Unable to breathe.
Inventory (3/9):
* Lit Torch (L)
Spells:
1 - "Moss and fungus grows on named target's back", 2/1, 2
2 - "Moss and fungus grows on named target's brain", 1/5, -1
3 - "Moss and fungus grow on pointed target's brain", 1/8, -2
4 - "Moss and wings grow on named target's back", 1/1, -1
5 - "Plate and wings grow on named targets back", 1/2, -1
6 - "Fire and fungus grow on pointed target's brain", 1/7,-4
Name: "Compass" Rosie H. Peall
Appearance: Red moderately-long hair, fair skin, green eyes, green scarf, red T-shirt, jeans, red sneakers. Has a tattoo of compass rose on the back of her hand.
Spells:
1 - "Caster cannot sleep unless naked", 13/1, 13
2 - "Target cannot sleep unless naked", 12/1, 12
3 - "Target immediately sleeps unless naked", 5/1, 5
4 - "Target immediately runs unless naked", 8/1, 8
5 - "Target immediately runs into room unless naked", 8/1, 6
6 - "Target immediately transforms into room unless naked", 1/99, -48
7 - "Target immediately transforms into cat unless naked", 1/5, -5
Name: "Little finger"
Appearance: Small, dark hair and dirty looks full of energy as any teenager
Spells:
1 - "Pointed target thinks he has only 20 minutes to live", 3/1, 0
2 - "Looked target thinks he has only 20 minutes to live", 1/1, 0
3 - "Pointed target thinks he has only 20 minutes to kill", 1/1, 1
4 - "Pointed target has only 20 minutes to live", 1/5, -3
5 - "Looked target thinks he has 20 minutes to live", 1/1, 1
6 - "Looked target thinks", 1/10, -10
7 - "Looked target is healed", 1/14, -14
PaPaj, are you ready? If yes, then you'll arrive to the barracks where Octavian is enjoying of his new armor. Your starting spell will be "
All nonmagical clothing within 50 meters turns to glass".