So, last turn i could had deleted everything till "Looked target thinks" and now i can do "Looked target thinks" >
"Looked target heals" ? <3
(If i can't right now whatever, next turn i already know what to do )
You could have in that particular case, yes. Though you are better to word it as "is healed". It's less ambivalent that way.
Wait, does this mean I can change "Caster's clothing" directly to "target"? Because if so, I'd rather make that change than from "Caster's clothing" to the intermediary "target's clothing".
"Caster's clothing" is a single target, a very specific target. So yeah, you can change that to "target". But more specifics of the target you add, more likely I'm to put something random into it. So going from "Caster" to "Looked target's mother's pants" might change along the way somehow.
Rosie leaves the barracks she found to talk with the larper, but instead finds the people in trouble. Finding first opportunity to use magic she casts her spell in quick succession, first on Jeremiah and then on Alex. Jeremiah stands up under magical compulsion and runs back to the room, still winded but thankfully capable of breathing again. Alex on the other hand doesn't react at all. In fact, the grayish glowing point of magic disappears just before it hits him. That has some troubling implications.
Now that his life is not in immediate danger, and after catching his breath, Jerimiah heads to opposite side of the room and opens door there. This room is... a cage. Iron bars jammed into stone floor defining square enclosure, raising all the way up to ceiling. Behind the bars is wider space and bunch of benches, little better than ones he saw in the hall back there, and another door leading somewhere unknown. But he doesn't step in. Partially because scattered and thoroughly gnawed animal skeletons, but it's actually a tiger that stops him from advancing. A thin, dangerously malnourished tiger, laying next to bars.
On this side of the bars! However after staring it few seconds Jeremiag notices it doesn't breathe. Perhaps... perhaps it is dead.
Considering the situation Octavian chooses to abandon the strangers in trouble and strolls back to first hallway while plucking his new old harp. The golems im morgue are back to their pedestals, just like they were originally, and do not react to his presence in anyway. Perhaps they merely reacted to his attempted robbery. Following this train of thought they may also react if he tries to defile the corpses in their caskets.
In the treasure room Alex tries to get up, desperately hoping for someone to help. But no help comes. Jeremiah runs away. Rosie merely stands by the door. That other guy simply nopes away. At this point darkness comes and Alex's consciousness finally fades. He slumps down, bleeding from his many deep wounds. (And he will perish soon if no healing is provided.)
"There must be someone here, not only wind" Little Finger realizes. There's nothing to see, but considering how Rosie's spell disappeared before hitting Alex that must be true. Something invisible. He aims his palm towards Alex, hopefully little aside, and fires his spell. It too, disappears in midair near Alex. At first it looks like there's no effect, but then the mystery wind scuffling tormenting Alex ends. A burst of wind escapes from treasure room, kicking dust violently into air in front of Rosie and Little Finger. Dust particles in the air paints a weird bubbly shape for a moment before it moves to the treasure room door and slams it shut with powerful gusts of wind. It remained in same room with you lot.
Unaware of the newest developments in the room beyond morgue he returns to the padded room door he opened without leaving the hall. Things have evolved in here too. The spears sprung from floor have receded back down, leaving the impaled person with major wounds. His companions are dragging him away from the trap, while one digs out an iron chain from her backpack. She makes sure the victim is holding it and she says something quickly to the others. Everyone is moving towards them and grabbing the chain too.
1 burning torches
Walls: rough stone blocks
Floor: stomped dirt
5 crude benches
6 simple wooden doors on wall
Door 2: Barracks
Door 4: Morgue #1
2 simple doors on ends
Door 7: Padded Room #1
People here:
Shannon
Octavian
No lights
10 Wooden caskets
8 Animated poor stone statues with real swords
2 simple wooden doors
Door 1: Hall #1
Door 2: Filthy room
People here:
4 doors
Door 1: Morgue #1
Door 3: Cage
People here:
Little finger
Rosie
Jeremiah
Dark holes on walls and floor. Trapped.
?? doors
Door 1: Hall #1
People present:
Friendly? Wounded.
3 doors
Door 1: Hall #1
Beds and chests
Leather armors
Angled floor
People present:
2 doors
Door 1: Filthy room
People here:
2 doors
Treasures
People here:
Alex
Name: Shannon Webb
Appearance: Human, feminine but male. With some work can pass off as either. Blond hair, green eyes and fair skin
Inventory (3/9):
* Lit Torch (L)
Spells:
1 - "Touched target doesn't appear attractive to opposite sex", 1/1, 0
2 - "Touched target doesn't appear visible to the opposite sex", 1/2, -2
3 - "Touched target doesn't appear visible to the opposite person", 1/1, 0
4 - "Touched target doesn't appear visible to any person", 1/3, -3
5 - "Touched target doesn't appear understandable to any person", 1/2, 0
6 - "Touched target does appear understandable to any person", 1/1, 0
Name: Octavian Grey
Description: He's a bit taller than the average person, with well-toned muscles and tanned skin due to his training and habit of hunting. He speaks imperiously due to his heritage, but he gives respect to those people who can beat him in a fight. He appreciates art, especially engraved swords.
Inventory (8/9):
* Lit Torch (L)
* Scissors
* Shears
* Harp (L)
Spells:
1 - "Caster's clothing smells like a skunk died in it", 3/1, 3
2 - "Caster's clothing smells like a skunk", 5/1, 5
3 - "Caster's clothing acts like a skunk", 1/2, 1
4 - "Caster's clothing acts like armor", 1/3, -2
5 - "Caster's clothing becomes armor", 1/4, -4
6 - "Target's clothing becomes armor", 1/4, -4
Name: Alexander Baine, "Alex"
Apperance: Alex is a tall willowy man, with long dexterous fingers. His black hair is going grey and signs of middle age are present on his face.
Health: Many deep cuts. Unconscious. Dying.
Spells:
1 - "Target thinks he can beat his addiction to air", 2/1, 2
2 - "Target can beat his addiction to air", 1/4, -1
3 - "Target can control his addiction to air", 1/5, -2
4 - "Target can control his air", 1/3, -1
5 - "Target can control his blood", 1/3, -1
6 - "Target can regenerate his blood", 1/5, -5
Name: Jeremiah Swift
Appearance: Jeremiah is a tall, gaunt man, initially clad in a quiet blue suit. His skin is a rich light brown, and his fingers are well manicured. His shoes are brown leather, well-polished and slightly too elegant for the trousers. His black wool socks bear a green diamond pattern.
Health: Many shallow cuts.
Inventory (3/9):
* Lit Torch (L)
Spells:
1 - "Moss and fungus grows on named target's back", 2/1, 2
2 - "Moss and fungus grows on named target's brain", 1/4, -2
3 - "Moss and fungus grow on pointed target's brain", 1/4, -3
4 - "Moss and wings grow on named target's back", 1/2, -1
5 - "Plate and wings grow on named targets back", 1/3, -3
Name: "Compass" Rosie H. Peall
Appearance: Red moderately-long hair, fair skin, green eyes, green scarf, red T-shirt, jeans, red sneakers. Has a tattoo of compass rose on the back of her hand.
Spells:
1 - "Caster cannot sleep unless naked", 10/1, 10
2 - "Target cannot sleep unless naked", 7/1, 7
3 - "Target immediately sleeps unless naked", 2/1, 2
4 - "Target immediately runs unless naked", 2/1, 2
5 - "Target immediately runs into room unless naked", 2/1, 0
6 - "Target immediately transforms into room unless naked", 1/50, -48
Name: "Little finger"
Appearance: Small, dark hair and dirty looks full of energy as any teenager
Spells:
1 - "Pointed target thinks he has only 20 minutes to live", 1/2, -2
2 - "Looked target thinks he has only 20 minutes to live", 1/2, 1
3 - "Pointed target thinks he has only 20 minutes to kill", 1/2, 1
4 - "Pointed target has only 20 minutes to live", 1/5, -3
5 - "Looked target thinks he has 20 minutes to live", 1/2, -1
6 - "Looked target thinks", 1/10, -10