Sorry for missing a day. I found a novel I couldn't escape from.
GM: Hey, so the mansion rearranges itself when doors are closed? What happen if the open section gets cut in half? Does that split the party? Do we lose anything not connected to room one? Can we only close doors at the end of the open section?
Try it and find out. Also you didn't alter any spells.
Without backpacks or other luggages a person can only hold 9 items in his hands, belt and pockets. Small items of same type might stack to some limit. Large items (L) take space of 3 small items. Clothes and worn items do not count.
Octavian begins looting the room, hoping to find useful tools. All he finds his tools of home maker, such as shears, scissors, needles, pincushions and knitting needle. Scissors are somewhat usable as a stabbing tool as are shears, so he shoves those into his belt. Out of three harps he finds two have broken strings, but the third is intact and in tune. Good enough.
Jeremiah enters into the treasure room eyeing certain golden bracelet resembling pair of coiled snakes, but in half way point to the shelve he suddenly finds himself unable to breathe. Air escapes from his lungs against his will and in few seconds he finds his vision already darkening. Violent gusts of wind slashes his skin, causing many shallow cuts.
Alex, despite of being surrounded by many sword wielding golems finds his moment to escape from their torment, but pays it with few hard cuts on his back, down to ribs, chipping bones. Despite of this he runs into the filthy room and after Jeremiah into the treasure room. His hopes for peace and safety are cruelly crushed, however. Whatever it is that was strangling Jeremiah leaves him alone and starts sucking air out of Alex's lungs instead. Already winded and weak, it takes only moments to bring Alex on his knees, desperately gasping for air that refuses to enter his lungs.
Ignoring the newest strangers Shannon goes to the morgue door and sees bleeding Alex escaping from golems. Said golems do not give pursue when he leaves the room and instead return back to their pedestals.
Rosie, in true spirit of scavenger, ignores screams and takes look into various chests in the room. Few appear to be locked, but those few that are open contains simple lamellar leather armors, tunics and sandals. It's not much, but by sounds of it they might be unexpectedly useful. There's actually enough armors for everybody, albeit they might not fit well. Honestly only that roman cosplayer has right body type.
Little Finger tears sleeve from his shirt and works it into a makeshift bandage. As soon as golems get back into their pedestals he sprints through morgue and into the room beyond, but stops before entering into treasure room. The sight of two men on their knees, both gasping for air and Alex's clothes and hair being ravaged by invisible wind makes him hesitate.
1 burning torches
Walls: rough stone blocks
Floor: stomped dirt
5 crude benches
6 simple wooden doors on wall
Door 2: Barracks
Door 4: Morgue #1
2 simple doors on ends
Door 7: Padded Room #1
People here:
Shannon
No lights
10 Wooden caskets
8 Animated poor stone statues with real swords
2 simple wooden doors
Door 1: Hall #1
Door 2: Filthy room
People here:
4 doors
Door 1: Morgue #1
Door 2: Treasure room
People here:
Octavian
Little finger
Dark holes on walls and floor. Trapped.
?? doors
Door 1: Hall #1
People present:
Friendly? Wounded.
3 doors
Door 1: Hall #1
Beds and chests
Leather armors
Angled floor
People present:
Rosie
2 doors
Door 1: Filthy room
Treasures
People here:
Jeremiah
Alex
Name: Shannon Webb
Appearance: Human, feminine but male. With some work can pass off as either. Blond hair, green eyes and fair skin
Inventory (3/9):
* Lit Torch (L)
Spells:
1 - "Touched target doesn't appear attractive to opposite sex", 1/1, 0
2 - "Touched target doesn't appear visible to the opposite sex", 1/2, -2
3 - "Touched target doesn't appear visible to the opposite person", 1/1, 0
4 - "Touched target doesn't appear visible to any person", 1/3, -3
5 - "Touched target doesn't appear understandable to any person", 1/1, 0
Name: Octavian Grey
Description: He's a bit taller than the average person, with well-toned muscles and tanned skin due to his training and habit of hunting. He speaks imperiously due to his heritage, but he gives respect to those people who can beat him in a fight. He appreciates art, especially engraved swords.
Inventory (8/9):
* Lit Torch (L)
* Scissors
* Shears
* Harp (L)
Spells:
1 - "Caster's clothing smells like a skunk died in it", 3/1, 3
2 - "Caster's clothing smells like a skunk", 5/1, 5
3 - "Caster's clothing acts like a skunk", 1/2, 1
4 - "Caster's clothing acts like armor", 1/3, -2
5 - "Caster's clothing becomes armor", 1/4, -4
Name: Jeremiah Swift
Appearance: Jeremiah is a tall, gaunt man, initially clad in a quiet blue suit. His skin is a rich light brown, and his fingers are well manicured. His shoes are brown leather, well-polished and slightly too elegant for the trousers. His black wool socks bear a green diamond pattern.
Health: Many shallow cuts.
Inventory (3/9):
* Lit Torch (L)
Spells:
1 - "Moss and fungus grows on named target's back", 2/1, 2
2 - "Moss and fungus grows on named target's brain", 1/4, -2
3 - "Moss and fungus grow on pointed target's brain", 1/4, -3
4 - "Moss and wings grow on named target's back", 1/2, -1
Name: Alexander Baine, "Alex"
Apperance: Alex is a tall willowy man, with long dexterous fingers. His black hair is going grey and signs of middle age are present on his face.
Health: Many deep cuts. Strangled.
Spells:
1 - "Target thinks he can beat his addiction to air", 2/1, 2
2 - "Target can beat his addiction to air", 1/4, -1
3 - "Target can control his addiction to air", 1/5, -2
4 - "Target can control his air", 1/3, -1
5 - "Target can control his blood", 1/3, -1
Name: "Compass" Rosie H. Peall
Appearance: Red moderately-long hair, fair skin, green eyes, green scarf, red T-shirt, jeans, red sneakers. Has a tattoo of compass rose on the back of her hand.
Spells:
1 - "Caster cannot sleep unless naked", 10/1, 10
2 - "Target cannot sleep unless naked", 7/1, 7
3 - "Target immediately sleeps unless naked", 2/1, 2
4 - "Target immediately runs unless naked", 2/1, 2
5 - "Target immediately runs into room unless naked", 2/1, 2
Name: "Little finger"
Appearance: Small, dark hair and dirty looks full of energy as any teenager
Spells:
1 - "Pointed target thinks he has only 20 minutes to live", 1/2, 1
2 - "Looked target thinks he has only 20 minutes to live", 1/2, 1
3 - "Pointed target thinks he has only 20 minutes to kill", 1/2, 1
4 - "Pointed target has only 20 minutes to live", 1/5, -3
5 - "Looked target thinks he has 20 minutes to live", 1/2, -1