"Target becomes cat unless naked". Two more edits, and it'll become "target room becomes holeless". 1 edit away from making a room safe, regenerative, etc. AO, what's the natural duration for effects that target rooms?
"Door number 1,...nah, now...decent meats. Might be poisoned, but more suspicious are the holes in the wall.
Door two, door one for the hall, y'know what, ignore that last numbering. THIS is #1. Anyway, #1 is...nope....another treasure, no...treasure room, maybe? No apparent enemy, maybe some security system. Why were they all treasure rooms of sorts?
Door 2 for real, we got...a courtroom. Well, if we ever make some society in here, that would be a good place to settle disputes. No objections?
Door 3...paranormal Hebrew kindergarten? Well, risky. Someone keep an eye on it for now, in case the greenery keeps growing or something.
Door 4 was already open, so now to number 5...huh. Is it just me, or do all Romans look alike? Wait, that's the barracks...so...huh? This can't be coincidence, right? And who's the new guy? Welp, time for introductions, I'm Rosie, this kid's called Little Finger, the bleeding guy on the bench is Jeremiah, the lady's name I can't remember, and this soldier is some ancient Roman from before the English language. Don't ask, he won't understand.
...And now door 6....that's somewhere to eat. The sand is slightly suspicious, though. Finger's crossed...now, speaking of, Finger, just step in these rooms quickly and charge up your heals."
Check the spatial relationship between door 2, where the barracks were, and 5, which sorta leads to them now. Then enter the mess hall, cautiously, and observe things better from near the entrance.
Ninja: Whispering, I slept the elemental and closed the door that led to it, removing it from the current floor plan. Everyone's safe.