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Author Topic: Ideas  (Read 11899 times)

Zonk

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Ideas
« on: December 28, 2001, 10:03:00 am »

various ideas and questions..

Some Random Ideas for Slaves to Armok + Some Questions:

For Translations:I ve altready talked about it,but now
i ask it again..will it be possible to move all basic
words to editable files?For basic words i mean things
like "bleeding","arm","head","hit".This way,it could
be easily possible to translate the game.By the way,
im avaible for translating the game in Italian and,
since i can download varius translation software and
i have LOT of Free-Time,in other various languages.

Sea/Water:I was just thinking..could sea/water be added in the near
future?I don't mean much..it could be of blue transparent
color and like reverse hills(at various depth)and it could
not be crossed..im talking about an easy-to-add feature
for the near future,even if i would like to be able to swim
(actually,you can only walk or crawl).

Think to it as transparent-blue reverse hill.Of course they
only appear in the areas of the map that are blue(sea).


Swimming/Flying:I was thinking of a system for swimming/flying
in a 3d Enviroment.I think that to fly or swim the character could
use normal left and right key to turn horizontaly and the up/down key
to turn "vertically".Then he could use some other key to move forward.
Another way could be to use Page Down and Page Up so one can use the
UP arrow to move forward.It could also be possibile to move backward,
possibile for some creatures wich are very good at flying(in real-life
the only bird that can fly backward is the colibri)or for entities who
don't fly with wings but fly magicaly or just levitate.Also possibile
could be swimming on your back.

I know it's hard to understand what i said...It's just a system
for flying and swimming in a 3d enviroment.I don't know how it could
work in the 2d version.


Ruining of Items:Weapons breaking/ruining will be added in the
near future,right?If yes,i think that ruined items could weight
a bit less(especcialy for weapons and armor),i mean,for example
a VERY ruined sword might weight 50 grams(about 0,1 pound)less
than a new sword,because,in getting ruined,some small particles
of the sword were destroyed/feel on the ground...

Armor/Shield:I think armors should be added in the near
future.Armor could be just be metal/leather/other materials
which takes damage instead of you or some kind of living
material wich regenerates(a bio/demon armor,but let's not forget
natural armor like scales).Different armor/shield
protects in different ways from different types of damage.
Of course damage wich is not absorbed by the armor is suffered by
the entity.Also,one should be able to use almost anything
as a shield...for example,a big cushion could be used as a
shield againist a bludgeoning weapon.

Collateral Working Products:This means that when you,for example,
cut wooden blocks using a saw you get wood dust,and when you
work with stone blocks you get stone dust.All this dust could
be used to throw it the eyes of an enemy,blinding him.

Painting and Sculture:I think the game will need a sort of system
for drawing for entities.The character/entity will decide the basic
painting,which will be modified according to his Painting skill
(and other factors).

(This is a must)A "free"engine to talk to entities.Including
the possibility to use complex sentences,like "Tell me about
orcs"or "Bring me a weapon and i will reward you".

The Questions:

Is somebody here from Europe?Maybe from Italy?And
if yes,does this somebody have ICQ?My UIN is 125637883,and,
since the forum is slow for talking about this game
and the chat room is always empty(when i try it),i would like
to also chat about the future of Slaves to Armot using
other means.Also,if you need it,my e-mail adress is zonk1000@yahoo.it

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Toady One

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Re: Ideas
« Reply #1 on: December 29, 2001, 08:49:00 am »

Translations:  Hmmm...  there are many tricky points with translation involving grammar etc.  I could make those word lists if you didn't think it'd turn as gibberish in Italian.  I mean, would you be able to do verb endings and all that sort of thing?  I know Spanish would be a nightmare.  I'd probably have to include both lists of words and entire sentence structures and various other parameters to get it sounding even vaguely correct.

Water:  I'm not going to put in fake water just to make it look nice temporarily, since that would take some time and be deleted in the end.  However, isn't water on that plan list I posted a while ago?  It should be.  

I've dealt with everything I needed to deal with here, and Christmas has passed, so I should start work again today.  I'll be returning to California on January 5th.

Swimming/Flying: Well, back when we had squares in the 2D version, swimming and flying would have been trivial...  but now it's a mess, yeah.  I think the page up/down system might be better, just to keep the keys consistent with walking.  Flying in real time is going to be awful.  He he he.

Ruining of Items:  Weapon damage and breaking has already been added.  There are weight modifications when pieces break off.  I think I added item chipping with weight decreases (if a chip item is actually created), but I don't think I added the more subtle weight decreases.  I'll have to look at it.

Armor/Shield:  I believe clothing (which means armor) is on that list I posted.  The combat code is ready for armor to be added (right now, each body part has 15 depth levels, and the attack has a force number.  Each depth level is associated with a tissue, and as the attack moves down the depth levels, the force decreases depending on the size and material of the body part.  A sever occurs if the attack has maximum breadth and gets past depth 15 (the attack can also hit organs etc. that decrease its force but lead to further damage)).  Armor would just cause a force decrease prior to the force being applied to the body part (the force taken away would be applied to the armor, damaging it).

Collateral Working Products:  Hmmm...  maybe I can use the item damage routine to do some of this.

Painting and Sculture:  Yeah, I was definitely planning on having all kinds of artwork.  I don't know the nuances of every sort of material that can be used, so it would be sloppy at first.  But you'd just pick a subject (much like a conversation engine) and then attempt it against whatever art skill you're using.

Conversation engine:  What do you mean by free?  I think typing in questions and statements might be disastrous, since grammar is very complicated.  More importantly, since I only have finite time to work on this project, I can only deal with a limited range of responses.  Still, I was planning on having a versatile system.  Certainly both of the sentences you wrote would be fair game.  I was also thinking of adding a tone modifier, so that you could make your statements aggressively, fearfully, mockingly, cheerfully, etc.

Questions:  My ICQ number is 47800810.

I don't know about the other posters but the three Bay 12 people live in various parts of the US (California, New Hampshire, and Washington).

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Demon

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Re: Ideas
« Reply #2 on: December 30, 2001, 11:48:00 am »

How about symbiotes??  Like, a bipedial creature encased in another creature.  The outer creature provides protection for the one inside, and the one on the inside has a digestive track.  The outer creature could just sortof absorb nutirents from the inner one.  That way the intelligent inner one would remain protected!  Or you could do more traditional symbiotes...  but whats the fun of that??

I live in Pennsylvania and I only use AIM:  AlextheVampire18

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Toady One

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Re: Ideas
« Reply #3 on: December 30, 2001, 12:27:00 pm »

Well, along those lines, we certainly need to have all kinds of disgusting parasites that leech various resources from other creatures.  Also, very large creatures like dragons should be able to swallow other creatures whole without killing them (even Dragslay had that!).  The symbiotes you bring up might be a natural joining of those two basic bits of code.  Definitely feasible.

I'm on AIM as well.  I'm NakedMoleDog or Naked Mole Dog, or however it works.  That name inspired by some of the initial cave life plans for Armok and the real-life Naked Mole Rat, of course.  Very cute.  You should view them at a zoo if possible.  I know they have them in Ohio and two places in Washington.  As well as the link of the web page, if it still works.

Back to interface nonsense...  blah blah blah...  he he he....

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Demon

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Re: Ideas
« Reply #4 on: January 02, 2002, 01:22:00 pm »

Have you already coded aging effects?  I'm thinking that it'd be pretty useful for alot of different applications.  Natural healing could be done with that, as well as most forms of corrosion.  More interesting than that would be the kind of reverse-entropy that some fantasy races have like elfs and dragons.  Instead of growing weak with age they become more powerful.

okay...  about depth:  if I hit someone in the arm is depth 15 the center of their bone or is it the last bit of skin on the opposite side of the arm?  Is it the middle or one side, basically?

How far along the list of things to do are you?

[ January 02, 2002: Message edited by: Demon ]

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Toady One

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Re: Ideas
« Reply #5 on: January 04, 2002, 12:17:00 am »

I haven't coded aging effects yet.  I have to sort out how I want to do things like tadpoles turning into frogs etc. first, so I don't lay any traps for myself while coding the easier human version.  Right now wounds do age, so I put in natural healing that way (at least that's done).  I also have time affecting skill loss (it's a very slow process, and only happens if you don't use the skill).

Depth 15 is the center of the bone for now.  I didn't want to deal with all of the hassles of hits coming in at odd angles and strange body types (where the tissues aren't nicely layered).  The calculations come out about the same, anyway.  You can still hack off an arm and have it hanging by a thread, since this is the interpretation of say a depth 15 strike that does not have maximum breadth (a strike needs max depth and breadth to sever).

As far as the list goes, I've done the main interface screen and combat text.  During combat text I had to do some things with the font, which I'm now cleaning up in all of the other interfaces.  The other screens will fall into place faster than the first.  Mostly I've been doing family sorts of things.  I'm leaving for California tomorrow.

And I thought 56K was slow...  this connection is horrible...  I hope this posts...

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