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Author Topic: Things we learned today  (Read 3523 times)

TV4Fun

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Things we learned today
« on: July 21, 2017, 11:07:20 pm »

No matter how expert you think you are, there always new things to learn when playing DF. For example, today I learned that when staging your militia to fight off a siege, make sure there are no pools of water between you and your attacker, or indeed anywhere nearby. As even the strongest axe lord tends to possess super drowning skills, and water tends to be a bit of an equalizer in a fight with goblins. What things have you learned while playing DF?
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Fleeting Frames

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Re: Things we learned today
« Reply #1 on: July 21, 2017, 11:57:23 pm »

Well, for your particular problem, you can use citizen alert to get your fort swim training for a month with a lever and hatch/screw pump to release water into alert area. Some stat gains, few levels of swimming, much safer.

But hm. The answer to that last quest, unpruned, would dwarf a novel.

How to prune, though?

I'd obviously leave out things I've already posted and things that are on the wiki or mentioned in guides or advice that I've read. Limiting it to "today" would also help, though of course every future day will be today one day.

Where is the intended line between this and trivial findings thread? I.e. when would I post in one and in other? Non-trivial findings here?

(Whenever I want is cool, but not very satisfying.)

TV4Fun

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Re: Things we learned today
« Reply #2 on: July 22, 2017, 01:51:45 am »

Well, for your particular problem, you can use citizen alert to get your fort swim training for a month with a lever and hatch/screw pump to release water into alert area. Some stat gains, few levels of swimming, much safer.

But hm. The answer to that last quest, unpruned, would dwarf a novel.

How to prune, though?

I'd obviously leave out things I've already posted and things that are on the wiki or mentioned in guides or advice that I've read. Limiting it to "today" would also help, though of course every future day will be today one day.

Where is the intended line between this and trivial findings thread? I.e. when would I post in one and in other? Non-trivial findings here?

(Whenever I want is cool, but not very satisfying.)
I suppose I'm envisioning this thread as kind of a tongue-in-cheek way to describe the painful ways in which you have learned various lessons, as much as the lessons themselves. Trivial findings seems to be a bit more straightforward in the descriptions of things learned.
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Fleeting Frames

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Re: Things we learned today
« Reply #3 on: July 22, 2017, 10:46:44 am »

Ah, I see. Heh.

Well, it was not today, but I certainly had a painful lesson on the necessity of crossbowdwarves with great horned owl and over-river-on-the-tree coyotes on 1x1 embark.

It's non-benign, so it causes interruptions. Doesn't steal anything, but if your workshops are on the surface it's very hard to produce quiver, bolts and crossbow, as it'll cause job cancellations to produce those very items.

Heck, the coyotes on trees even managed to hypnotize all my dwarves, and when finally managing a path to them with a miner the whole starting 7 climbed the tree (they got down and could eventually make a hunting set, but this wasted painful amount of time).

So, one may not ever pew-pew bolts at siege, but it's still a good idea to get someone to wear a ranged option, even if they never use it.

Romeofalling

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Re: Things we learned today
« Reply #4 on: July 23, 2017, 11:36:37 pm »

TIL that aquifiers really muck with your ability to build long, windy caravan routes into your fort. Even if you remember to dig downward instead of up. I'd sacrifice a cat to Armok for an aquifier sensing tool.
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mek42

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Re: Things we learned today
« Reply #5 on: July 25, 2017, 04:29:14 pm »

That having separate storerooms for fat and tallow is an excellent way to give yourself carpel tunnel syndrome.
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"Is that the game with the blinky characters and no pictures?  Maybe you do have Asperger's." - My wife after I mentioned my excitement over the elves bringing by caravan a whole bunch of wood after my deforestation project was neglected due to a near-tantrum spiral and total loss of my initial seven and a bunch of immigrants.

mek42

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Re: Things we learned today
« Reply #6 on: July 25, 2017, 04:31:52 pm »

TIL that aquifiers really muck with your ability to build long, windy caravan routes into your fort. Even if you remember to dig downward instead of up. I'd sacrifice a cat to Armok for an aquifier sensing tool.

Masterwork should have a wood craft: divining rod, usable by sorcerer dwarfs whereby when the dwarf walks over water at any z level below him and above the first instance of open space, his sprite twitches imperceptibly.
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"Is that the game with the blinky characters and no pictures?  Maybe you do have Asperger's." - My wife after I mentioned my excitement over the elves bringing by caravan a whole bunch of wood after my deforestation project was neglected due to a near-tantrum spiral and total loss of my initial seven and a bunch of immigrants.

Bumber

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Re: Things we learned today
« Reply #7 on: July 26, 2017, 12:15:38 am »

That having separate storerooms for fat and tallow is an excellent way to give yourself carpel tunnel syndrome.
Or get familiar with the macro feature.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Fleeting Frames

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Re: Things we learned today
« Reply #8 on: July 26, 2017, 11:03:54 am »

That having separate storerooms for fat and tallow is an excellent way to give yourself carpel tunnel syndrome.
You could search for fat or tallow with dfhack search plugin (presence indicated by red s)

Though they don't rot, so could keep in workshop till it becomes cluttered.

Sanctume

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Re: Things we learned today
« Reply #9 on: July 26, 2017, 11:47:38 am »

So I breach the aquifer leaving the usual 3x4 stairs.  Thinking it would be "cool" to dig out the carved stairs and construct it all back on "light" tile. 

A few accidents later, there are bloodstains on the stairs and no one will clean it because it is "light" or considered outdoors.

Fleeting Frames

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Re: Things we learned today
« Reply #10 on: July 26, 2017, 11:58:21 am »

You could deconstruct and reconstruct the stairs, though that doesn't fix the bloody walls.

Sanctume

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Re: Things we learned today
« Reply #11 on: July 26, 2017, 01:47:32 pm »

You could deconstruct and reconstruct the stairs, though that doesn't fix the bloody walls.

Yeah, the walls are the issue.  Walls are in "dark" but I do not think dwarf will clean while standing in "light."

Placing floodgate on one aquifer wall makes it an easy mist generator -- unless the biome can be freezing, lol.

Romeofalling

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Re: Things we learned today
« Reply #12 on: July 27, 2017, 11:06:06 pm »

Yeah, the walls are the issue.  Walls are in "dark" but I do not think dwarf will clean while standing in "light."

Might be in the standing orders, with the way dwarves choose not to clean the outdoors. Not sure how you could work around that though. Maybe something with burrows?
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Re: Things we learned today
« Reply #13 on: July 28, 2017, 01:41:43 am »

Hm?



Takes less than a minute to check that there's nothing related to cleaning in standing orders.

Sanctume

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Re: Things we learned today
« Reply #14 on: July 28, 2017, 08:47:26 am »

Today I Learned (TIL): The latest LNP has a cool purple text announcement; plant gatherer "Cercei Lannister is stuck in a tree!"
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