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Author Topic: Beginner Emblem: Call of Kovitz IC thread. The End.  (Read 83006 times)

SeriousConcentrate

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #270 on: December 01, 2017, 12:06:15 am »

Virgil stabs the axe guy to his immediate right (think it's B, map isn't loading for me because internet issues).
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Solymr

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #271 on: December 01, 2017, 06:24:34 am »

After the dance of healing Virgil is in top shape again, putting a wound on a bandit while avoiding getting one himself.

Quote from: Seraphiel heals Virgil
15/2=7 HP restored!

Quote from: Darathor performs
Seraphiel and Virgil can move again!

Quote from: Seraphiel heals Virgil
15 HP restored!

Quote from: Virgil vs Axe Bandit A
Virgil attacks!
Hit: 99+10-15-11=83. Roll: 50. Hit!
Crit: 8-1=7. Roll: 100.
Axe Bandit A takes 14-5=9 damage!

Axe Bandit A counterattacks!
Hit: 75+15-10-18=62. Roll: 84. Miss!

Spoiler: HP (click to show/hide)
XP: 76/100
Spoiler: Map Info (click to show/hide)
Logged

Wolfhunter107

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #272 on: December 01, 2017, 05:27:25 pm »

"Try a taste of your own medicine, knave!"

Move to K21 and attack Axe Bandit B
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Just ask yourself: What would a mobster do?
So we butcher them and build a 4chan tallow soap tower as a monument to our greatness?

Solymr

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #273 on: December 01, 2017, 05:35:32 pm »

Quote from: Jaromer vs Axe Bandit B
Jaromer attacks!
Hit: 113+15+5-11=122. Autohit!
Crit: 3-1=2. Roll: 15.
Axe Bandit B takes 16+1-5=12 damage!

Axe Bandit B counterattacks!
Hit: 75-15-5-16=39. Roll: 10. Hit!
Jaromer takes 17-1-5=11 damage!
Counter: 30.

Spoiler: HP (click to show/hide)
XP: 79/100
Spoiler: Map Info (click to show/hide)
Logged

Azrayel

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #274 on: December 01, 2017, 08:45:13 pm »

"Yet more blood must flow.  Face me, Hexmyn, and see the great terror of the ancient magicks!"

Naziri moves to G23 and attacks Hexman to her east.
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I then asked a porcupine about its troubles and the game crashed.

Motherland Calling: Tsar Needs Block Breakers

randomgenericusername

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #275 on: December 01, 2017, 10:45:58 pm »

"...Naziri, I think you should calm down a little bit. You are creeping me out. If we enjoy killing, does that makes us better than the bandits? Remember we are doing this to protect the people."
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Solymr

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #276 on: December 02, 2017, 07:43:55 am »

Naziri comes out ahead in the dark duel, but there's still a way to go before the shaman dies.

Quote from: Naziri vs Hexman A
Naziri attacks!
Hit: 97+10+10+5-14=108. Autohit!
Crit: 10-2=8. Roll: 84.
Hexman A takes 16-7=9 damage!

Hexman A counterattacks!
Hit: 85-10-10-5-14=46. Roll: 64. Miss!

Spoiler: HP (click to show/hide)
XP: 82/100
Spoiler: Map Info (click to show/hide)
Logged

Lyca

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #277 on: December 02, 2017, 07:47:36 am »

Move to H23 and Attack hexmanA

Solymr

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #278 on: December 02, 2017, 08:06:21 am »

Anna stabs the hexman but it's still not enough to finish him. Fortunately his dark magics are still inaccurate.

Quote from: Anna vs Hexman A
Anna attacks!
Hit: 105+10+5-14=106. Autohit!
Crit: 9+5-2=12. Roll: 59.
Hexman A takes 11+3-4=10 damage!

Hexman A counterattacks!
Hit: 85-10-5-22=48. Roll: 83. Miss!

Spoiler: HP (click to show/hide)
XP: 85/100
Spoiler: Map Info (click to show/hide)
Logged

randomgenericusername

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #279 on: December 04, 2017, 06:32:02 pm »

Felicia moves to J 20 and attacks the Axe Bandit B
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Solymr

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #280 on: December 05, 2017, 10:02:05 am »

Quote from: Felicia vs Axe Bandit B
Felicia attacks!
Hit: 89+10-15-11=73. Roll: 32. Hit!
Crit: 3-1=2. Roll: 16.
Axe Bandit B takes 16-1-5=10 damage!
Axe Bandit B dies!

Enemy Phase

The last of them desperately try to hold on to see if anyone comes to their aid.

Quote from: Axe Bandit A vs Felicia
Axe Bandit A attacks!
Hit: 75+15-10-16=64. Roll: 95. Miss!

Felicia counterattacks!
Hit: 89+10-15-11=73. Roll: 25. Hit!
Crit: 3-1=2. Roll: 17.
Axe Bandit A takes 16-1-5=10 damage!

Hexman A moves to K23.
Quote from: Hexman A vs Jaromer
Hexman A attacks!
Hit: 85-10-16=59. Roll: 41.
Crit: 3-2=1. Roll: 45.
Jaromer takes 18-3=15 damage!
Jaromer is downed!

~~~~Turn 5~~~~
Player Phase
Spoiler: HP (click to show/hide)
XP: 93/100
Spoiler: Map Info (click to show/hide)
Logged

SeriousConcentrate

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #281 on: December 05, 2017, 10:07:27 am »

Virgil to J23, smack the Hexman. If HexmA dies, canto to L21. If unsuccessful, canto to I20.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

randomgenericusername

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #282 on: December 05, 2017, 10:08:12 am »

"Don't give up yet!"
Move to L 21 and heal Jarmomer
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Solymr

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #283 on: December 05, 2017, 04:27:02 pm »

In desperation the shaman manages to barely dodge a death blow, and even puts the hurt on Virgil.

Quote from: Virgil vs Hexman A
Virgil attacks!
Hit: 99-14=85. Roll: 87. Miss!

Hexman A counterattacks!
Hit: 85-18=67. Roll: 65. Hit!
Virgil takes 18-4=14 damage!

Quote from: Seraphiel heals Jaromer
15/2=7 HP restored!

Spoiler: HP (click to show/hide)
XP: 96/100
Spoiler: Map Info (click to show/hide)
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Lyca

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Re: Beginner Emblem: Call of Kovitz IC thread. Chapter 1: A Troubled Town.
« Reply #284 on: December 05, 2017, 04:42:05 pm »

Move to J23 and put an end to the Hexman
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