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Author Topic: To what depth does DF simulate genetics?  (Read 3506 times)

Eschar

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To what depth does DF simulate genetics?
« on: July 21, 2017, 02:43:57 pm »

- The muscular qualifier means the creature has more mass. Is this heritable?
- If dwarves inbreed, is intelligence reduced?
- What traits are heritable in dwarves?
- Can alleles (or whatever Toady codes to simulate genetics) be dominant/recessive?
- Are there recessive genes included for genetic diseases?
- Do mental traits (propensity to anger, analytical ability, etc.) inherit?
If these questions are answered, I'm going to start trying to breed a group of super-strong dwarves with higher agility, strength and whatnot, as well as seal off the chaff of each generation to work and inbreed in a isolated section of the fortress, eventually dying out due to unbelievably low disease resistance.
However, if there are genetic diseases, that might dampen my superdwarven colony somewhat. So I need to know these answers.
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Cathar

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Re: To what depth does DF simulate genetics?
« Reply #1 on: July 21, 2017, 03:07:37 pm »

• I am not sure but I believe so. But note that you can have mass without muscle (fat), and muscle is linked to strenght which is partly trainable like any characteristic
• I don't think inbreeding cause any problem (but I don't think you can marry your sister in fortress mode)
• Yes. For eyes and hair colors it is confirmed.
• I don't think there are genetic disease in this game
• That's two different things. Analytical ability is a characteristic, propensity to anger is a personality trait. I believe the first are partly inheritable, the second I don't think. It's mostly cultural -linked to civ

Staalo

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Re: To what depth does DF simulate genetics?
« Reply #2 on: July 21, 2017, 04:08:58 pm »

I once tried to pair abnormally large dwarves and breed a race of giganto-dwarves; to my disappointment the offspring was very normal mass and attribute-wise. I'd believe those traits are not heritable.
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Flintfakeer

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Re: To what depth does DF simulate genetics?
« Reply #3 on: July 24, 2017, 02:10:30 am »

I'm reasonably sure dwarf fort genetics aren't lamarckian. So sometimes is the answer to the first.

Inbreeding doesn't correlate to reduced intelligence in real life; In fact all inbreeding tends to do is exaggerate traits already present in the creature and make for a stagnant immunoprofile leading to a greater instance rate of disease. It has happened in history that many inbred royals and merchant families where quite intelligent when not wracked with disease or birth defects caused by the same over expression which likely granted them said intelligence. The Habsburg line is an interesting study as are several lines of french royalty.
So probably not to the second but ,then again, a lot of games tend to create inbreeding debuffs due to an oversimplified system of genetics which does not inherently possess any negative to rampant inbreeding so maybe.

All base physical aptitudes are confirmed (with a degree of randomization) and there is some signs pointing to mental aptitudes but ,as it is in life, that is harder to test.

Each trait ,with the exception of color, is handled on a bell curve with traits on either end being more recessive then the median, from what I understand.

No genetic disease that I'm aware of.

I would start with dogs and poultry, then move to trogs who i believe still don't need to marry. Then the civilized races who require marriage before mating and do NOT breed out of that relationship nor find partners after their mate has expired. Dwarves and, other such creatures, achieve marriage through prolonged social contact but there are homosexual and asexual dwarves as well as dwarves who will not marry for personal reasons outside of their attraction to a given gender.
It also takes 12 years to raise a civilized race to maturity and , as in life, it usually takes at least a few generations for the effects of breeding to be at all noticeable. So unless you can keep a colony alive for at least 120 years of careful and tedious experiments it is unlikely you will achieve any significant result from dwarf eugenics. Also dwarfs tend not to breed with close family which ,as you can imagine, makes breeding for specific traits a pain.

TLDR look in to natural/supernatural enhancement for dwarves; A good example for making superdwarves is constant military exercise with swimming sessions before making them vampires. Becoming a vampire multiplies several physical values based around the acquired stat not the inherent stat and then it stagnates the trait preventing stat increase through exercise. Same for necromancers. Werewolves stats don't stagnate.

Quick breeding animals like many egg laying creatures as well as any creature which births large litters are easy to breed though so animal breeding is very easy and simple. I would recommend trying to breed large fat muscular ill tempered war hounds and crocodillians. Animal yields from butchery are related to an animals various tissue sizes so some animals will produce no/little meat unless they are large, muscular and/or fat. If I remember rightly chickens provide little meat unless they are bred for size as the tissue layers on their extremities are too thin to produce yields without being both large and fat/muscular.
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Dorsidwarf

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Re: To what depth does DF simulate genetics?
« Reply #4 on: July 24, 2017, 05:27:45 am »

Or just edit your raws to make dwarves grow up fully in a single year.
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scourge728

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Re: To what depth does DF simulate genetics?
« Reply #5 on: July 24, 2017, 08:31:59 am »

Turn All the dwarves into cave crocodiles.....

Codyo

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Re: To what depth does DF simulate genetics?
« Reply #6 on: July 24, 2017, 08:44:43 pm »

Summarizing, no. Genetics is not that advanced yet in this game. Many features are not that complicated, despite our eager imaginations.
Dwarves do not marry within family or have sex out of their marriage bed. They won't marry again either when widowed.

As mentioned, hair/skin color and cosmetic features like that are inheritable. Actual attributes such as strength/agility/ etc, I don't think so. Only through coincidence they'll be similar to their parents. The muscle mass info you see is just a visual description of their Strength attribute. Though from what I've seen in generations of rapid pet breeding, size at least is easy to inherit.

Or just edit your raws to make dwarves grow up fully in a single year.

I agree with this if you want to see faster breeding of dwarves. Go into your creature_standard.txt /raw/ file and change the infancy/child years to 1. Make sure to set the size/growth rate from full grown at 12 years old to 1 as well. So they're full sized when they become adults. Rather than sexually active pygmy dwarves.

« Last Edit: July 24, 2017, 08:50:26 pm by Codyo »
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