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Author Topic: Just a story about loosing a fort and asking for advise.  (Read 2564 times)

mikekchar

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Re: Just a story about loosing a fort and asking for advise.
« Reply #15 on: July 25, 2017, 06:30:53 am »

I'm not sure if you've seen the wiki page about blind cave ogres: http://dwarffortresswiki.org/index.php/DF2014:Blind_cave_ogre

But I'm highly enjoying your adventures :-)  If you wanted to be boring, I would suggest forgetting trying to retake all of your fortress and only concentrating on securing small sections at a time (with walls, traps, etc).  Other options include making a new fortress in the same world, or even making an adventurer, training them up (which might actually involve more death than you have already experienced, as adventure mode takes quite a long time to learn how to play well), and then kicking that ogre's butt :-)
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anewaname

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Re: Just a story about loosing a fort and asking for advise.
« Reply #16 on: July 25, 2017, 06:00:19 pm »

"You do not want to underestimate these monsters. They are nearly as big as giants, significantly larger than elephants, and can easily kill even the most seasoned of warrior dwarves in single combat." 
Yet, they squeeze through your stairwells and doors like a giant marshmallow man :)
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Unhacker

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Re: Just a story about loosing a fort and asking for advise.
« Reply #17 on: July 26, 2017, 04:39:48 am »

How effective would a squad of 5 trained marksdwarves with iron crossbows and bolts be when supported by two axedwarves? the Wiki did advise making use of ranged tactics and traps.

Wait... why kill it when I can put it in a cage... GENIUS! No, that probably wouldn't work, might have to make use of spear traps and maybe some rock fall traps as well, then I'd also have to come up with a good enough method of containment until I can get the traps built.

Absolute pain that I can't spawn the ruddy things in the arena, would give me an .... alright approximation on how exactly it would work.

So yeah, been using the arena to get a firmer grasp on the combat before I decide to do adventuring again, a few were just cases not being able to find something, one was a case where I got ambushed by goblins and horribly slaughtered and my, personal favorite, wandering around an abandoned town at night and not being able to make it into the a building before my peasant adventurer was torn apart by bogeymen.
« Last Edit: July 26, 2017, 05:20:48 am by Unhacker »
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Fleeting Frames

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Re: Just a story about loosing a fort and asking for advise.
« Reply #18 on: July 26, 2017, 02:15:11 pm »

I've previously sent two pick-using armored dwarves + 5 ranged (metal ammo, bone crossbow) dwarves with 7 dogs against both a fleshy FB and coral titan in reclaims and won with no dwarf lives lost in both cases. Keep your squad together, let dogs take first blows by sending them in just a bit ahead (meeting areas + everyone stationed right behind), then attack with ranged+mining teams.

With the embark points available, I believe it to be good strategy for attacking right after getting off the wagon. Though my skill setup might have been bit different - only novice in weapon skill, really?

Unhacker

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Re: Just a story about loosing a fort and asking for advise.
« Reply #19 on: July 27, 2017, 04:12:36 am »

Yeah, I was using most of the points for seeds, drink and extra food so that I wouldn't have to worry as much when we arrived, I think I quadrupled the default amount of seeds and increased my
booze supplies by 50%.

So basically, all of them had novice in "Shield User", all but one had novice in "Axeman" with Ilral having competent in it. A few also had novice dodger. I figured that my dwarves would be able to get some weapons training killing a kobold thief or some wild animals that had wandered into my fort and that I would be able to block off the cave ogre to buy enough time to train my dwarves. In other words, I anticipated too much, I also did bring a war dog (and 3 untrained dogs) but I didn't see hide nor hair of them when the fighting began.
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Unhacker

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Re: Just a story about loosing a fort and asking for advise.
« Reply #20 on: July 27, 2017, 03:48:15 pm »

UPDATE:

Fuck my Life :'(

So I realized that my version of Dwarf Fortress was the V0.34 (I downloaded the LNP but I didn't realize that I had downloaded the old version of it.) After downloading the new LNP and then I decided to empty out some of my downloads folder, problem being is that I accidentally deleted my old version of DF and I then emptied it, deleting the save permanently, before I could move the save.

TL;DR, I'm a fucking idiot, deleted the save, FML. Well, there's not much else to do but I can take advise under consideration.
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Re: Just a story about loosing a fort and asking for advise.
« Reply #21 on: July 27, 2017, 03:57:22 pm »

IF you want to use modern versions, note that modern LNP is incompatible with saves from DF2012 anyway. Not that there's significant difference between the two with how far in you had gotten.

Unhacker

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Re: Just a story about loosing a fort and asking for advise.
« Reply #22 on: August 07, 2017, 07:49:09 am »

So started up two different fortresses in a new world that I just generated.
The first one, had a name I can't remember (I didn't customize the name), goes down in my memory as one of my biggest fuckups, basically, I put my entire economy in the hands of my masons and craftdwarves with stone stautes and stone goblets (the only metal I could find was nickel, found plenty of gems), traders from the moutainhome came, I tried to sell a bunch of my goblets and statues for food (mostly plump helmet and seeds, I was running low on agricultural materials) they refused me service three times because I apparently hadn't given them enough stuff (they were already making quite a tidy little profit, even when i went to my full madness and tried to buy their meat and booze) then fucked off... just in time for the migrants to appear and I swear I almost snapped for a second. then I flipped off the screen, then flipped it the bird on my two hands and got to work. Then my broker got a strange mood, he required rocks (I could provide him with) and tanned hide. (I couldn't provide him with that, I don't know how to butcher animals) I got really pissed off and decided to abandon the fort.

The second, "The Lonely Dwelling" was a sort of sudo-hermit/hoarder challenge, no Trade Depots, kill off all but one of the original dwarves (Achieved via the finesse filled strategy of locking them into a room and craving their names on a slab) the fact that only one of my dwarves had any skills meant that I could just boost the amount of supplies I started with (lotsa booze, don't have to worry about that for a while) and I still don't know how to bucther animals. Do know how to cause a civilian alert though, did that to get a dwarven child into the second murder chamber (I had an awkward situation where migrants arrived while I was busy killing the previous migrant wave) though I ran into a bigger problem, I was unable to kill the dwarves with the "lower draw bridge and erase them from existence trick" all I got was a single dwarf slightly wounded. Help.

Also, I realize I've just created a dwarven serial killer... huh.
« Last Edit: August 07, 2017, 07:52:24 am by Unhacker »
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Re: Just a story about loosing a fort and asking for advise.
« Reply #23 on: August 07, 2017, 08:46:51 am »

Help.
Oh my.  So awkward situation. Lots of questions asked, I wonder how did the serial killer explain the situation to migrants?
DF2014:Butcher - Dwarf Fortress Wiki

You need a refuse stockpile, a food stockpile, a butcher's workshop and leatherworker's workshop built, and a dwarf or dwarves with butchering and tanning (moodable) labours enabled, as well as either alive livestock or dead wild animal.

As for raising bridges, they're (conveniently?) built in the lowered position, and the first lever pull merely raises them up, which erases only things on the hinge tile and flings others around. It's being under a lowering one that smashes things on the other tiles.

For trading, traders always want 50% profit nowadays. This may seem like a lot, but if it is indeed you can always deconstruct the depot or drown them and take their stuff.
« Last Edit: August 07, 2017, 08:50:25 am by Fleeting Frames »
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Unhacker

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Re: Just a story about loosing a fort and asking for advise.
« Reply #24 on: August 08, 2017, 08:31:12 am »

In regards to the drawbridge, I had all six of the dwarves in the military stationed there then lowered and raised the draw bridge onto them multiple times. All that happened was a dwarf got a mangled right foot.

Also in terms of how it would be explained, I think that it isn't, serial killer dwarf (Nicknamed "Little Dragon" for hoarding stuff) just randomly appoints the first to the position of militia captain and then throws the rest into the militia and just says that there some dark beast in the cave, when those unarmed dwarves enter, the door is lock and just forgotten about for a month or so.

A weird thing which I noticed with the abandoned fortress was that my broker for some reason started collecting Emu corpses in his room. So there was Miasma and stuff there. In terms f my current fort, I'm letting in two dwarves from the newest wave of migrants, a farmer and a hunter who shall be my carpenter and stonecrafter for reasons of "I spend far too much my time engraving and building memorial slabs (as well as farming) and it is not fun game play.

Haven't tried out the butchering thing, mainly due to the size of my fort meaning that I rarely run out of food and the fact that i don't have livestock and most of the wildlife in my fort are storks.
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Re: Just a story about loosing a fort and asking for advise.
« Reply #25 on: August 08, 2017, 11:09:07 am »

Are you sure you set the bridge raising direction? If it is retracting, it just disappears when lever is pulled and throws things around indeed, and default is retracting.

That Little Dragon is a proficient liar, I guess :P In-game, though, I expect he tells the stories of terrible tragedies and starvation (default seeing conversations is off in fort mode, though).

Well, maybe you'll learn eventually. Maybe, as it is entirely possible to run forts without never building butcher or tanner or assigning those labours to anyone, and not have anyone suffer as a result. You can get ready-made thousands of ready-made leather from caravans with single order, anyway (though only unique significant thing that needs leather is quiver, and those last for centuries if not damaged by refuse stockpile or used to hit people), and I think corpse pieces might be able to rot away into bones on their own for the few moody dwarves who demand some that you get.

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Re: Just a story about loosing a fort and asking for advise.
« Reply #26 on: August 08, 2017, 11:45:09 am »

Woops, its a retracting bridge, that explains it
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