ALRIGHT! It's time for THE PLAN. I'm sure no one is going to even bother listening I hope I have your attention so I can help get the fort through this crisis with maximum benefit. First of all, I would like to beseech all of you that we let these elves pass through peacefully. If worse comes to worst we can always politely ask them to leave after we finish trading. No matter what, I think we should ask them to not bring slaves servants next year. In addition to most people's hatred of elves and the temptation to yell "HEY, LETS GO KILL THOSE LOSERS OVER THERE WITH THE WOODEN SWORDS AND ARMOR", the addition of slavery to the mix was enough to set a good amount of people over the edge. With that being said, we should figure out what we want and get it quick. With our newly calculated wealth we could easily buy anything we want at the cost of maybe 3 bars of gold. Frost, how much gold we spend on this deal will mostly be based on how high quality your works are and what trinkets you decide to make. It doesn't really matter that much though, as long as they vaguely resemble something we're in the money. With that being said, there is no need to sell the armor and weapons, so we can keep them and figure out if the armor fits anyone.
As for what we should buy, I'd say just what we feel like getting. Most people agree that we NEED to acquire all three animal men. Once we do that they should be granted citizenship. I'm not sure whether they'll accept this newfound freedom, or be stuck in their ways of "we live to serve". Those habits will be worked out of in time, until then all we can do is treat them as normal citizens. The snailman already has some pretty good mason skills, which is GREAT. We have no one with even remote skill in masonry, so he can continue this trade. The stout kit (which is an english weasel, if anyone was curious) is a scholarly type, which could prove useful. He seems like a good candidate for a book keeper, seeing as we desperately need one. In addition to this, when he isn't book keeping we could set up a library/laboratory for him to experiment and/or write books. We should see if we can procure any paper, books, and/or writing materials for that. If we really have to we could just have the snailman make him some handheld slabs with which to engrave his findings. As for the tigerwoman, it's her life and she can chose to do what she wants to do for a profession. I would say that if she doesn't know what to pick we could recommend she learns how to cook or engrave. Both are skills that can be picked up without extensive training, and both are skills we need in the fort. And Chedna, if she isn't interested don't push her too far.
The rest of the trade items? I don't really know. We should definitely buy all available wood, wood logs only have a value of 3 Urists. They are likely to push their prices a lot higher because they know we can't get any on our own, but it would probably only get up to around 7 Urists, which is still next to nothing. Fabrics? Sure, as long as they aren't crazy expensive. I could fashion everyone some clothes with them with my adequate (but maybe a little rusty) clothesmaking skill. The only exotic animal I see is that caged bird. I tried to identify it, but was unsuccessful. We should probably ask them what it's name is before we buy it. If it's a female we could potentially use it for egg production. If it isn't, well, Urist (my parrot, for those who don't know) could use a friend. You never know, if it's one of the more intelligent parrots he may even be able to teach it some crude work skills. We should probably just buy whatever other animals they have, for both unforeseen potential use and as emergency blood banks for our more... voracious inhabitants. Food and drink is probably a waste of money, but I guess we could do with the variety. I can through those in if we end up in a situation where the elves end up with a massive profit because we can only pay in increments of 1200 Urists. Other than that, if they have anything interesting that isn't a rip off I can buy it. Maybe some wooden instruments, if anyone cares to learn how to play
Finally, we have to deal with certain... immigration problems. The kobold's story is getting inconsistent, meaning that she's probably lying. Her first story was starving children, now it's brothers and sisters. If she really had dependents at home she would have already left to help them. I don't really care either way, I just want to know the real story. If she wants to stay, and promises to abide by our laws, she can stay and apply for citizenship. If she has dependents in some far off den that actually need her help, she has to make a choice. Either she goes back and helps them, or she brings them here, under the strict stipulation that they must follow the rules as well. We aren't going to spare the man power to escort her, this is her dilemma and we have enough to deal with right now. If she is to stay, no stealing. She can pick up a trade, apply as a scout to the militia, or approach us with her own idea as to what she can do to help GremlinFort prosper. If she doesn't come up with anything, I'm sure some of the craftsmen could use apprentices. In addition, if we ever breach the caverns, anything she wants to steal from there is fair game. There are likely some interesting finds down there if her insatiable desire to steal gets the better of her. Vlakoth, we won't force you to do anything, but we here at GremlinFort are accepting of beings that satiate themselves with blood. Just please don't kill anyone or be a general nuisance. If you find any animals out while you're wandering the tundra, their fair game if you can catch them. Hopefully, Lorumet will get right onto fishing and be able to pull out something of substance. Unlike my lack luster attempts at pulling up anything, she is a nimble viper underwater. If there's anything down there to catch, she can catch it. I've seen her pull out fish the size of her, if not bigger, with minimal damage to the meat. From fish as large as that (sharks included) we can most likely acquire leather, meat, bones, and blood. It would probably be a good idea to at least build a little hut out near the edge of the ice for her to store fishing tools, catches, and barrels ready to catch blood. She can also brew some incredible blue berry wine. So, whenever she settles in she can start doing that, after she's done introducing herself, because she loves to socialize. (Any issues I forgot to touch upon?)