So I got a chance to play this game and I have to say I kinda like it. You basically go around different areas, killing enemies and saving workers which go to your camp. Back at your camp, the workers all have different abilities which help you out on your travels. You can build structures which do stuff as well.
The main complain I have about the game at the moment is that you don't have much freedom to decide your actions. You kill enemies either by using throwing axes (which currently don't have a cooldown, making them super strong) or, by doing the somewhat more normal thing, constantly dashing away from the enemy and hacking at them. You can block but when more than 1 enemy is fighting you, blocking becomes useless. Resources can be found in the areas you travel to, but you have no idea what resources an area contains so it just feels like you're going from area to area and spending your resources whenever you have enough to do something with them. Same goes for workers, you have no idea where they are or what they do, but you just kinda complete their quests when you encounter them and move on. If the player could have more control over the game flow, that'd make this game a lot more fun to play I think.
Note that I've tried this out for about 50 minutes and will play some more over the weekend. It seems pretty well developed and it certainly has potential!