((Okay I have the detect magic spell so that is all figured out. Also below I am using the acronym tag to insert the spell description. You should see the words "Detect Magic" with a small dotted line under it that when you hover over it with your mouse a text box shows up. If you don't speak up so I know not to use them in the future.))
Just before the group leaves Ayne picks up the vials.
"Okay group before we leave I am going to cast Detect Magic. This will last for 20 minutes so after a quick look around this area and at everything we picked up, we grab all the magic stuff and hoof it so we can get the most out of it as early detect for any nonsense we might find. Also while I am fine without any light someone who is less able to see in the dark might want to light up a torch or lantern. It might stop infravision but having everyone be able to join in during fights is preferable."
With that said Ayne casts Detect Magic and gives everything in the room a quick look over for any glow, including the stuff we grabbed.
((Correct me if I'm wrong, but potions and scrolls don't set off detect magic if i recall. Seriously, correct me on this, I don't remember))
Of the items collected, the 59 arrows, the spear, the bracers, the wet quarterstaff, the soaked broadsword ((Should say that its a "normal" sword)), and the 2 soaked daggers light up.
You don't spot anything else different with your detect magic
((Divy up what you want. Whether you take it with you or not, you still keep the XP for the items you find.
I'll take the 10' pole guy and the trapper are searching for traps in the front while the others follow))
(4/100)
*SUCCESS* Koby pulls back on the honor-bound warrior and points out three tripwires he was all but ready to set off. You're unsure what it triggers, however