Name: Jalen Sora Celeste
Age: 23
Gender: Female
Race: Faunus [Fox ears]
Sex: Female
Aura Color:
Sky/Light BlueAppearance: Jalen stands at around five and a half feet, with a slender frame and toned build. She has a 'tanned', somewhat light brown complexion, with dark fox-like ears (having a lighter inner hue)
Personality: In a sentence, Jalen can be described as optimistic, reserved, and friendly--quite sociable, and passionate in spirit, with a faith in the living and in the hope for the future of both Faunus and Human folk (and anything in between). Her background comes from a moderately austere upbringing, having been adopted by a hunter couple within the continent of Menagerie, and from exposure early in life to both hardship and fellowship, she maintains an eager focus in helping others around her and aiming to better the lives of others--as her early life would've not become as developed as she was now, if not for the compassion, understanding, and kindness of those around her.
Level: 1
EXP: 100
HP: 31
Aura: 42
Init: 4 [+1d20]
Stats:
Constitution: 0
Dexterity: 4
Intelligence: 1 [2]
Resistance: 0
Strength: 3
Willpower: 2 [3]
Semblance:
Emotional Synesthesia. The nearest term Jalen noted to describe her semblance came from her studies--with it noted first by her parents: Jalen can control her own mood, and influence others' moods to a point, which depends on coinciding with their conscious will or goal in the present, affected in strength by proximity and number of people affected (not by distance). A predominant characteristic is that it seems to be always persistently 'on', affecting her daily activities and sensory perceptions of others as feedback. In-game terms, this translates into being able to affect the moods of those around her by her own feelings, to either boost their sensed emotions, or calm overly negative ones. In mechanical terms, this includes being able to boost a team's or an individual's stat based on their emotional state, alongside other applications where emotions are involved; while its locus of control is focused on Jalen, it cannot affect people or other beings that presently go against the will of the wielder.
{Mechanic: When active drains Aura to remove "invisibility" on enemies, put "invisibility" on allies, uses Aura to reveal enemy stats/HP, boosts a specific stat to her group by 10% OR boosts all general stats to her group by 10% for a certain number of rounds depending on her WILL score}
Perks:
+ Studious: Very open to experience, Jalen uses what she is exposed to in a constructive and analytical method; applying her skills in creating a mental framework for various She gains +1 to Int per level.
+ Ambidextrous: Her background supported her in both gratefulness and aiming to refine her abilities; from starting with knowing her own aptitudes, her aims for keeping to physical health manifests in daily calisthenics, translating into a +1 to Willpower per level.
+ Regeneration: This character heals very quickly, regaining 10% Aura at the end of each of their turns if in combat. Otherwise, this character may subjectively regain Aura (or sustain a current semblance at a certain level of strain) even without taking a long rest.
- Unfocused Past: Due to personal reasons within her background, Jalen has 4 less stat points to allocate at the start of the game.
Equipment:
Name: Talim
Description: Structured as a long staff with its inner core being hollowed out for modifications to accommodate a fan-like structure, Talim is around six feet in length, detachable in its midsection handle to present two long extendable fans, each made with durable materials, and created with a balance of form, function, and a focus on aesthetics. The vanes of each fan are able to hold minor implements, including the possibility of dust-filled capsules or crystals for offensive purposes, and due to the materials making up the fan itself, it can be used as a sharpened weapon akin to a crescent blade. While detached, each fan can also be made into a signaling device (either by gestures, or amplifying the user's voice), but its primary function was akin to a war fan, to also provide for the protection of its user and those around them. As a staff, it appears as a concentric design when both fans are extended, curving slightly inwards towards the user to provide for either shielding for herself or others near her, or to provide aura-dynamics based protection.
Type: Weapon
Damage: [1d6; +1 Init, x2 OR 1d10; -1 Init]
Minimum Stats: 3 DEX; 2 STR
Special Qualities:
+ Durable: Talim, either in its dual-handed form, or as a staff, is extremely durable and made to be both flexible towards applied forces, and resistant to breakage or wear-and-tear. {+1 RES per 3 DEX}
Name: Traveling Mantelet
Description: Designed for practical use within the wilderlands, especially in the desert regions outside of the confines of Menagerie, the outfit of a navy-hued fitted cloak and garb coupled with a looser inner layer to allow 'breathing' and circulation provides the skeletal framework for this piece of clothing. A centerpiece made of light metals, reinforcing the upper body and connecting the shortened cloak contains a jewel-like orb in the middle, which can be detached and used for various utilities, especially as a tool for the person's aura.
Type: Light Armor
Minimum Stats: 3 DEX; 1 STR
Size: +2 RES; 5% Dodge Chance
Special Qualities:
+ Aura-Fortified: +5% to Dodge in general situations, and makes its user viewable by any aura-sensitive being.
Name: Opalescent Orb
Description: This orb is a jewel about an inch in diameter, currently resting on Jalen's mantelet. It can be used as a tool for her aura, or her semblance.
Type: Bauble
Special Qualities:
+ Aura/Semblance Sensitive: Useable as a tool or channeling device for aura or semblance, or as a tool for various utilitarian purposes. {+1 to WILL per 2 Levels, starting at level 1 [eg lvl 3, lvl 5, add bonus at these levels, bonus indicated in brackets]}
Actions:> Predictive Psychology: Increase an ally's dodge chance by Jalen's personal INT for 2 turns. 2 turn cooldown.
-- Level 1: Increase an ally's dodge chance by 5% for 2 turns. 2 turn cooldown.
-- Level 2: Replace dodge chance by INT
> Reveal Weakness: Decrease an enemy or enemy group's RES by 1/2 INT for 2 turns. 3 turn cooldown.
-- Level 1: Decrease an enemy's RES by 1/4 INT for 2 turns. 3 turn cooldown.
-- Level 2: Decrease an enemy or enemy group's RES by 1/4 INT for 2 turns. 3 turn cooldown.
-- Level 3: Decrease an enemy or enemy group's RES by 1/2 INT for 2 turns. 3 turn cooldown.
> Emotional Boost: Boosts allies stats by 1/2 INT for x Aura per turn per ally ("x" depending on GM)
-- Level 1: Boosts all stats of all allies by 1/2 INT for x Aura per turn per ally ("x" depending on GM). 2 turn cooldown.
-- Level 2: Boosts all stats of all allies by x, with "x" capped by INT, for x of Aura per turn per ally. 2 turn cooldown.
> Take the Initiative: Spend a turn to give an ally any extra action. 5 turn cooldown.
> Fight in the Shade: Utilizing her weapon, Jalen extends her fans to defend both herself and other allies, guarding others near her and overriding their RES with her own if higher. Regardless, she overrides their Dodge % with her own. If otherwise on either count, nothing occurs. This action acts as a Basic Defense, with +STR% to reduction. 4 turn cooldown.
> Basic Attack: Simply attacking with your weapon or some other basic fighting technique, and it deals either your weapon's damage or a value based on your primary attacking attribute if you do not use a weapon.
> Basic Defense: Basic movement meant to reduce incoming damage by 50% after other reductions.
Inventory: