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Author Topic: Beginner Emblem: Call of Kovitz OOC thread.  (Read 47633 times)

Solymr

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #90 on: July 17, 2017, 12:49:40 pm »

Nah sorry, +2 MOV is way too strong. Celerity is a character skill that gives +2 MOV and it's Cost.
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ATHATH

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #91 on: July 17, 2017, 12:54:49 pm »

I did pick which character I wanted to join as- my Dancer. I bolded it in each character sheet post and everything.

Alright then, did you specify where you're putting your bonus 4 points? Also since Dancer's main attack stat is STR you won't be able to get Center. Also also your personal fault should have a trigger, and the support penalty to -50% and your personal skills are personal, can't affect other character's stats.
Center is only disabled while you have proficiency in a Physical weapon- Instruments are neither Physical nor Magical, so I should be able to keep Center until I become a Lore Master.

Nevertheless, I have changed my Personal Skill, Personal Fault, and Character Skill in order to avoid conflict.

Why was Lore Master nerfed, if I may ask?

Also, the table on page 139 of the 1.3 document is labelled "Wind" when it should be labelled "Thunder".
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Praefectus Screptum

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #92 on: July 17, 2017, 01:01:49 pm »

That and I am quite sure dancer promotes into dancing blade, not lore master.

Actually they can v:
Then I have no idea why they didn't invest on MAG at all. :u
Lore Master in 1.3 has them using STR for spells if they promote from Dancer cuz of this v:

Also
one day, he woke up a few hours before the rest of his bandit group, and stabbed them all with their own bandits

Shouldn't he have bandit proficiency instead ;v
Man, 1.3 is a trip. :V

ATHATH

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #93 on: July 17, 2017, 01:08:17 pm »

I've changed my Personal Skill (again).

Bonuses to Hit affect Dance Hit as well, right?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Solymr

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #94 on: July 17, 2017, 01:11:39 pm »

Why was Lore Master nerfed, if I may ask?

Cause I said so :V

I've changed my Personal Skill (again).

Bonuses to Hit affect Dance Hit as well, right?

Nope, attack Hit and Dance chance are separate. You can get +15% dance chance tho.
« Last Edit: July 17, 2017, 01:14:43 pm by Solymr »
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randomgenericusername

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #95 on: July 17, 2017, 01:12:20 pm »

I modified my sheet. Still cant think of a good name. Suggestions?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

ATHATH

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #96 on: July 17, 2017, 01:16:15 pm »

Why was Lore Master nerfed, if I may ask?

Cause I said so :V

I've changed my Personal Skill (again).

Bonuses to Hit affect Dance Hit as well, right?

Nope, attack Hit and Dance chance are separate. You can get +15% dance chance tho.
Changed my Personal Skill accordingly.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

OceanSoul

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #97 on: July 17, 2017, 02:02:33 pm »

IronyOwl, I realized that the bright blue color for armor seemed wrong, so I managed to make it a little more faded with GIMP. However, I can't get the image to keep the transparent parts when I add it to Imgur. Am I doing something wrong, or is it just GIMP? Here's my altered image;

No idea. My best guess would be that whatever you used to fade the armor also faded the transparency layer, which then did strange things as a result. Even so- black bars on the top and bottom with a weird stretchout traced with broken TV signals in the middle? What.

Clearing it out in paint and then re-transparencying it in GIMP seemed to work.


Once again, thanks. The problem probably wasn't due to the fading, though. I took the colors of the armor, altered them as colors, them used the fill tool to replace them. Regardless, I owe you one.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Solymr

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #98 on: July 17, 2017, 03:32:46 pm »

Brand new Mage Trainee base stats changes: simply put, -2 STR, +1 CON. Promotion bonuses will make so that Mages and Monks end up the same but not Shamans.

Stats end up as such:
Mage Trainee: HP 17 STR 0 MAG 5 SKL 4 CON 4 AID 3 LUK 2 DEF 0 RES 3 SPD 4 MOV 4
Promotion to Mage: HP +1 STR +2 MAG +2 SKI +2 CON +1 AID +1 LUC +0 DEF +0 RES +2 SPD +1 MOV 5
Promotion to Monk: HP +2 STR +2 MAG +1 SKI +2 CON +1 AID +1 LUC +1 DEF +0 RES +2 SPD +0 MOV 5
Promotion to Shaman: HP +2 STR +0 MAG +2 SKI +0 CON +3 AID +3 LUC +0 DEF +1 RES +2 SPD +0 MOV 5 (Unchanged)
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Screech9791

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #99 on: July 17, 2017, 04:24:49 pm »

I honestly prefer swords myself, due to their accuracy.

As an XCOM player, you know how pissed I can get when I miss a 90% hit.
(that happened today)
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it's over

Solymr

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #100 on: July 17, 2017, 04:25:21 pm »

Hey, my infantry missed a 98% today.
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Azrayel

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #101 on: July 17, 2017, 04:46:10 pm »

Reboastin' cause lots has changed.

Spoiler (click to show/hide)
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I then asked a porcupine about its troubles and the game crashed.

Motherland Calling: Tsar Needs Block Breakers

Solymr

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #102 on: July 17, 2017, 05:17:31 pm »

Reboastin' cause lots has changed.

Spoiler (click to show/hide)

This is all fine, now pick your affinity:
Quote
10, 8
Earth or Water?

What final promotion are you guys considering? I'm looking at having a Paladin. Also I have 2 questions. First, why do you have two old editions of handbook in the OP? Second, how should I go about getting/making a mug sprite?

Spoiler: WIP (click to show/hide)

Still lacking PF/PS and the bonus stats :v

Spoiler: Finished Sheet 2 (click to show/hide)

It's good. I'll let you pick one E rank performance that Dancers can use and let you use that until you promote. Also a repeated warning: make an interesting character, one that you enjoy RPing as. Dancers are game changers even without any cheesing, so don't worry about gimmicking it up. Affinity:
Quote
10, 5
Earth or Dark?

Character Changes made

Nullifying Thunder
Fault is now - Wyvern Empathy; Felecia finds it hard to harm wyverns after raising one (-2 damage when fighting wyvern riders and their promotions)
Skill is now - Dabbling Physician; tending Path early in her life caused Felicia to take an interest in medicine (+5 hp healed when using recovery items? is that allowed?)

Edit: Skill has technically changed, leaving earlier post for reference

Spoiler: character (click to show/hide)

Stats are fine, just want to make sure if Evasive Maneuvers or Dabbling Physician is the PS that you want. Also I can't really use animated sprites and the first ones are for promoted classes anyways. Affinity:
Quote
4, 2
Light or Wind?

Spoiler: WIP sheet (click to show/hide)
Modified, only need a name, mug and map sprites.

Everything's alright except there's no character, if you want a name here's a generator ;V
Quote
6, 2
Thunder or Wind?

Spoiler: WIP (click to show/hide)

Still missing much stuff, but also note that ATHATH also has Charisma and they don't stack.

Spoiler (click to show/hide)

Starting weapon is slim sword.

You haven't added the 4 bonus points. Also the PF can be 10 Crit. And myrmidons do use MAG for their special v:

For all I have given a choice of affinity, it does not guarantee entry.

For all I haven't given a choice or haven't mentioned, don't take too long.

And for everyone in general, FEF storytelling relies on all players, so to practice you can try spicing up your character's bio with some details, think backstories about them, and think about why they took the offer. For example, Aurus kinda reminds me of the highwayman of Darkest Dungeon. Make what you will about that.
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randomgenericusername

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #103 on: July 17, 2017, 05:23:27 pm »

Im gonna add a name, maybe a short description instead of a mug, and the affinity.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Solymr

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #104 on: July 17, 2017, 05:25:51 pm »

You can ask here or in the Hub for help with mugs if you can't make one.
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