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Author Topic: Beginner Emblem: Call of Kovitz OOC thread.  (Read 47656 times)

Solymr

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #525 on: January 03, 2018, 06:14:45 am »

Alright, now that people are starting to come back from holidays I should start to get next chapter ready. Try to get them supports ;v

Also since it's pretty dumb that the Regal Sword has the same MT as the other two unique swords despite being twice as heavy I'm buffing it to 8 MT at least for now.
« Last Edit: January 03, 2018, 01:36:08 pm by Solymr »
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randomgenericusername

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #526 on: January 07, 2018, 11:53:38 am »

Bumping OOC because the battle has started and both Jackard and Grelen are In.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Azrayel

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #527 on: January 07, 2018, 01:42:07 pm »

So I think we need to smash into one of them, also does bottom left scream secret area to anyone else?  Just me?  OK.

I think bottom looked tempting but those woods will slow down anyone but the fliers too much.  That could still be a valid pincer but I'm not a great tactician in this game, so maybe I'm over-complicating and we just blob forward?  It's worked for us the last two maps ngL
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I then asked a porcupine about its troubles and the game crashed.

Motherland Calling: Tsar Needs Block Breakers

Doomblade187

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #528 on: January 07, 2018, 03:29:26 pm »

Blobbing forward does usually work, imo, but I worry about us caravan folk fate. I think if you hit them hard enough regardless of location, we should be good though.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Shogus00

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #529 on: January 07, 2018, 05:02:15 pm »

I say we move down. We've both got decent evade so we'd be better at dodge tanking. It should last us until they can blob forward. I don't know if we can move the wagon there though.
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randomgenericusername

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #530 on: January 07, 2018, 05:09:39 pm »

I don't think wagons can move in forest tiles.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Shogus00

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #531 on: January 07, 2018, 06:34:30 pm »

Yeah, that makes sense, so it seems aggro is the best option then. Me and Grel need to team up then to work on the bandits. We should be able to take down 1 per turn if we focus our attacks.
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Doomblade187

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #532 on: January 07, 2018, 08:16:59 pm »

I suggest we focus the top guy first. Easy reach and near some forest.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Shogus00

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #533 on: January 07, 2018, 08:33:20 pm »

Sounds good. I counted tiles though and we can't reach them this turn. I think we should sit just outside of HuntB's range as neither of us is that tanky
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Doomblade187

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #534 on: January 07, 2018, 08:55:47 pm »

Do we know any enemy stat blocks?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

SeriousConcentrate

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #535 on: January 07, 2018, 08:59:55 pm »

Boop! Enemy stats. For future reference, clicking the 'enemies' link in the HP spoiler will show this; Soly's cool that way.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

randomgenericusername

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #536 on: January 09, 2018, 06:45:13 pm »

I want to note that despite the map objective not requiring to kill all enemies, killing the boss grants us 2000 gold. I strongly suggest killing that boss for the money when possible.
Or we could avoid every enemy and end the map without killing anyone.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Solymr

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #537 on: January 10, 2018, 07:38:04 am »

Dunno if this is needed, but you should keep in mind your MOV so you don't overextend or fall behind.
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randomgenericusername

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Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #538 on: January 10, 2018, 08:04:14 am »

Dunno if this is needed, but you should keep in mind your MOV so you don't overextend or fall behind.
About overextending, should I move to M7? I don't know if it's too much, since many of us have mounts and I'm just out of enemy range there.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Solymr

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  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Beginner Emblem: Call of Kovitz OOC thread.
« Reply #539 on: January 10, 2018, 08:25:19 am »

By overextending I mean putting move coordinates that you don't have the MOV to reach. It happens sometimes :v

Tactical overextending is entirely on you.
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