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Author Topic: Beginner Emblem: Call of Kovitz OOC thread.  (Read 47607 times)

wolfchild

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #45 on: July 16, 2017, 06:11:33 pm »

Editing character sheet, changing personal skill to

Evasive Manouvers: -2 dmg taken when incapable of counter attack
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You really can both sig it.
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randomgenericusername

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #46 on: July 16, 2017, 06:25:41 pm »

Can someone tell me if my personal skill and fault is balanced?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

wolfchild

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #47 on: July 16, 2017, 06:29:35 pm »

Well i'm not an expert (Obviously) but I think that he +mov needs to be 1 not two, and the -hit vs anything isn't gonna matter till you promote, so solymyr may rule that it isn't enough of a flaw

you will probably need to ask in the hub though,

(and i'm off to work)
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

ATHATH

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #48 on: July 16, 2017, 07:38:48 pm »

Do you lose your Trainee proficiences when you promote to your First Class? If not, one could start as a Mage Trainee with proficiency in Fire magic, then promote into a Monk/Nun and use the Discipline skill to keep your Fire magic proficiency up at a reasonable level. The end result of that wombo-combo is a character that specializes in Holy magic but can cast a few low-level Fire spells as well (when needed), which I think is not too unbalanced (considering that you'd have to spend your Character Skill on that combo).
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

IronyOwl

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #49 on: July 16, 2017, 07:45:09 pm »

The blue haired royals and 3DS is most likely Awakening, there may be some in Fates too but I don't think so

Edit: Found a good base, not perfect but a decent start i think, now I need to go find someone who is good at image manip

Spoiler: here it is (click to show/hide)
I thin I know what I want for my mug; Lance (Binding Blade) with Harken's (Blazing Blade) face, with the hair/armor colors of Thea (Binding Blade), and maybe an orangey eye color. Any reliable sprinters around here?
You guys should really ask in the hub for mugs, we have lots of spriters there.



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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

OceanSoul

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #50 on: July 16, 2017, 07:47:17 pm »

The blue haired royals and 3DS is most likely Awakening, there may be some in Fates too but I don't think so

Edit: Found a good base, not perfect but a decent start i think, now I need to go find someone who is good at image manip

Spoiler: here it is (click to show/hide)
I thin I know what I want for my mug; Lance (Binding Blade) with Harken's (Blazing Blade) face, with the hair/armor colors of Thea (Binding Blade), and maybe an orangey eye color. Any reliable sprinters around here?
You guys should really ask in the hub for mugs, we have lots of spriters there.




Thanks a bunch.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

ATHATH

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #51 on: July 16, 2017, 07:56:39 pm »

Is an action required in order to change weapons?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

wolfchild

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #52 on: July 16, 2017, 07:57:18 pm »

Thanks IronyOwl
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

ATHATH

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #53 on: July 16, 2017, 08:53:21 pm »

"-Lore Master: Call Magic only gets one new spell per 2 levels, the Lore Master chooses one of the two available or one they didn't pick before. They can't have Center or Imbue."
Why was Lore Master nerfed? I mean, I get the Center/Imbue thing, but what about spending HP instead of durability to cast low-level spells is so overpowered?

Do you lose your Trainee proficiences when you promote to your First Class? If not, one could start as a Mage Trainee with proficiency in Fire magic, then promote into a Monk/Nun and use the Discipline skill to keep your Fire magic proficiency up at a reasonable level. The end result of that wombo-combo is a character that specializes in Holy magic but can cast a few low-level Fire spells as well (when needed), which I think is not too unbalanced (considering that you'd have to spend your Character Skill on that combo).
Is an action required in order to change weapons?
If the answer to the first question is yes and the answer to the second question is no, I might switch back to Malabus (who I've already modified a bit to fit with this build concept). Could I get a confirmation on the answers to these questions?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

OceanSoul

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #54 on: July 16, 2017, 08:59:57 pm »

IronyOwl, I realized that the bright blue color for armor seemed wrong, so I managed to make it a little more faded with GIMP. However, I can't get the image to keep the transparent parts when I add it to Imgur. Am I doing something wrong, or is it just GIMP? Here's my altered image;
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

ATHATH

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #55 on: July 16, 2017, 09:04:13 pm »

Okay, I fixed up both of my character sheets. Can I get approvals for my new Faults and Personal Skills?

EDIT: I made another modification to Malabus's Personal Skill.
« Last Edit: July 16, 2017, 09:12:42 pm by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Praefectus Screptum

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #56 on: July 16, 2017, 09:22:38 pm »

"-Mage trainee: starting weapons are Wind/Lightning/Worm." On other words, if you are planning to promote into a monk, you will need to start with a light subcategory. They made that change exactly because it made no sense for mage trainee always start with fire no matter what they were going to promote into. And changing weapons don't cost an action.

IronyOwl

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #57 on: July 16, 2017, 10:00:24 pm »

IronyOwl, I realized that the bright blue color for armor seemed wrong, so I managed to make it a little more faded with GIMP. However, I can't get the image to keep the transparent parts when I add it to Imgur. Am I doing something wrong, or is it just GIMP? Here's my altered image;

No idea. My best guess would be that whatever you used to fade the armor also faded the transparency layer, which then did strange things as a result. Even so- black bars on the top and bottom with a weird stretchout traced with broken TV signals in the middle? What.

Clearing it out in paint and then re-transparencying it in GIMP seemed to work.

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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

ATHATH

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #58 on: July 16, 2017, 10:11:34 pm »

"-Mage trainee: starting weapons are Wind/Lightning/Worm." On other words, if you are planning to promote into a monk, you will need to start with a light subcategory. They made that change exactly because it made no sense for mage trainee always start with fire no matter what they were going to promote into. And changing weapons don't cost an action.
I'm starting with proficiency in Holy magic, then heading into Shaman to pick up proficiency in Dark magic as well. After that, I'll focus on Ancient Magic and Warding Magic, blasting foes with Ancient magic and then switching to Warding magic before the end of my turn to pick up those nice on-hit buffs.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Praefectus Screptum

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Re: Beginner Emblem: Call of Kovitz. Spots open!
« Reply #59 on: July 16, 2017, 10:21:25 pm »

"-Mage trainee: starting weapons are Wind/Lightning/Worm." On other words, if you are planning to promote into a monk, you will need to start with a light subcategory. They made that change exactly because it made no sense for mage trainee always start with fire no matter what they were going to promote into. And changing weapons don't cost an action.
I'm starting with proficiency in Holy magic, then heading into Shaman to pick up proficiency in Dark magic as well. After that, I'll focus on Ancient Magic and Warding Magic, blasting foes with Ancient magic and then switching to Warding magic before the end of my turn to pick up those nice on-hit buffs.
Dude, I just explained that you need to pick the subcategory based on your promotion. On other words, if you are going for monk, you choose a light-based category, if you are going for shaman, you choose a dark-based one, if you are going for mage you choose an anima-based one. You can't have a shaman with both light or dark magic, or a mage with dark and anima. For example, if you are a trainee wanting to promote into monk, you start with light and then promote into monk, you don't start with dark or anima.
« Last Edit: July 16, 2017, 10:32:21 pm by Praefectus Screptum »
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