When I first made Windlock, I had one goal in mind; I wanted to test out a trap idea I had. Unfortunately, I have spent five in game years without a single surface invasion. So I have to resort to drastic measures to test out this trap-I am unleashing hell.
As you can see here, that is an admantine vein. I will send one miner down there on a suicide mission. He will not survive the hoard of demons.
The goal of this challenge is simple - open up hell and survive the initial hoard of demons with no surviving clowns. If none get past the traps, then I win and my traps are clearly the best thing since sliced bread. If not, then I have to unleash plan Z in an attempt to simply survive.
That is where the demons will be coming from. That door will be forbidden so that he has to be killed by the demons, I don't want him running into the traps. That would be bad for morale. The impulse ramps to the far right have a minecart filled with spiked iron balls balanced on a floor grate connected to a lever. I will launch this HB, or "Hell's Bastion," towards the demons at top speed. It will hit a fortification and all of the spiked balls will fly out into the demon's faces.
Two more HBs, as well as a cage full of ogres I have hooked up to a lever. I will release the ogres if they slip pass the upright spike traps. And the dwarf is named Tholtig, he is handling the adamantine I already have right now. Once he leaves, the madness begins.
One of my best miners is being sent to the site now to open the underworld. His name is Erush, and may Armok have mercy on his soul.
Wait... almost forgot to wall off the entrance to the magma sea. I don't want them escaping there, they need to fight plan Z. Erush, you live for now.
Almost forgot to mention what plan Z is.
That's plan Z. I have it trapped right now.
Erush is busy right now and I'm too lazy to wait for him. It's Dodok's turn to die for Windlock.
WUT. Please tell me I'm wrong and that there is an underworld in that vein. Please. It goes down a layer or two. It must start down there. Right?
And then Dodok dug into a random pull of magma I didn't even know was there. ****
Alright Zon, it's your turn. Please for the love of Armok give me hell.
...the things this game makes you say.
A trade caravan arrived at this point. That's annoying. At least it's the same outpost liason as last time, I can tell because of here scars.
All right, this is taking a bit longer than I expected it too. I'll finish this hell after lunch.