The newest arrivals at the Drunken Prospector Saloon simply wanted to drink their problems away. Their gang leader had led them to rob the Transcontinental Express, but the job had left him dead and no money to show for it. The 6 survivors had just gotten their drinks and sat down when the saloon's doors swung open and the local sheriff walked in, gun drawn. He'd been tipped off that two of the survivors were willing to turn in their gang in exchange for a pardon. And so began another Gunfight in the Saloon...Gunfight in the Saloon is a RTD that combines ideas from the card game
Bang! and an old RTD called
Six-Shooter. Each player starts the game with a hidden alignment, with the exception of the sheriff, and a six-round pistol. Each alignment has a secret condition that must be met in order for that player to win.
Sheriff: The head of the law in the town. Everyone knows who he is, thanks to the shiny star on his chest. His goal is to eliminate the Outlaws and the Renegade. (1)
Deputies: These men want to keep the Sheriff alive and eliminate the Outlaws and the Renegade. Deputies may win even if they are dead. (2)
Outlaws: These three men only want the Sheriff dead at all costs. As long as one Outlaw is left standing, all Outlaws win. (3)
Renegade: This man wants to survive, and be the last man standing. He needs everyone else to die in order for him to win. (1)
Alignments will be determined randomly at the start of the game. A D6 will be used to determine the success or failure of your actions.
To join, simply submit your character's name and some sort of characteristic/quirk they have. This will determine some sort of modifier you will get at the start of the game.
Playerlist (I'll take 7 to start):
Glass (Jack Spades)
OceanSoul (Shouts-with-Bow)
Madman198237 (Samuel Crank)
PaPaj (Garry Maxwell)
Johiah (as himself)
Eschar (Slab the Killer)
FallacyofUrist (Fallacy)
Waitlist:
Cinder
SabreToothTiger