Stormprince-Class Destroyer[Time: 2 (2,2) Progress: 3+3 (3,3) Cost: 6 (2,6)]
The Stormprince initiative is begun, as all Wrethan projects are, with an ordered maelstrom of paperwork. Drafting boards are filled, emptied and refilled. Requisition forms are filled out in triplicate and sent forth to begin the great migration of bureaucracy, embarking to destinations unknown to gather lumber, crystal, ore, and finances. Unfortunately, the ages old schism between the Engineers and the Auditors has to rear its ugly head. It seems that since the money and resources are flowing like a well oiled machine, the Engineers have to be the ones to put up an uncoordinated front- dickering endlessly over minor design choices and forcing rewrites over the slightest details.
Still, the project promises a low overhead, which is impressive for the venture
Stormprince-Class Destroyer: 6/20 | 3 Crystal +3 ore + 5 wood + 10 from any COW | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 5 Cost: 6 Bugs: 6]
The Stormprince can be said to be, without hesitation, the finest and most modern military vessel Wreth has ever conceived. Modern in appearance and design, she represents the pinnacle of a bureaucratic warship- every part mutually support and possessed of redundancy, and yet still staggeringly efficient in its construction. Her bare hull, despite presenting a considerable target, is remarkably durable. Her lift crystals are ordered with three along the center line, and two across at the midsection. She really only needs three to maintain flight, but the other two allow both for redundancy, increased speed during climbs and dives, and the two off the centerline allow the lifts to compensate for roll instead of engaging trims. Speaking of trims, the Stormprince can hypothetically carry 28 pairs, or 56 individual trim crystals. While her sheer mass makes emergency maneuvers difficult, risking damage to the ship and definitely blowing out some trim crystals, the fact of the matter is that she
can turn nearly as quickly as a Windrider can, if the situation calls for it. Her top speed is lower than that of a Windrider, despite the increased thrust, largely due to the drag created by the web cast to harvest aether to keep her two medium cores happy and powered.
Her cores, on isolated circuits so that one runs power to trims/lifts and the other handles the turrets and weapon mounts, behave perfectly. Cannon fuses were installed in engineering just in case- but whatever issue was present in the Windrider's wiring was able to be eradicated when the system was re-designed from the ground-up by engineers who were verified to have never encountered the Windrider's wiring documents. Currently, both Cores are more than able to provide enough energy to all systems, though the weapon's core has a smaller margin if the Stormprince is outfitted with EMERALD cannons.
The eight centerline dorsal turrets, while baked into the design, function smoothly. While the turret turning speed isn't lightning quick, and precise control can be difficult, it does bypass the handcranks entirely. The three tiered super-structure allows frontal and rear fire from a turret pair, while preserving full broadside capability. However, while the superstruction allows some depression of the guns, the ship's primary webbing spars along the side prevent the top guns from firing below the horizon. The guns still retain the ability to elevate to 60 degrees above the horizon. The three ventral turrets enjoy similar functionality, though its their elevation that is limited by the necessarily thick webbing across the sides.
That webbing is the ship's greatest weakness. Because of the need to give the turrets a reasonably clear field of fire and avoid obstructing the commander's view, most of the web is focused in a relatively small band along the sides. While this does mean that the webbing will generally act as a buffer for the thick side-armor, it will make webbing damage more of an issue for this ship. In addition, the shear number of crystals, and the precision with which they need to be operated, makes gunners and pilot engineers cry out for a better control system than the current rheostats and switches. In addition, while space is made to sandwich an ESP-mini into engineering, it's still a bit of a tight fit. The idea of fitting the full size unit would require restructuring a section of the hull, likely resulting in the lost off two or three top turrets, and a reduction in Trim crystals.
Stormprince Destroyer 8 Crystal, 35 wood, 15 ore for one.
The Stormprince is the brainchild of the best engineers Wreth has to offer. The Stormprince is shaped like a cylinder with the top quarter cut off, with a three-tier superstructure on top about 18ft high. She has eight dorsal turrets, and three ventral turrets. Tiered design allows for 3 (2 top, 1 bottom) turrets to be fired to the front or rear as needed. The trim turrets, while unique to the Stormprince, are quite serviceable, along for excellent elevation on top and excellent depression below.
The hull itself is remarkably sturdy, with the redesigned wiring providing invaluable redundancy and power routing. Her dual cores run on isolated circuits, one on turrets and guns, the other on trim and lifts.
ArmorMounting for up to 10 armor sections
Armament8 Dorsal Medium Turrets, specially designed to triple mount LACs easily.
3 Ventral Medium Turrets, specially designed to triple mount LACs easily.
Requires:
2 Core Crystal (Must be Medium)
5 Lift Crystals (Must be Small, can fit up to Small)
28-56 Trim Crystals [28/42/56 Bad/below avg/above average]
30 reams of webbing
Optional:Can mount an ESP Mini-Transmitter
White PowderProgress: 14/12
At long last, the white powder project is complete.
Spire Wreth's Production Stands At,
13(+1)/y Crystal, 23/70 Banked
19(+8)/y Ore, 50/135 banked
19(+2)/y Wood, 48/105 banked
10(+6)/y Silk, 32/80 banked
It is now the revision phase. You have 0 dice to spend.
E.S.P: 6/20 | 2 Ore, 2 Crystal | Rushed 0 Times | 2O, 2C
Aether Forge 14/27 | - | Rushed 0 Times | Nothing Invested
Stormprince-Class Destroyer: 6/20 | 3 Crystal +3 ore + 5 wood + 10 from any COW | Rushed 0 Times | Nothing Invested
The Calm: The calm is a region of the aerosphere with almost no wind beyond fleeting turbulence, and absolutely no aetheric currents. It's frigidly cold, and filled with fine red 'snow' that barely moves. Traversing it with a conventional vessel is impossible due to the lack of energy to fuel the lift and trim crystals.
The Everstorm: As the name suggests, the everstorm is a region of the aerosphere dominated by an enormous and eternal thunderstorm. It's a chaotic region of raging winds and surging aetheric energy that manifests in terrible bursts of prismatic flame. No conventional vessel could hope to survive the nightmarish storm conditions.
Wreth TerritoryHaze-Maze Marine Presence: K 0/8 | W 1/8
--->
Marines---> Squad G (No Equip)
Territory: 0/4 | 4/4
Resources: 1C, 3O, 1W, 2S
Conditions: Deadly Gas Pockets, significant vertical shafts and steep tunnels.
Miner's Folly Marine Presence: K 0/18 | W 1/18
--->
Marines---> Squad G (No Equip)
Territory: 0/4 | 4/4
Resources: 1C, 6O, 0W, 1S
Conditions: Toxic Stone, Massive Caverns, pitch-black
The Verdant Vista Marine Presence: K 0/18 | W 0/18
Territory: 0/4 | 4/4
Resources: 1C, 0O, 8W, 2S
Conditions: Mostly earth and soil, Unstable pocket caves
The BeltThree Captains Marine Presence: K ?/20 | W 12/20
--->
Marines---> Defense Squad D: Silk Vest (Officer) | Pincushion (1/4) | Suppressor (1/4) | Gauntlets (2/4) | BLOCK | PLACE x2 | Envenomed Bolts
---> Defense Squad E: Silk Vest (Officer) | Pincushion (2/4) | Gauntlets (2/4) | BLOCK | PLACE x2
---> Support Squad G: Silk Vest (Officer) | Pincushion (3/4) | Suppressor (1/4) | PLACE x 2 | Envenomed Bolts [50%
---> Squad SOE: - [75%]
Territory: 0/4 | 4/4
Resources: 1C, 6O, 2W, 6S
Conditions: Kinetoluminescent Ores, Heavily Infested
Wrackspire Marine Presence: K ?/12 | W 0/12
Territory: ?/4 | 1/4
Resources: 3C, 4O, 4W, 2S
Conditions: Unstable Aetheric Phenomena, Broken Spire
Burned MountainMarine Presence: K ?/24 | W 0/24
Territory: ?/4 | 0/4
Resources: 1C, 10O, 1W, 0S
Conditions: Inexplicably Molten Core, Hundreds of narrow tunnels and small galleries.
The UnfinishedMarine Presence: K 0/0 | W 0/0
Territory: ?/4 | ?/4
Resources: 0C, 0O, 0W, 0S
Conditions: Destroyed.
Kasgyrite TerritoryBlackstone Marine Presence: K ?/14 | W 8/14
Territory: 2/4 | 2/4
---> Squad A: Rifles (4/4) | ECD
---> Squad B: Rifles (4/4)
---> Squad C: Rifles 2/4 | Pincushions 2/4 | Envenomed Bolts | ECD
---> M: Rifles (4/4)
---> L: Rifles (4/4) | 1x MOVE PLACE
---> Squad SOA: - [75%]
Resources: 1C, 5O, 2W, 0S
Conditions: Rocky, large caverns, very dark
WOSV Chimera - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Blackstone
Status: All papers are in order.
Comets - Skyskiff Class (x6)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Blackstone
Status: All papers are in order.
Comets - Skyskiff Class (x1)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: The Unfinished
Status: All papers are in order.
Meteors - Skyskiff Class (x3)
Loadout
2 IS EMERALD Light Aether Cannons
1 Very Small IIS Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Spire Wreth
Status: All papers are in order.
Comets - Skyskiff Class (x2)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Three Captains
Status: All papers are in order.
Comets - Skyskiff Class (x2)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Burned Mountain
Status: All papers are in order.
WOSV Longlast - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Blackstone
Status: All papers are in order.
WOSV Payoff - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Blackstone
Status: All papers are in order.
WOSV Crystalclear - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor [Slagged Port Armor]
Location: Blackstone
Status: Damaged
WOSV Black Ink - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Spire Kasgyre
Status: All papers are in order.
WOSV Deadline - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbin
Armored Skin
2 Unit of Armor
Location: Burned Mountain
Status: All papers are in order.
WOSV Vicious Quill - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Burned Mountain
Status: All papers are in order.
WOSV Marge - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Haze Maze
Status: All papers are in order.
WOSV Shibboleth - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement + Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Haze Maze
Status: All papers are in order.
WOSV Ledger - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement+ Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Haze Maze
Status: All papers are in order.
WOSV Imafuku - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement+ Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Three Captains
Status: All papers are in order.
1x Prototype ESP Transmitter
3x Prototype ESP Receiver