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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161639 times)

10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1800 on: September 10, 2017, 03:54:02 pm »

Quote from: Votebox
0 or 1 die on finishing the Dragun?
1 die: (2) Milo, Nirur
0 dice: (2) Jilladilla, 10ebbor10

Scorched Earth : [2] 10ebbor10, Nirur
       -Roll at advantage : [1] Jilladilla
Comet Pattern : [3] 10ebbor10, Jilladilla, Nirur
Improve Small Docks : [3] 10ebbor10, Jilladilla, Nirur
       - Spend 20 Wood and 20 Silk [3] 10ebbor10, Jilladilla, Nirur
Reaper : [2] 10ebbor10, Jilladilla
Switched fuses [1] 10ebbor10
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1801 on: September 10, 2017, 04:03:45 pm »

Quote from: Simple Fuse Fix
By changing all fuse mounts to a dual side-by-sIde system with a knife switch to select slot, a dead fuse can be bypassed in seconds. However, with only two slots it is still a high priority to swap the failed fuse quickly.

Any extra time the enginners may have should be spent on experimenting with ways to improve fuse consistency, such as using pieces of rolled and trimmed copper ribbon instead of round wire, and the use of alternate metals.

Quote from: Votebox
0 or 1 die on finishing the Dragun?
1 die: (2) Milo, Nirur
0 dice: (2) Jilladilla, 10ebbor10

Scorched Earth : [3] 10ebbor10, Nirur, Milo
       -Roll at advantage : [1] Jilladilla
Comet Pattern : [4] 10ebbor10, Jilladilla, Nirur, Milo
Improve Small Docks : [4] 10ebbor10, Jilladilla, Nirur, Milo
       - Spend 20 Wood and 20 Silk [4] 10ebbor10, Jilladilla, Nirur, Milo
Reaper:
  - Yes: [2] 10ebbor10, Jilladilla
  - No: [1] Milo
Switched fuses [1] 10ebbor10
Simple Fuse Fix: [1] Milo

We only have 5 dice, so no to the Reaper.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1802 on: September 10, 2017, 04:37:08 pm »

Skyskiff Blastboat
Taking the Dragun mounting developed for larger ships, and stripping out the rotation mechanism leaves us with a pair of bronze rails that allow the cannon to gradually disperse its recoil. For the Skyskiff, this rail system is extended and padded to give longer absorption times. The cannon is also only capable of firing directly forwards, in an effort to keep recoil confined to the centerline. The intent is to save on materials by removing the provisions for LAC mounts, as well as reducing the power requirements of the vessel by removing all guns. The hull structure is slightly adapted so that the recoil is fed directly into a main structural element, instead of weakening the rest of the hull.

Quote from: Votebox
0 or 1 die on finishing the Dragun?
1 die: (3) Milo, Nirur, Madman
0 dice: (2) Jilladilla, 10ebbor10

Scorched Earth : [3] 10ebbor10, Nirur, Milo
       -Roll at advantage : [1] Jilladilla
Comet Pattern : [5] 10ebbor10, Jilladilla, Nirur, Milo, Madman
Improve Small Docks : [5] 10ebbor10, Jilladilla, Nirur, Milo, Madman
Reaper: [2] 10ebbor10, Jilladilla
Switched fuses [1] 10ebbor10
Simple Fuse Fix: [2] Milo, Madman
Skyskiff Blastboat: [1] Madman
« Last Edit: September 10, 2017, 04:41:31 pm by Madman198237 »
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1803 on: September 10, 2017, 04:40:53 pm »

On a side note, the GM has just confirmed that us hitting all our Drsgun shots was a literal miracle. Normal hitrates are expected to be much lower. As a point of comparison, the LAC hits 40% of it's shots.

As such, the incendiary Skyskiff (and the blastboat) are useless. Odds are they'll be destroyed before hitting anything.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1804 on: September 10, 2017, 05:01:33 pm »

Heh. Please don't blindly believe him, he's posted only an opinion brought up on Discord. The facts are as follows:

The dice were apparently weirdly in our favor for the battle.

We don't have solid numbers for Dragun accuracy, though it ranges out to something like 20% of LAC range accurately.


In light of these, ebbor has concluded that the Dragun is useless and not worth developed. I believe pretty much the opposite, that it's useful and should be deployed more.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1805 on: September 10, 2017, 05:08:13 pm »

I asked the GM.

Miracle are the literal words he used. There's no reason to downplay that fact.

Anyway, we have access to the following facts :

1) In the last battle we lost 2 Skiffs in the ambush,  another 2 before the first Dragun shot was fired, and  then 1 more by the time the second shot was fired
2) The Dragun hits roughly 25% of the time
3) 50% of hits during the last battle where ineffective, 1 hit the shroud, 1 hit wood
4) Reloading takes 5 minutes

Based on this, we can conclude that  a Dragun Skiff will likely be blown up long before it does anything usefull.

« Last Edit: September 10, 2017, 05:30:50 pm by 10ebbor10 »
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1806 on: September 10, 2017, 05:09:42 pm »

I read the entire thing on Discord, and madman is correct.
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Nirur Torir

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1807 on: September 10, 2017, 05:11:52 pm »

I think it's worth putting one on each corvette, even they never do anything again other than to force the Kasgyrians to develop a counter-measure or put heavier armor on their speedy ships.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1808 on: September 10, 2017, 05:42:21 pm »

I read the entire thing on Discord, and madman is correct.
Not anymore, the GM gave a number for Dragun accuracy.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1809 on: September 10, 2017, 05:46:39 pm »

1/4 at max range, vs 1/5 at max range for LAC.

So it's not that bad. LACs have better accuracy at dragun range, but the dragun ignores shroud and is always fired at the best possible moment, so it evens out.
« Last Edit: September 10, 2017, 05:52:42 pm by milo christiansen »
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After all, coke is for furnaces, not for snorting.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1810 on: September 10, 2017, 05:51:10 pm »

Which only makes the comparison worse for the Dragun.

Really, it's not a weapon you want on Skiffs.

1) The ammo storage doesn't fit
2) It's too expensive
3) It has too much recoil
4) It damages trims and hull with every shot

The blastboat solves 2 of those issues. We'll need a revision each to solve the other two.

That's 3 revisions being spend for a design that we really don't need.
« Last Edit: September 10, 2017, 05:58:02 pm by 10ebbor10 »
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1811 on: September 11, 2017, 03:47:05 pm »

Quote from: Votebox
0 or 1 die on finishing the Dragun?
1 die: (3) Milo, Nirur, Madman
0 dice: (2) Jilladilla, 10ebbor10

Scorched Earth : [3] 10ebbor10, Nirur, Milo
       -Roll at advantage : [1] Jilladilla
Comet Pattern : [5] 10ebbor10, Jilladilla, Nirur, Milo, Madman
Improve Small Docks : [5] 10ebbor10, Jilladilla, Nirur, Milo, Madman
Reaper: [1]  Jilladilla
Switched fuses

Simple Fuse Fix: [3] Milo, Madman , 10ebbor10
Skyskiff Blastboat: [1] Madman
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1812 on: September 11, 2017, 03:49:48 pm »

Alright, I'd like to run revisions soonish, but, since Bay12 was struck with a bolt of stupid, I'm willing to hold off if people want more time.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1813 on: September 11, 2017, 06:39:30 pm »

Dragun
Progress: 16/16

The Dragun is finalized at long last, and ready to produced at a scale sufficient for war.



Comet Pattern
Efficacy: 5
With the gains and losses of the most recent and brutal battle are still a matter of some debate, most members with a say in the arrangement agree that a wholesale upgrade to the existing Skiffs would play a strong role in asserting Wrethan air dominance. While the deferred method of creation raises a few eyebrows, it's nonetheless given a green light.

Skyskiff Pattern 'Comet' [Max: 6 | Rate: 3 per 2 Turns]
Creates Three 'Comet' Skyskiff units per two turns, up to a max of 6 comet skiffs.  Each skyskiff is outfitted with
2 SUCKERPUNCH Light Aether Cannons.
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Buyback cost: 9 crystal, 15 ore, 5 wood, 4 silk
TOP Value:  377.952 | Max 755.904


Improve Small Docks
Efficacy: 1
While it is certainly true that an infusion of raw materials could make a number of upgrades more imminently possible, the trick is getting everyone to sign for it. Problematically, there are a number of administrators and dockyard managers who are reluctant to sign off on the proposal due to a deep seated (and potentially justified) belief that accepting money from a new source will cause some of their existing funding to be cut. The resulting new contracts are heavily overworded and place so money protections and conditionals on the infusion of new resources that it's not actually even worth doing, though it might get the foot in the door for future administrative maneuvering.


Scorched Earth
Efficacy: 4
The Scorched earth tactic meets with a positive appraisal as a method of buying time during retreat action. It's effective for the job it was signed on for. However, advisors are quick to note that the tactic relies on being able to reposition the troops ahead future Kasgyrite assaults without the Kasgyrites catching on to the new position, and on the terrain itself being amenable. In honeycombed or open areas, there may simply be too much ground to deny, and we'll need to be careful to keep advantages in speed and eyes.


Simple Fuse Fix
Efficacy: 6
The doubling of the fuse system allows our engineers to rapidly isolate a bad fuse, basically nullifying its effects until it can be replaced. When the other fuse inevitably blows out, the system is switched back the process is repeated. In order to properly utilize this system, our engineers of made minor (though, in the case of the Windrider, still heroic) modifications to our ship's circuitry in order to allow most all circuits to be routed through a single easily accessible 'fuse box', which allows engineers to centralize the fuse replacement process.

Spoiler: Special Note (click to show/hide)



It is now the production, deployement, and tactics phase.

Spire Wreth's production stands at
13/y Crystal, 46/65 Banked
17/y Ore, 15/85 banked
19/y Wood, 58/95 banked
10/y Silk, 45/50 banked

Spoiler: Projects (click to show/hide)



Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Infantry (click to show/hide)

Spoiler: Misc. Goods (click to show/hide)


Current Technology

Spoiler: Tech (click to show/hide)

Spoiler: Tactics (click to show/hide)



« Last Edit: September 12, 2017, 12:12:08 am by Draignean »
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1814 on: September 11, 2017, 10:42:00 pm »

Ah, no more guiding our success overflows.
Which, frankly, requires success overflows. Good that we got some awesome rolls this turn though. I was gonna quit for a bit there.
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