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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161910 times)

Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1350 on: August 13, 2017, 10:15:07 am »

https://docs.google.com/spreadsheets/d/1nBoI9irWYaaEI_PBNMmJkmoiv1AvWXchBYj4evGPp6c/edit#gid=0

To be fair, I totally screwed my numbers too.
Whilst I thought I was making the sky-skiff cheaper, turns out I was making it more expensive.
Possibly over the threshold expensive.

Maybe we SHOULD be trying to increase one of our productions. Masks might allow a revision to give a bonus to our miners?
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1351 on: August 13, 2017, 10:21:18 am »

It looks like the COWS cost for my revision is 113.61
So +13, ouch.

With just the SUCKERPUNCH it costs 103.20, despite costing 1 less crystal. I don't like this system...
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1352 on: August 13, 2017, 10:27:46 am »

It's 103.20 with the SUCKERPUNCH and an IS lift.
Just suckerpunch is 96-ish.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1353 on: August 13, 2017, 10:31:23 am »

Sure enough. I need to go run the numbers on my revision again...

Ok, my revision is actually 106.67, much better. Still, maybe just the cannon?
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Nirur Torir

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1354 on: August 13, 2017, 10:31:53 am »

I bet if we designed a SUCKERPUNCH foundry**, they'd effectively cost less COWS, and we'd probably get a slight bonus for other cannons.

** And get good roles, so nevermind, it'll never happen.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1355 on: August 13, 2017, 10:33:29 am »

Better bet would be to lower itshana cost... Try for more efficient refining of the needed chemicals this time.
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Nirur Torir

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1356 on: August 13, 2017, 10:40:00 am »

I can't support that until we've increased our knowledge of crystal creation.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1357 on: August 13, 2017, 10:43:56 am »

How about an itshana process rework design? Kill two birds with one stone...

Proposal would be something about gaining a better understanding of crystal growth, with an aim to either cheapen the itshana process or make it obsolete.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1358 on: August 13, 2017, 10:46:50 am »

Uhm.

Guys.

I don't know if you realize it, but the current vote is going to spend all our dice. Is that intentional?
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1359 on: August 13, 2017, 10:49:11 am »

PLACE will hopefully only use 2, one way or another. If you vote to use 2 rather than 3 we will definitely have one left for a revision to... Something.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1360 on: August 13, 2017, 11:05:44 am »

Quote from: Votes
New Designs
Golden Guard: (1) Tack
Signaling System: (3) Madman, Milo, Jilladilla
No design this turn: (1) NUKE9.13

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (3) NUKE9.13, Joniah, Nirur
  2 dice (2O, 6S): (4) Jilladilla, Milo, Madman, Tack
Windrider (6w/3o):
  1 die (6W/3O): (2) NUKE9.13, Joniah
  No Dice: (4) Madman, Milo, Jilladilla, Tack
Fix'd.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1361 on: August 13, 2017, 01:03:44 pm »

I really don't think now is the time for new designs, guys.

One ore is worth it, I think, to make getting the PLACE far more likely. Of course, we shouldn't do that if we are also doing a design. Which is one of the reasons we shouldn't do a design.
Others include the need to conserve dice with which to finish the Windrider.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1362 on: August 13, 2017, 01:05:57 pm »

Quote
New Designs
Golden Guard: (1) Tack
Signaling System: (3) Madman, Milo, Jilladilla
No design this turn: (2) NUKE9.13 , 10ebbor10

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (3) NUKE9.13, Joniah, Nirur
  2 dice (2O, 6S): (4) Jilladilla, Milo, Madman, Tack
Windrider (6w/3o):
  1 die (6W/3O): (2) NUKE9.13, Joniah
  No Dice: (4) Madman, Milo, Jilladilla, Tack
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1363 on: August 13, 2017, 02:57:51 pm »

So, to outline my plan for the entire turn.
Design phase: 3 dice into PLACE. Possibly 1 into Windrider.
Revision phase: 1 die to create basic barricades, 1 to create a counter-flanking tactic allowing us to use those barricades to guard our flanks.
Strategy phase: Send Herbie to TC loaded with 2 squads of Marines (cutlass (all), gauntlet (fireteam), pincushions (fireteam x3), makeshift barricades) and a PLACE. It is also possible that the barricades would take up a TU by themselves, but that still works, cos the PLACE is only 1 TU. Send both skiffs from Wreth to escort it.
« Last Edit: August 13, 2017, 03:52:01 pm by NUKE9.13 »
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1364 on: August 13, 2017, 02:58:52 pm »

What do we do with the Windrider. Do we call it back for repairs, or do we let it be?
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