Remember everyone! Last turn's production phase was special! If our plan is to bring the transports back and then send them off with reinforcements immediately, we have to produce the equipment for them THIS turn, as production and deployment are simultaneous now.
We need a heavy duty ranged weapon that doesn't need a ton of ore, maybe we should spend a revision on Aether gauntlets and send those off to our guys at 3 captains? (4c 4o for an entire squad, and it benefits from the Itshana Process, although we could also try sending Suppressors and hope their 40 pound draw weight is enough. (The Pincushion has a 30 pound draw weight, for reference))
(
Draignean, were the monster spiders at Three Captains covered in silk, or were our guys too busy not dying to notice?)
If we're stuck on a crossbow type weapon, here is a possibility for another Suppressor variant, although I don't think this will help all that much against the monster spiders:
Suppressor Type-H:
The Type-H builds upon the Standard Model of Suppressor, by increasing the draw weight by reinforcing the bow with bronze. This will undoubtedly render automatic fire unusable, so as a result, minor edits to the mechanism are made to render the restraining pin for automatic fire a permanent feature, and a more traditional trigger system will be added to fire the bolt.
The other mechanisms of the Suppressor will be retained, allowing the Type-H to reloaded much more rapidly than a 'normal' crossbow of similar draw weight, at least until the magazine runs empty.
(Basically a Suppressor with a normal crossbow trigger, the automatic fire restraining pin effectively welded in place, and bronze reinforcements to enhance draw weight. It's intended to give us a reliable ranged weapon that would hopefully defeat body armor, and repurposes the suppressors auto fire mechanisms for reload assistance. This seems within the scale of a revision, although it may increase ore costs. Although, it may not boost power enough to take down those monster spiders...)
Another possibility is trying for body armor for our infantry, although that would be of limited effectiveness at the Unfinished it seems... (We really should've figured that aether levels were high with how it produces 8 crystals...) (While I don't think armor of any effectiveness short of a literal tank would do a thing against the giant monster spiders, if it can prevent the smaller ones from injecting our guys with venom...)
ANOTHER option is evacuating the Unfinished (the transport at 3 captains is too badly damaged for it to do the same...), double down on Three Captains, and let Kasgyr deal with the slendermen in the meantime. We can have our skiffs remain to maintain a blockade, if for no reason other than keep Kasgyr away from Verdant Vista.
EDIT:
Alright. First question: are repairs instantaneous?
When the ship is at a port, yes. So a transport could return to port AND do repairs.
But can a transport be repaired then move and drop off troops? (In the same turn)