TWO transports, guys, we can't afford more. We want full transports with all the capability (Or partial lack thereof) that that implies. We'll rush with our Skyskiffs instead. Just land on and occupy the two end spires between us and Kasgyr, meaning the Unfinished and Three Captains spires.
So next turn, what can we do as far as dumping dice and resources while still getting two transports AND outfitting marines?
Alright, so assuming two transports carrying 3 squads apiece, math is as follows. Every man has a sword, so 12 ore for swords. I'd LIKE aetheric gauntlets for every fireteam, but I think one squad equipped with ranged weapons is the best we can afford. So, 2 gauntlets, one musket (Going to the Unfinished), one pistol (Going to the Three Captains) totals to 2O 2C + 2O + 3O + 12O = 2C + 19O for weapons. Transports total to 20C, 8O, 14W, 4S.
(We have) - (to use)
28C - 22C
24O - 32 O
71W - 14W
28S - 4S
We're screwed for ore, basically.
Refigure:
8 ore for 4 squads' of swords. Scrap the guns entirely, keep the gauntlets. We're down by 6 fireteams' worth of weapons, or 1.5 squads, but have saved 9 ore, giving us a leftovers total of
6C
1O
58W
24S
At the end of the turn. Now then, I see some issues approaching fast. Namely, the price of project maintenance. I've gotta go look up the numbers. Alright, one ore per die for the Cloudrunner project. Suppressor's not an issue, it only costs wood, and only needs one die.
Then a better plan: 3 squads to Unfinished (Crystal production) and three squads to the Three Captains. Send a single squad with one gauntlet per fireteam to both, back them up with modified crossbows with no ore cost...hopefully. Two squads with swords per spire. The final squad is a support squad with ranged weapons, but we won't produce anything immediately in order to save resources. Their only purpose, at first, will be to fill in losses from the other squads (Picking up other peoples' weapons should they get killed). This gives us 3O to play with. Three dice for the ship project, I guess. Then we'll have to wait for a bit before doing anything else, I'm afraid. We'll want to grab Burned Mountain ASAP to fix our ore issues, but it's secondary to locking down their access to those central spires.
Draignean, can we move from our base to one of the "Belt" spires in one turn? And can you move past an occupied Spire?